stealth
07-21-2003, 04:51 PM
Ok i'm using milkshape.
I have made the mesh in the in the texture coodinator editor (I just used a black 512x512.bmp) and applied the faces and what not so it looks like a normal mesh. My question is how do I save what I have in the texture co-odinator (with the different areas of the model now laid out flat) over the original .bmp so I can then later skin it?
If anyone understands what I mean and can help it would be much appreciated :)
I have made the mesh in the in the texture coodinator editor (I just used a black 512x512.bmp) and applied the faces and what not so it looks like a normal mesh. My question is how do I save what I have in the texture co-odinator (with the different areas of the model now laid out flat) over the original .bmp so I can then later skin it?
If anyone understands what I mean and can help it would be much appreciated :)