2ltben
07-25-2003, 07:29 PM
I'm currently making a fun map(those kind with no real objective, someday I may come up with one), and I'd figure it a nice little easter egg to scare the **** out of half the players, and make the other half collapse from laughing too hard.
Basically, I want to have a radio on a table, and when the player goes up to it, in the No Man's Land of the map a cow magically appears right at the edge of the skybox(but under it), a cartoony moo sound plays everywhere on an ambient generic, and the thing drops to the ground before exploding and disappearing, and it can't be done for another 120 seconds.
A.) Is it possible to have this done on an HL map(am I left waiting for the DoD2 port? oh, and I beleive waldo confirmed it with all the hinting he's done)
B.) How in God's name do I do this?
Also, is it possible to trigger this by shooting bunny.mdl set to hop?(if I can ever get the damn animation to work)
*edit*
Also, if it's possible, when the cow explodes it triggers a dod_shooter and a bunch of bunnies fly out
Basically, I want to have a radio on a table, and when the player goes up to it, in the No Man's Land of the map a cow magically appears right at the edge of the skybox(but under it), a cartoony moo sound plays everywhere on an ambient generic, and the thing drops to the ground before exploding and disappearing, and it can't be done for another 120 seconds.
A.) Is it possible to have this done on an HL map(am I left waiting for the DoD2 port? oh, and I beleive waldo confirmed it with all the hinting he's done)
B.) How in God's name do I do this?
Also, is it possible to trigger this by shooting bunny.mdl set to hop?(if I can ever get the damn animation to work)
*edit*
Also, if it's possible, when the cow explodes it triggers a dod_shooter and a bunch of bunnies fly out