Help Help Help and once again Help


SlyFly
08-04-2003, 07:09 AM
:P
This is my private little topic *Bookmarks it* to ask stupid questions as I go on with mapping :)

Anywayz for now all I want to know is how do I make a func_breakable wall that can only be broken by a Bazooka shot , like those big bolders in dod_forest ?

Questions will follow so keep checking back ;)

TheNomad
08-04-2003, 07:54 AM
u need to look at ur entitiys properly, go to the properties of ur brakable, anf click the "flags" tab, there should be a Bazooka only box to tick, if not u need to get AB's Fdg file.

08-04-2003, 12:51 PM
Read nomads ^^

ah the .fgd link is in ym sig. its usually best to have it anyway.

SlyFly
08-14-2003, 01:32 PM
Hey guys I need some help again :)

Okay so I want to make area's to capture I download dod_area from www.mardymouse.co.uk but it only has 1 capture area how do I make it 3 and then when all 3 are capped you win ?

Also I want to make like a area where you walk slower (like your walking threw bushes so you slow down) I thought something like dod_friction should work but it didnt :/ I want it so you walk like 50 % slower if you walk threw the bushes.

Also say I want to make a road blocked with something like a func_wall with a invisible texture ? How do I make so that when you shoot it there isnt a mark or what entities should I use.

Also how do I rotate the skybox ? Without rotating my map :P If you know what I mean :)

Thats all again for now thanks for the previous help :)

IR
08-14-2003, 03:23 PM
sorry to do this again i really dont wanna be the h8ed one for closing up threads like this but there are just to many.

read the faq at the top of the page there will be answeres for most of your questions

if still your answere cannot be found there. ask in
the questions and answeres thread also at the top of the page

thank you.


answere one: use control_point entity as many as you desire
and use a control_point_master the master keeps track of the control points so if you captured all of then you can set the control_point_master to trigger tthe dod_score_entity

i am sure there are lots of tutorials around the web and in the faq how to set this up correctly

answere 2: to make a player walk slower use a trigger_push
and set it to the right amount of push so it slows down the player and doesnt push him back. you will have to try diffrent settings to
get the right amount of push you desire

answere3: func_walls leave marks when they get shot
you wanna use a func_illusionary for the {transparent texture
and a clip brush to block the player. a clip brush is a brush with the clip texture aplied to all sides

answere4:theres noway to turn the sky unless you edit the sky
you will have to rotate your map.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.