Well i've learned a bit about making models and i need some help
Bashh
07-25-2003, 03:52 PM
I know its cs, but its my first from scratch model.
http://bai.elixant.com/newgun.jpg
Well i come here in the search of finding out how to make a mesh of the model. I asked in the CS forums but they dont know how... i've also tried google and yahoo... no luck. Help would be much apreciated. thanks
I'm assuming you're modelling in MS3D, use the texture coordinator, group things, use the tab to pick a side, hit remap. Print screen, copy into Photoshop or some program of the sort, resize to 512x512 or a lower multiple of eight, (16x16, 32x32, 64x64, 128x128, 256x256) add the material, click the 'None' button, find your image, apply, size in the texture coordinator. After this is done, go to the skinning part, makesure you save as a *.bmp, indexed color.
*Takes breathe*
Bashh
07-25-2003, 04:24 PM
well i know about that, and how to do that, but if i do the remaping like that, then some of the textures will be streched (correct me if im wrong)... anyway my friend who will be making the skin for me, told me that a mesh is like where it is unwrapped per se... Meh... i will try what i can...
Ska Wars
07-25-2003, 04:27 PM
Try searching for a program called Lith UnWrap. I don't mesh myself but I've heard from those that do that it's a pretty good program to use. I'm pretty sure they'res some free trial version out there. Try checking the sticky threads at the top of this form, they may have some links.
Ska
Bashh
07-25-2003, 04:30 PM
found it before, and its not shareware anymore, as well the demo doesnt save. -_-
Trigger
07-25-2003, 08:57 PM
The proper term is uv mapping, google that and you'll find relevant results.
Bashh
07-28-2003, 04:53 PM
uv mapping. ok thanks
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