Having Seperate Objectives
Gorbachev
07-20-2003, 12:07 PM
I've run into a problem...I need two object area caps for both teams...but as it is the map is only won when all the flags have been controlled by a team (which doesn't work...I just need them to win after both of their objectives have been captured.) Can anyone help me with this? It's really important that I get this detail sorted out today.
ah thats where your wrong.
you can use ANY entity to restart the round. you don't have to use the dod_control_point_master to trigger it. what I suggest doing is using game_counter to count up the objectives being done.
If ya want a better explanation say. I've screwed aorund wiht this setup quite a bit.
FuzzDad
07-20-2003, 01:17 PM
in the target field of the dod_capture_area place the name of the the dod_score_ent you want to win with...so for the allied cap place the name of the allied dod_score_ent...that way you bypass the need to have both capped
Gorbachev
07-20-2003, 01:38 PM
well, there are actually 2 objectives a side...so you need to cap both, I know how to get it done with just one per side, but with two it started getting tricky, I don't know how to have it win the round only after 2 of the 4 objectives have been capped. And some more explanation would be nice Beaver. Thanks.
-iNw-Andy
07-20-2003, 01:50 PM
Have two counters, allied_counter and axis_counter, that get fired when its respective team captures an objective. Have the counters' limits set to two, and have them fire off the winning sequence of entities. Then, add a trigger_auto set to fire at every round start that fires two game_counter_set entities to reset the counters in case one team partially captured its objectives.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.