[MREL] Stick Grenade With Fragmentation Blast Sleeve


Dillinger
08-02-2003, 01:03 PM
Finished this up and decided to release.
FuzzDad requested this in my other grenade release thread, so here you go! :)

FEATURES:
- 512x512 Metal Texture Made From Scratch
- Fragmentation Sleeve texture
- Includes hi-res reskinned p, v, and w models

CREDITS:
Model: DoD Team
Skin: Dillinger

PICTURE:
http://webpages.marshall.edu/~blessing5/fragsleeve2.jpg

Reference Picture:
http://www.mfiap.com/airsoft/m24_color.gif

Download Here (http://webpages.marshall.edu/~blessing5/fragsleeve.zip)

Ralfst3r
08-02-2003, 01:31 PM
Nice m8! But won't the p_model cause problems with file consistency?

Rabid Whale
08-02-2003, 01:32 PM
Very, very nice. :D

08-02-2003, 01:36 PM
Crappy picture, Dil. ;)

I'm using.

08-02-2003, 02:04 PM
Nice, but it's kinda innacurate. The grenade sleave goes over the original top, but it doesn't cover up the whole top. To make it really realistic you'd need to have a tube added over the first head.

edit: and the black metal doesn't go all the way down, it just stays on the head of the grenade.

Dillinger
08-02-2003, 02:43 PM
Feel free to edit it, Mike. I didn't go for historical accuracy or incredible realism. As with all of my skins, I go for what looks looks good to me, which is a blend of historical accuracy and good quality. :cool:


And no, it shouldn't cause file consistancy problems. But who knows, I haven't had any problems with it.

08-02-2003, 02:51 PM
maybe i'll add it onto my model :)

Dillinger
08-02-2003, 03:23 PM
Go for it :D

Lt. Firmalo
08-02-2003, 03:56 PM
Cool. I'm using that. No wonder in BoB when the German threw his Stielhand it exploded in one of the paratroopers ass but it didn't kill him since the one he threw was only the concussion type like Fuzzdad said :)

Mystic Cobra
08-02-2003, 04:42 PM
Oh yeah! I remember now. :D

08-02-2003, 04:44 PM
and in SPR when the grenade went off by the guys ear.

08-02-2003, 10:23 PM
so just making indentations in the actual nade, would make it fragment?? thats pretty interesting...

i like it. but, i would rather see it modeled in then skinned, but good job anyways

travis
08-02-2003, 10:50 PM
yup ive got it installed its very nice, not for people with fps issues though, well i have major fps issues but my comp handles it :D very nice man

Otacon
08-03-2003, 12:01 AM
Originally posted by ilikecheese123
so just making indentations in the actual nade, would make it fragment?? thats pretty interesting...

i like it. but, i would rather see it modeled in then skinned, but good job anyways

If I understand correctly, the stick nade by itself is essential just explosives, and that sleeve is placed over and is designed to fragment.

Strider
08-03-2003, 12:39 AM
Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=751) courtesy of the Day of Defeat Editing Center (http://dodec.hlgaming.com)

08-03-2003, 03:08 PM
brilliant work!!!

Brutal
08-03-2003, 03:32 PM
Lets go blast some allies:D Dillinger i luv this im using definately:D
GJ.

Dillinger
08-03-2003, 05:12 PM
Yes! Lets :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.