Learning more about skinning


07-28-2003, 10:36 AM
Well, meshes seem a bit hard for me, but I can manage them. The attachment is one I did for Marksman's Thompson. Though I need some more technics on how too texture meshes. I also need some help on making wood. Any tutorials or tips would be appriciated!

Dillinger
07-28-2003, 11:05 AM
Looks pretty good! One tip, you should cut down on how bright you made the edges. It'll make the edges stand out really bad in game, so tone them down so they are just a little highlighted. Same for the knobs. It looks like you highlighted them so much that they lost their texture. Just looks like grey and white.

As for skinning meshes, what I do is load up HLMV and photoshop. I color each piece of mesh with one solid color. I use Red for metal and Blue for obvious pieces of wood. I fill in what I think are the right parts, and then I import the skin onto the model in HLMV, look and make sure I have it all the pieces as the right thing, be it metal or wood.

Then I just skin the pieces with solid textures and load them back into HLMV and see where the light should hit them and add shading/hilights accordingly, which I learned a while back that the light always hits from the top of the mesh.

After you do a few meshes it almost becomes clockwork and you can usually figure out what goes where without having to try anything.

07-28-2003, 12:46 PM
About the highlights - I made so much highlight on the sides cause in game, you would only see like, half of it, if not only 35 %.
The reason the thing on the lower part is so highlightes is cause I looked at the 2.0 model, and the 1.0 final model, and both of the ones on those was more light than the rest of the model. But I overdid it a bit. By the way, by wood, I literally meant skinning wood!

Dillinger
07-28-2003, 02:53 PM
Yeah, with highlights you don't want to overdo it. You may want to take a look at:

http://webpages.marshall.edu/~blessing5/tommy1.jpg

I did minimal highlights to that, because I didn't want it to turn out too bright, and in-game it turned out perfect (to me).

As for wood, I tried skinning wood by making it myself and it just looked like I had just made fake wood. So I think for wood, the best way to go is Photoskinning (which is what I do for all of my skins). If you have a digital camera, go around your house or city and take pictures of woodgrain up close. Then just crop out what you need and put it on your skins. You'll be extremely pleased with the result.

rotzbua
07-28-2003, 06:55 PM
yeah dillinger is right...

i screwed things with too much highlighting too
see here my marksman tommy skin, the barrel is lightened too much
http://members.chello.at/uwe.feldbaumer/ingame.jpg


less hightlighting -> better skin
like here :D (making advertisement for my tommy, its not so good as dillingers but im doin this for just one week)
http://members.chello.at/uwe.feldbaumer/ingame2.jpg

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