for those that are interested


08-04-2003, 06:18 PM
(note, this isn't necessarily something for DoD but for modeling for HL in general)

http://sonic128.tdekon.com/storage/lolaser01.jpg
http://sonic128.tdekon.com/storage/lolaser02.jpg
http://sonic128.tdekon.com/storage/lolaser03.jpg

a light saber that actually looks decent in the HL engine. and as you can see, its aesthically not that great looking. but techically i think its as good of a light saber you can get in HL.

all i did was create a cylinder with a rounded tip, then inversed the faces(kind of how you would do "black lines" on a cell shaded model), of course applying a texture to it, and compiling the blade texture in additive transparency.

i think with a little more experimentation its possible to make a really authentic looking lightsaber in HL.

HS The Whap
08-04-2003, 06:42 PM
That actually looks pretty neat.

08-04-2003, 08:08 PM
Except that it doesn't glow in the dark. Like any other model, it turns black in shadows.

SnotRocket123
08-07-2003, 07:55 PM
i will respond with my new favorite answer

just wait for HL2

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.