Release: DoD_Campagne


-iNw-Andy
07-25-2003, 12:24 PM
Is he kidding?

NO! I am FINALLY releasing campagne. This map has been in the works for almost a year and a half...and it's come a long way since I've started.

I'd like to thank the following people for all of their help:
-Dan "Hoooogaaan" O'Connor, a great friend whose insight and suggestions have really helped the map.
-My brother Jason Elliston, who's always been there for me.
-Kleinluka for his amazing texturage.
-The staff of DoDMaps.com for previewing my map (3 times!!!) and hosting playtests.
-All of the playtesters from DoDMaps.
-The playtesters over at Spies.com - you guys are great!!!
-FuzzDad for his continual support and being an overall nice guy.
-All of you folks here in the forums for your comments.

Here's (http://mywebpages.comcast.net/andyelliston/campagne/campagne_03.jpg) a preview pic, just in case you haven't seen any of the 4 or 5 preview threads I've made :P

Credits:
Textures: Kleinluka (and a few by Kamikazi, xerent, and myself)
Models: DoD, HK, Flomatic, myself (with some help from IR)
Sounds: Hoooogaaan and myself
Overview: Hoooogaaan
Sprites: myself

If you want to use any of the content I created, please ask me first.

MIRRORS: (If you post 'em, I'll add 'em)
iNvasion Works (http://andy.invasionworks.com/files/dod_campagne.zip)
DoDMaps (http://dodmaps.dodhq.net/maps/dod_campagne.zip)
LanManiax (http://www.lanmaniax.com/)
DoDFi.net (http://www.dodfi.net/?sivu=file_info&file=306)
SKFiles.net (http://www.skfiles.net/files/downloads/dod_campagne.zip)
KustomKettle.com (http://www.kustomkettle.com/)
KustomKettles.com (http://www.kustomkettles.com/)
dod.daddeln.de (http://dod.daddeln.de/download.php?fileid=193&sid=)

NOTE: This map is affected by the breakable bug...so at times you may not be able to destroy the tanks or church tower and also might be able to walk through them...the same thing happens on maps like Zalec and Jagd. This is due to a code issue in DoD and will be fixed in 1.1.

07-25-2003, 12:25 PM
DL is running, oh the top mirror dosnt work for me, can't wait :D

Insta
07-25-2003, 12:26 PM
Yey for quality custom maps :D

07-25-2003, 12:30 PM
Rgr that this better get official its the best ever.

07-25-2003, 12:30 PM
i believe a huzzah is in order

Plato
07-25-2003, 12:31 PM
I've been waiting for this map since the first play-test (which I couldn't particpate in unfournatly :-p) Great job , not too much too say, I think its been said before, a few hundred time :-)

Nice.

-Plato

FuzzDad
07-25-2003, 12:31 PM
Originally posted by Whoopy42
Rgr that this better get official its the best ever.


I'm trying...I'm trying.... :)

-iNw-Andy
07-25-2003, 12:32 PM
A little bird tells me you can expect more from this map in the future...

Ginger Lord
07-25-2003, 12:33 PM
Hmm

07-25-2003, 12:47 PM
I need to give it a play test, but its very pretty.

but in the river you need to make the route out mroe obvious, like a rope or sommin. all i have is a section which you can walk up for no reason.

Dead
07-25-2003, 01:10 PM
Simply amazing, andy. Nice work. YouŽll get a dod.de mirror asap.

rotzbua
07-25-2003, 01:15 PM
just great...


thank you andy

floMatic
07-25-2003, 02:10 PM
wwwwwwwwwwwwwwwwwwwwoooooooooooooooooooooooooooooo ooooowwwwwwwwwwwwwwwww:eek:

Zyndrome
07-25-2003, 02:43 PM
Ok, I am defeated.
/me uninstalls life, reason: No need to map more when people can make kickass maps in 1 year, and I need 200 years to make anything looking decently good.

German Killa
07-25-2003, 03:05 PM
perfect map, so...

Map is running the whole weekend on the DodMaps Server.
enjoy it .-)

DodMaps.de mirror will follow


Update: i can go through the Jagdpanther at the field :(

Stoffer
07-25-2003, 03:33 PM
WOOOO HOOO! ANDY!

This hizzel, is better then my pizzel, you know jizzel, aight, this map aint anything about rap, but its about a war aginst the law....and so on....and so on....

-Stoffer

Quakah
07-25-2003, 03:35 PM
detail etc is beautifull although I'd like to see some rain ;) but I think you've made it to difficult for the axis to win, just played it on dodmaps.de server and I think the allied team is advantaged

[!$$ueS]
07-25-2003, 03:52 PM
Juts playing you with m8 i was allies =BeF=!$$ueS. Did you shoot the top off the church? that's what worked for me when i ran around in a LAN game.

Quakah
07-25-2003, 03:55 PM
ah lol, nice thompson spray you did there ;) but there was something weird as well, I think it was the server's fault but I'm not sure, we were fighting rangers and I killed one, took his weapon and it was a folding stick carbine

Ginger Lord
07-25-2003, 04:06 PM
That secret room sucks compared to the beta 1 one :mad:

RA7
07-25-2003, 04:17 PM
W0000T !!, will add mirror...

MIRROR ADDED (http://www.lanmaniax.com)

Sagitarius
07-25-2003, 04:19 PM
mirror by www.DoDFi.net http://www.dodfi.net/?sivu=file_info&file=306 click Hae tiedosto

skdr
07-25-2003, 05:08 PM
No. I don't believe that you released it. I... just... can't... believe... it.

j/k

Okay well. The map kinda suprised me and disappointed me (dont worry. I still love it). There are so many nicely detailed houses, roads etc. but those little paths inside the bushes are just so plain. I can call them "green paths" 'cos they're plain green and not a single detail on them. Just some random model bushes there and there.

Otherwise this is a great map and very moody and atmospheric. You did a great job building it and kleinluka did a amazing job with the textures.

Can't wait to see more your work.

Darkwing
07-25-2003, 05:36 PM
thanks a lot andy. Just last week i quit dod to concentrate on school work etc, so i deleted dod and the installer too. Now that you've released this, im just going to HAVE to come back and play dod, and throw away all my school work. I blame any failure in school subjects on you. :P

Whats worse is taht im on 56k, and deleted the dod installer, so its going to take me a few days before being able to have a look at your beautiful map. All in all, i hate you and love you at the same time. :P

Plato
07-25-2003, 06:01 PM
lol, great post darkwing

-iNw-Andy
07-25-2003, 06:38 PM
About the tank you can walk thru: see my original post, it explains it.

At first it will seem like the map is too difficult for the Axis, but once you learn the map you'll find it's not difficult at all - in fact, in the last testing session the Axis were whooping the Allies' butts.

skdr: I have to keep the map within HL's limits, thus I didn't put lots of detail into those...I put detail in the areas where you'll see it most. If you can think of a better way to do it while still keeping planes/clipnodes/entity count managable, I'm all ears :P

About the folding carbine thing...has to do with DoD - it checks to see if you are a paratrooper; if you are, it gives you the folding stock version. Problem is, it doesn't check if BOTH teams are paratroopers and thus assumes they are...explaining why you, as an Axis paratrooper, got a folding stock carbine.

Darkwing: I'm honored :)

Cheeto
07-25-2003, 07:25 PM
Neeeeeeeeeeeeeeed waypoinnnnnnnnnnnnnnnnnnts...

Howitzer
07-25-2003, 08:05 PM
Just ran around the map in a lan game and all I have to say is how could this NOT be put into 1.1. I like this map mainly bcuz it seems like it brings in new ideas into the dod scene: wirecutters, calling for air support, destroying bridges, etc. make this map stand out. All i have to say to end my babbling is dod_campagne>all other 1.0 maps.;)

Now lets get some servers rotating this map, plz?:D

Capt Winter
07-25-2003, 08:22 PM
BEST MAP IV SEEN YET, Cant expect nothing less then u guys at INw. As he said great ideas you put in this, really brings the map allive with other missions to do like wire cutting and bridge blowing not just first guy to front line shooting. LUV IT.

2ltben
07-25-2003, 08:56 PM
This better make official in 1.1, or Waldo may be suffering from the age-old illness of "Molotov-Cocktail-through-the-bedroom-window-while-he's-sleeping"

I hope your taking steps to prevent this illness, Waldo.
*edit*
Does anyone have an official count on how long this has been in production?

-iNw-Andy
07-25-2003, 09:06 PM
dod_countryside.rmf (original name)
Last Modified: Saturday, March 09, 2002, 7:50:28 PM

Oh, this map won't be in 1.1. I'm sure some of you will manage to misinterpret that fact. Let's just say...I'm working on some cool stuff for the map.

2ltben
07-25-2003, 09:24 PM
*cough*Greenlight?*cough*

2ltben
07-25-2003, 09:28 PM
I found one server running it, pinging 200 in New England, and empty.
[Blitz]1.0b Server
219.103.234.189:61620

Mythic_Kruger
07-25-2003, 09:31 PM
Good map.
But

- invisible wall near the wood bridge, axis side. You just can't walk on the road.
- the mill.mdl has an animation (particulary near a waterfall).
- the map is not well balanced. Both LAN games with humans and bots confirm.
- the bridge icons on the minimap are not well oriented
- the jeep is a satchel charge on the minimap (uh?)
- small ways are too less detailed (as was already pointed out)
- you call an airstrike, and oh surprise, 10 seconds after the P51 is here! (btw, nice bomb falling)
I forgot some. Just my 2 cents. You'll have more feedback in the next few days.

GG for the new objectives (destroy a bridge and cut wires). Looking for online battles!

Capt Winter
07-25-2003, 09:38 PM
I guess he just doesn;t want u to wait 5 mins for an aircraft to arrive to bomb the mortals thats why he spead it up.

2ltben
07-25-2003, 09:46 PM
Yeah, and last time I checked, cows don't explode.

However, this is quite possibly the best map I have ever played. It's age has truly benefitted it, aged to perfection, just like the wine bottles that would be in the map should this be in real life.

Waldo
07-25-2003, 10:01 PM
This is a really good map. Unfortunately we got our eyes on it too late for 1.1. But that doesn't mean it's not pretty well centered on a few people's sites :^) 1.2?

1.2 btw - already got one thing in mind that will be in it. A secret I tell you! I er - i er - won't tell you what that though! "Damn that Waldo!" :^)

And I can't say it loud enoug. Andy's a top notch mapper, no question. Keep up the good work Andy!

FuzzDad
07-25-2003, 10:02 PM
Originally posted by Mythic_Kruger
Good map.
But

- invisible wall near the wood bridge, axis side. You just can't walk on the road.
- the mill.mdl has an animation (particulary near a waterfall).
- the map is not well balanced. Both LAN games with humans and bots confirm.
- the bridge icons on the minimap are not well oriented
- the jeep is a satchel charge on the minimap (uh?)
- small ways are too less detailed (as was already pointed out)
- you call an airstrike, and oh surprise, 10 seconds after the P51 is here! (btw, nice bomb falling)
I forgot some. Just my 2 cents. You'll have more feedback in the next few days.

GG for the new objectives (destroy a bridge and cut wires). Looking for online battles!

I rarely voice my real opinion here because it's just, well...stupid to do so...but MK you obviously took a long time to form these opinions (an hour maybe?) that I thought I'd say some stuff that maybe Andy won't:

The map is well balanced...the team with the better players almost always wins, bots don't play like humans and every test we had when it was 9x9 went great (we had at least 3 full-scale 9x9 playtests that ran over an hour each and they all went very...very well) , the bridge icons are fine and where they should be, there are satchel charges near the jeep if you ever took the time to look for them, small ways are fine like they are and do the job required...do all of us a favor and play the map for a few hours and come back with something fairly constructive.

and I can't help myself...Jealous...Jealous...Jealous


PS...for the rest of you out there...

1) We didn't have enough room in 1.1 for everything that several of us wanted...but this map has a great chance to be in 1.2 so I advised Andy to release it so we could work out any more bugs that our comprehensive testing failed to find on the pub servers.

2) I normally don't flame but I'm so tired of the negative crap in these forums at times from wanna-be-mappers who need to get off by telling others their work sucks without doing their homework.

3) Sometimes lowering myself to the lowest-common-denominator is just what I'm going to have to do.

BloodBurp
07-25-2003, 10:12 PM
Originally posted by Zyndrome
Ok, I am defeated.
/me uninstalls life, reason: No need to map more when people can make kickass maps in 1 year, and I need 200 years to make anything looking decently good.

amen brother, amen :(

damn gj Andy and thx for the help earlier

Mythic_Kruger
07-25-2003, 10:12 PM
FD, I did not mean to offend anyone. Just give my thoughts to improve the map. If you think:
- there are no invisible wall near the wood bridge, axis side
- the mill.mdl has no animation.
- the map is well balanced.
- the bridge icons on the minimap are well oriented
- the jeep is a not a satchel charge on the minimap
- small ways are too lmuch detailed
- the airstrike isn't too quick

I was wrong and a wanna-be-mapper.

07-25-2003, 10:12 PM
1.2! c'mon ur supposed to be working on 2.0 for HL2. does that mean its gonna take that long for HL2. ah crap :/ don't worry I'm glad ur keeping wiht us instead of forgetting us as you move onto the better engine, but I tmis judge time to relase it seems. :(

oh and mythic cut the crap plz? the small routes don't have to much detail, but he dosnt have enough spare to spend detail on them. I never saw any other problem you mentioned. ok mebe there is an invisble wall. but saying there is won't hlep us find it. the mill.mdl does have an animation, but he didt use it because he was using it with several other effects previously but they amde to much lag. the airstrike may be a bit quick. but would you prefer to call it wait 10 min decided it dosn't work and get blow to crap urself. i haven't played it proprely so I can't comment on the balance issue. oh and who gives a flying monkey wheter the icons are rotated properly, i mean dud WTH that is so damn petty.

Mythic_Kruger
07-25-2003, 10:23 PM
My apologizes. As I said, Good map. Looking for online battles!

-iNw-Andy
07-25-2003, 10:37 PM
My reason for not using the mill animation is simply because...it turns the wrong direction for the water flow in my map. If I were to flip the model around, you'd see the back of it where a few faces were removed to save polygons.

I'm a details man.

Cheeto
07-25-2003, 10:38 PM
Originally posted by Waldo
This is a really good map. Unfortunately we got our eyes on it too late for 1.1. Oh? Well that would seem to imply that 1.1 is soon to come. :p

Cheeto
07-25-2003, 10:43 PM
Originally posted by -iNw-Andy
My reason for not using the mill animation is simply because...it turns the wrong direction for the water flow in my map. If I were to flip the model around, you'd see the back of it where a few faces were removed to save polygons.

I'm a details man. Bah that's an easy fix. Want to me to email you a fixed version?

-iNw-Andy
07-25-2003, 10:56 PM
Sure...I was going to do it myself but never got around to it :)

andyeREMOVETHISPART@invasionworks.com

Of course remove the text that's in all caps. Can't be too careful....don't want those darn spammers getting my address with their evil e-mail harvesting programs.

Cheeto
07-25-2003, 11:17 PM
Sent to andye@blahblahblah. I'm hoping the 'e' was supposed to be there...

-iNw-Andy
07-25-2003, 11:20 PM
Got it...thanks a lot :)

Capt Winter
07-26-2003, 12:07 AM
Hey mythical never meant no offence to u ur opininons matters too, all u guys who got so mad at mythical relax hes stating his opinions theres nothing wrong with that. OH and i have a question for andy or anyone else who can help me. How do u climb the pole to snip the wires, i try to climb it and i cant, it said the one with the sign on it i found it said carentan but i can't climb it any help?

Godcha
07-26-2003, 01:36 AM
ohh.. WOW

what a great map... i really love this one... :cool:

cool ideas for the the objectives (especially the cable wire cut :D )... ass kickinŽ textures... great layout... amazing atmosphere... lots of hidden ways and ofcoz well balanced.

i spend around 5 hours for creating waypoints for dod_campagne... but it isnŽt so easy, coz of the different objectives! two objectives from each team are easy for the bots... (for the axis to blow up the bridges and for the allies to blow up both of the tanks)... but the third objectives are harder to manage... the cutter for the allies and the panzerschreck objectives to destroy the church tower... the bots do not work fine with panzerschreck/bazooka/piat waypoints and ofcoz the bots doesnŽt know the differentiated between "satchels" and the "cutter". :(

but refrained from it, the bots work very fine. iŽll try to improve the waypoints a little and release them later here in this forum thread...

ahhh... and ANDY ... much thanx for this very nice map! :)

great job! :rolleyes:

kleinluka
07-26-2003, 06:33 AM
oh my. he did it! :)

Sly Assassin
07-26-2003, 07:10 AM
Originally posted by kleinluka
oh my. he did it! :)

and did it well he did :D great map boss, original ideas are the ones that get the best awards, so to say ;)

Can't wait for more of your future maps.

Cpl.1nsane
07-26-2003, 09:15 AM
Swweeeeeeeetttttt map......... Any waypoints for bots made yet?

Zeb
07-26-2003, 09:25 AM
Godcha is making waypoints...

07-26-2003, 01:09 PM
Figured I would mirror this as well ;)

I run a Firearms clan, but several of us play DOD as well, always looking for good maps, and this one looks like it fits the bill. Now I just need to find a US server that is running it.

Here is the mirror:

SKfiles.net (http://www.skfiles.net/files/downloads/dod_campagne.zip)

[:C:]Zer0
07-26-2003, 01:13 PM
im in love

Yabanjin
07-26-2003, 01:28 PM
Capt. Winter, u have to climb the back or side of the pole, but make sure you get the cutters by the tank first.

P.S. Nice map!

Miasmatic
07-26-2003, 01:30 PM
What's this, some sort of "map"?

:D

2ltben
07-26-2003, 02:03 PM
Do we have a list of dedicated servers yet?

Cpl.1nsane
07-26-2003, 02:34 PM
o right i see cant wait fot the waypoints to come out. :-) The map just kicks ass.

BlastMaster
07-26-2003, 02:42 PM
This is by far one of the best maps I have ever seen. I especially like the part where the wires get cut. It's a nice switch from "blow up the 88's". :D I'm working on one now where the allies have to send a radio transmission, though knowing my maps it will probably never be released (I have yet to release anything). I know I will enjoy playing this map again and again! Thank you!

TheNomad
07-26-2003, 05:00 PM
it looks very nice, i will recomend it to my clan leader so it will go on rotation on our server.

[:C:]Zer0
07-26-2003, 05:24 PM
very nice map

Archon
07-26-2003, 05:26 PM
very nice map, its available on kustomkettle

www.kustomkettles.com

swordzkof
07-26-2003, 08:48 PM
You may now play this map on the Kustom Kettle!


KustomKettle.com (http://www.kustomkettle.com)


Enjoy!


:D

Darkwing
07-26-2003, 09:14 PM
2 different kustomkettle sites. 4 different servers...:confused:

Finally got to have a look around the map, spend the last 8 hrs not studying for my exams and watching the download bar for dod 1 count slowly upwards, percentage by percentage. It was worth it, excellent map. Unique feel, this style of map is so rare, and good ones are rarer. The atmosphere and immersion of the player is great and there is a superb high level of involvement and interaction between player and map. Trying to get it to be uploaded and running on 1 of only 2 custom map servers in australia, im not going to study at all untill its up there. (and its all andy's responsibility for any failures, as stated earlier):p

And is it really that hard to add a map to dod 1.1? Waldo says that its just a little bit too late for inclusion, but common, for such an excellent map, im sure it isnt that hard.

Sly Assassin
07-26-2003, 09:18 PM
Originally posted by Darkwing

And is it really that hard to add a map to dod 1.1? Waldo says that its just a little bit too late for inclusion, but common, for such an excellent map, im sure it isnt that hard.

I think its to late due to the fact that the dev team will play test it over and over to see how it would suit DoD and try and iron out any bugs they find in it.
So I'm thinking that 1.1 isn't that far away if they won't playtest this superb map ;)

2ltben
07-26-2003, 09:21 PM
No, it's probably because we can expect some large changes in 1.1(not the 3.0->3.1 kind, but the 3.x->1.x kind), so 1.2 would give some time to add in new features, but the release is gonna be around December or early next year, hell, we may not get 1.2 until summer next year.

07-26-2003, 09:33 PM
Seriously what is with KK right now? I'm so confused.

Anyways... I was playing this earlier and its so much fun. Clipping bug sorta messes it up but its better than ever. :D

-iNw-Andy
07-27-2003, 12:38 AM
Could you please document this clipping error with screenshots? I still have no idea where/what/why this is.

07-27-2003, 06:18 AM
I was talking about the error with the tank, that you mention in your very first post that is just a dod error, not a map one.

Ginger Lord
07-27-2003, 06:27 AM
i like the terrain error where you come out of allied spawn going down the hill to the church and get pushed across the road by the join of the triangles being stupid.

Godcha
07-27-2003, 06:36 AM
ok... i fixed the waypoints for dod_campagne a little bit and overall the bots work fine... they use many different ways as well as lots of sniper- and guard-spots. if you run a game with bots, but only one team (console: mp_teamlimit 0) .. the axis capture all objectives. the allies capture both tanks but got problems with the cable-wire, coz of the same waypoints for the "satchels" and the "cutter". if you play with both teams youŽll see that the map is very well balanced... its hard for the axis to get the tnt... and its hard for the allies to get to the tanks.

i experimented a little bit with the bazooka waypoints... and now... it works... see screens...

http://www.godcha.de/dod_campagne0007.jpg

http://www.godcha.de/dod_campagne0008.jpg

(temp & learn files are deleted before)

im not contently with this waypoints and i hope the sturmbot team will add waypoints for different objects as well as good working bazooka waypoints in the next version from sturmbot?!

but i know there are a lot of guys outthere who wants to play and test this map and havent got the chance to do this online! so i decided to release this beta waypoints here anyway.

:rolleyes:


dod_campagne.wpt (http://www.godcha.de/waypoints/dod_campagne_wpt-god.zip)


greetz,

-iNw-Andy
07-27-2003, 10:10 AM
Godcha: thanks a lot! You're great :D

Ginger_Lord: you're not the first person to notice that....it's weird, some people get it, others don't. I personally have run through there many, many times and have never experienced the problem. Must be some sort of selective clipping.

Ginger Lord
07-27-2003, 10:39 AM
Im still unhappy about not having the original secret room...the new one just aint the same.

Yabanjin
07-27-2003, 11:44 AM
I haven't experienced the clipping bug yet. I have to say this is one of the best put together maps yet for DOD. I played it on the new Kustom Kettle server this morning and it was quite fun. This is the kind of map we need more of.

I've sure it'll be on our clan server soon. Keep up the good work.

Kiff
07-27-2003, 12:20 PM
This map is fantastic. That area where you have to destroy the Jagdpanther is perfect. Mgs in the windows, allies running for cover as bullets rain down on them. Objective maps are my favourite. The atmosphere, the immersion, this map has it all.

Brilliant.

Capt. Glimsharp
07-27-2003, 03:16 PM
I downloaded this knowing that I would be impressed.

I was wrong "!"

What words beat "impressed " !! ??

I just can't think of words that describe how fantastic this map is !
It has atmosphere, it is clever in design and is so well thought out.

I got shot in the bell tower and laughed when I heard the bullet make a "Dong" sound on the bell as i died - fantastic !!
:)

Thanks to all involved - It is a pleasure to play !

Capt Winter
07-27-2003, 03:20 PM
I dont think this map has receive not 1 bad review excelent job andy.

[A5th]Kermit
07-27-2003, 04:37 PM
i havent been able to play online due to 56k but i just downloaded the waypoints (thx:D )
i love the houses!! best i have ever seen! this map is really a work of art but i have to say i dont like the main wallgrass texture you used. it is most likly just a personal thing but to meet it just looks..... wrong.. but thats my only thing that bothers me really.

somethings to add/change maybe:D

-when you are clipping the wires it would be cool if each snip one of the wires would cut. i guess it wouldnt be right cuase once one wire is cut thats it and might make it easier for allies if someone dies cutting the wires and only has one left.

-why do you only have icons for the bridges? making icons for the wires and tanks would be nice. not a biggy though.

-umm i cant really think of anything else lol

gj cant wait to see what you got next!!

-iNw-Andy
07-27-2003, 04:42 PM
Originally posted by [A5th]Kermit

-why do you only have icons for the bridges? making icons for the wires and tanks would be nice. not a biggy though.

What? There are icons for those items.

Yabanjin
07-27-2003, 05:06 PM
Andy's right. Of course...

There are icons for each target set. The wires, the bridges, the church and the tanks.

TheNomad
07-27-2003, 05:42 PM
i think he means icon on the actual mini-map.

Howitzer
07-27-2003, 05:53 PM
Originally posted by [A5th]Kermit

-why do you only have icons for the bridges? making icons for the wires and tanks would be nice. not a biggy though.

Chances are the dod_campagne/sprites/obj_icons/dod_campagne folder wasn't copied into the dod/sprites/obj_icons folder correctly. I had the same problem too but i found out my error.;)

-iNw-Andy
07-27-2003, 06:23 PM
Odd...I know my original zip file has the correct directory structure (I double-checked on a fresh installation of DoD).

Howitzer
07-27-2003, 07:03 PM
It was just my error not the zip file's fault. Don't worry it was packaged fine and I love the map. ;)

2ltben
07-27-2003, 08:57 PM
Like I said, it's one of the best. I might play it again if it ever drops below 80 degrees:(

Capt Winter
07-27-2003, 09:15 PM
Hey andy i know ur not releasing the wad/texture files now but in the future hopefully near will you be allowed to release it.

[A5th]Kermit
07-27-2003, 10:11 PM
yeah i think it might be something i did. when i started up the map again after i got the waypoints i noticed there were several flags but when i spawned i could only see the two bridges. ill try putting the files in again.

-iNw-Andy
07-27-2003, 11:42 PM
Originally posted by Capt Winter
Hey andy i know ur not releasing the wad/texture files now but in the future hopefully near will you be allowed to release it.
Well, if it becomes official then anyone will be able to use them. Only time will tell. Even if it doesn't become official I'm sure Kleinluka will release them at some point. Really it's his call, he made the textures.

kleinluka
07-28-2003, 01:20 AM
if the map goes official, the textures will be released before it does so. kinda like the way i proceeded with the jagd stuff.

it's a matter of time now
dan

Darkwing
07-28-2003, 04:25 AM
just a small request andy please.

if you could gather up any old pictures, and have some comparison screenshots from when you started to now. it would be really interesting to see how much teh map really has developed.

PhoenixIgnition
07-28-2003, 08:00 AM
Very nice map.. I had a lot of fun playing it

Capt Winter
07-28-2003, 10:15 AM
K cause i like those road textures.

07-28-2003, 12:01 PM
ive had the special privelege to see or test almost every major build of this map since it was started last year. for your viewing enjoyment, i found some old screenshots i had of this map (then called dod_countryside) from around its 35th build.

Screenshot 1 (http://mywebpages.comcast.net/danoconnor/dod_countryside1.jpg)
The area around the wooden bridge. At that time, the stone bridge did not exist and the river was much shorter.

Screenshot 2 (http://mywebpages.comcast.net/danoconnor/dod_countryside2.jpg)
The village area. As you can see, the layout of this area has stayed the same for a long time (other than the road leading down from the allied spawn), but it got a major overall in the looks department.

Screenshot 3 (http://mywebpages.comcast.net/danoconnor/dod_countryside3.jpg)
The farm area. Kleinluka's textures make a big difference dont they?

Screenshot 4 (http://mywebpages.comcast.net/danoconnor/dod_countryside4.jpg)
The original allied spawn. This area got totally deleted and scaled down in size to what the spawn is today.

Faceman
07-28-2003, 12:20 PM
I have the AVI Andy made testing out a plane dropping a bomb and making a crater. I'll look for it when I get back and post.

emperor
07-28-2003, 03:19 PM
Please excuse my noobness but where is the tnt for the axis to blow the bridge?I tried using the panzershreck but that doesn't blow up the bridges.Thanks.

07-28-2003, 03:22 PM
the tnt is down a ladder in the barn and next to a jeep near the church

-iNw-Andy
07-28-2003, 06:08 PM
I still have that AVI too Faceman :)
But you can post it.

Omni One
07-28-2003, 07:16 PM
I have the retail version of DoD with many compatible custom maps installed and this is the only map that I have this problem on. I get little dotted white lines aroung the edges of alot of the textures. I've tried everything to get rid of them. Here is my sytem set-up:

Intel Pentium IV 2.0
768 megs PC2100 DDR Ram
Radeon 9800 Pro (not over-clocked)
Windows XP Pro

Any suggestions as to how to eliminate the lines. The map is incredible and I'd like to solve this problem.

FuzzDad
07-28-2003, 07:21 PM
Originally posted by Omni One
I have the retail version of DoD with many compatible custom maps installed and this is the only map that I have this problem on. I get little dotted white lines aroung the edges of alot of the textures. I've tried everything to get rid of them. Here is my sytem set-up:

Intel Pentium IV 2.0
768 megs PC2100 DDR Ram
Radeon 9800 Pro (not over-clocked)
Windows XP Pro

Any suggestions as to how to eliminate the lines. The map is incredible and I'd like to solve this problem.


Take a screen shot but it's probably just that the backsides and edges of textures are either null or sky texture and sometimes they can bleed through...and it looks different on different cards...and there may be a video setting that can reduce the jaggie-look...check the support forums for tweeks on your card

Hellfish
07-28-2003, 07:23 PM
I just played it on kustom kettle. Very nice job man. I really like the ideas of blowing up the bridges added in with blowing up tanks. So much destruction D

Strider
07-28-2003, 07:48 PM
I there any chance of making a capture version of this beautiful work of art, I love the layout, but BFE, just cannot use Objective based maps, therefore, I am just wondering, if there is a possibility of changing it to a "Point Capture" map...

-iNw-Andy
07-28-2003, 07:55 PM
Unfortunately, I will not be making a flag version of the map, as its layout is not designed for this. It would take a lot of work to do and I do not have the time to do it. I don't want the map to be "just another flag capture map." I'm an objectives man, and I feel that flag capture would ruin the spirit of the map.

I'm very sorry to hear BFE cannot use objective maps. This confuses me a great deal...anyone care to explain the reasoning behind this?

Whiskas
07-28-2003, 08:55 PM
because its literally impossible to win an objectives based match in a clan/competitive environment. I have played many games of zalec, jagd, glider and the final score was always 0-0 because nobody could get an objective. But when you play objective maps in a pub with ppl who dont give a crap about team work, then getting objectives is much easier because:

a) nobody wants to lay behind and defend because its 'boring'
b) they dont even know the map
c) theyre just playing for the frags

compared to competitive play where:

a) close to half the team stays behind and defends the objective
b) everyone knows the map by heart
c) they're using teamwork to capture/defend the objective so that they may win as a team.

thats y competitive play is horrible with objective based maps

Shane
07-28-2003, 09:55 PM
Having helped playtest this map several times, I can tell you its awesome. Its well balanced AND the author worked w/ the playtesters, experienced mappers, and the DoD Team to make this the wonderful map that it is.

It would be on CoJ right now, if not for the fact that Andy released it just as I went to Lake Tahoe and didn't give me a heads up! *curses... laughs :)*

Anyway.... this is a winna. Thanks for the fine map, Andy. :)

Cheeto
07-28-2003, 10:10 PM
Originally posted by Whiskas
bleah bleah bleah useless bleah bleah WVU. :p It seems like the only reason a team would stalemate like that is if they couldn't come up with some decent tactics to surprise the enemy. Like ambushes or traps or something other than just the general 'Okay, half with me, half defend' sort of plan.

Darkwing
07-29-2003, 12:40 AM
thats y competitive play is horrible with objective based maps

this is true for objective maps where one team attacks and the other teams "objective" is to defend. (zalec, glider, kraftscoff)
Ive found that wars on vicenza and jagd (the only 2 official objective maps that give both teams objectives) are really fun, interesting and tactically unique.

I havent played a war on campagne yet, but because both teams have equal objectives (3 each) it should be okay to war. The map is more equal that many flag based maps, so i cant see why that is an issue.

ps. andy. i failed my maths test today, and im blaming it all on you. expect a letter in the mail about some kind of law suit within a few days. damn mappers....so inconsiderate of other people's lives.

Whiskas
07-29-2003, 02:30 AM
lol cheeto, I never said blah blah useless blah blah

and im not bashing objective based maps only, IMO the "points only if you cap out" system is total crap for competitive play and I dearly miss the pre 1.0 scoring system.


I recall a match on jagd where after an hour of playing the final score was 0-0 and the match was decided by kills, which is quite degenerating since I could go play a UT2k3 deathmatch if i wanted to have the winner determined by kills.


/end hijack

TheNomad
07-29-2003, 05:19 AM
0- 0 on jagd?? ive had one of the most fun clan scims ever, and it was about 200-150.

those maps are great for clan matches.

but defend maps such as Zalec are nearly impossible to do, if axis defend the first flag well, then it is near impossible for the allies to cap, i had a clan match on zalec also and the score was 150-150, a tie.

Strider
07-29-2003, 07:16 AM
We at BFE run 12 hour battles, and we feel that objective maps, would soon turn into one giant camp fest where both sides do not advnace and what not, but Whiskas pretty much outlined...

I still love the map either way, keep it up Andy...

Cheeto
07-29-2003, 09:16 AM
Originally posted by Whiskas
lol cheeto, I never said blah blah useless blah blah

and im not bashing objective based maps only, IMO the "points only if you cap out" system is total crap for competitive play and I dearly miss the pre 1.0 scoring system.


I recall a match on jagd where after an hour of playing the final score was 0-0 and the match was decided by kills, which is quite degenerating since I could go play a UT2k3 deathmatch if i wanted to have the winner determined by kills.


/end hijack Nah I was describing your post. :D Anyways, I don't remember what the old scoring system was, but I do remember it was partly based on kills, I believe. So I don't see how that would be much better.

On topic, how good are those waypoints? I can't play online so if they're good enough to be fun then I'll give it a whirl.

kleinluka
07-29-2003, 10:01 AM
dude whiskas, your clan clearly sucks if you get 0 - 0 on jagd or zalec.

objective maps kick ass.

Dead
07-29-2003, 11:37 AM
Yepp Luka. Better than this ugly-CTF ;)

ah, btw, a dod.de mirror for campagne:

Download d0d_c4mp4gn3 (http://dod.daddeln.de/download.php?fileid=193&sid=)

Whiskas
07-29-2003, 12:09 PM
Originally posted by kleinluka
dude whiskas, your clan clearly sucks if you get 0 - 0 on jagd or zalec.

objective maps kick ass.


no, obviously your used to playing with noobs, if boths teams are good players in the sense of skill and knowledge of the map, defending the objective is not too hard because you are warned of any advances of the enemy by your team mates and when the enemy shows up its not too difficult to take them out if you have a good position.

-iNw-Andy
07-29-2003, 12:38 PM
How about we keep this on topic? If you want to discuss this, fine, I don't care, I'm not a mod. This thread is about a map release, not a discussion about the pros and cons of objective maps.

08-01-2003, 06:52 PM
Campagne downloaded and installed properly...(well everything went into the relevent folders, even the spirites ;p) into my dod retail directory.. it appears in my map list.. when i create a lan server and directly load the campagne map it fails to load, and it skips the map if i try rotate the campange into the map cycle.

I also want to play it on my bot launcher since sturmbot wouldnt work on my retail version.. i downloaded HL bot launcher and installed the map into the bot launcher directory correctly (because my bot launcher needs an install of dod for itself and then another dod install for the player) stupid eh?
but the map wont appear..

any1 got any thoughts on what i can do.. or has any1 got sturmbot 1.6 going on there retail version

Godcha
08-02-2003, 01:37 AM
Originally posted by DrAyC( 8)N
Campagne downloaded and installed properly...(well everything went into the relevent folders, even the spirites ;p) into my dod retail directory.. it appears in my map list.. when i create a lan server and directly load the campagne map it fails to load, and it skips the map if i try rotate the campange into the map cycle.

have you got this problem only with dod_campagne or also with other maps?

Originally posted by DrAyC( 8)N
I also want to play it on my bot launcher since sturmbot wouldnt work on my retail version.. i downloaded HL bot launcher and installed the map into the bot launcher directory correctly (because my bot launcher needs an install of dod for itself and then another dod install for the player) stupid eh?
but the map wont appear..

eh? i do not understand! i never used any bot launchers, coz itŽs much easier for me to write all bot commands over the console.
but i think youŽll need the "sturmbot launcher" and not a HL bot launcher... it works only with the latest version from sturmbot launcher as far as i know. :confused:

Originally posted by DrAyC( 8)N
any1 got any thoughts on what i can do.. or has any1 got sturmbot 1.6 going on there retail version

it seems to be, that some peole got problems running sturmbot 1.6 with her dod retail version! as far as i know... Jowo (the creator from sturmbot) is working on an updated version from sturmbot...! i really hope so!

alternatives:

use CS retail with the download version from dod 1.0 together with sturmbot 1.6 <--- it works fine

or

use HL with the download version from dod 1.0 together with
sturmbot 1.6 <--- it works too


sorry, unfortunately i also cannot help you more with this... :(

08-02-2003, 10:57 PM
have you got this problem only with dod_campagne or also with other maps?

Yea .. its real odd installed it propperly and all... but ill get it working hopefully, ill have to dig into my draw to find my old CS disk... ahwell cheers anyway bro :D

Beckham
08-03-2003, 02:44 AM
I just want to say that dod_campagne is my favorite dod map ever!

This map has atmosphere, pretty graphics, and a great set of challenging objectives. Simply amazing.

I've been playing DoD for a long time. When I first started playing I felt like I was IN WW2, fighting the Nazi's etc. But now, it's just a game that I've gotten really good at. I just run around railgunning everyone with my Kar/Enfield while watching TV. Don't get me wrong - I LOVE DoD. But the atmosphere has worn away for me.

Dod_campagne has totally made me fall in love with DoD all over again. When I play Axis, and I sneak past all the Allies and get into the church, drop my Kar, grab the bazooka and DASH across the street to blow the church - I feel like some kind of commando or something.

Hiding in the house after blowing the church hoping the allies pass me up so I can grab the TNT and double back to blow the bridge... What a rush!

This map is simply AMAZING. Thank you so much for this wonderful piece of art. You are my new favorite mapper.

-Beckham

-=-=-=-=-
EDIT:
I just wanted to add that this map would be absolutely useless for clan play. As much as I love this map I realize that a skilled clan can effortlessly shut down the Axis from ever getting TNT or the Allies from ever getting the cutters.

I have to concur with Whiskas in his analysis of this map for organized play.

But for public play... it is THE BEST MAP EVAR!!!!111one

EDIT 2:
On the way out of Axis spawn tonight I got stuck in the road. I will screenshot it later. I kind of fell into the road on the left border where the road changes from flat to sloped. As I walked forward I sort of sunk into the road to knee depth. I could move forwards and backwards along this seam, but I couldn't get out.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.