Having Seperate Objectives


Gorbachev
07-20-2003, 12:07 PM
I've run into a problem...I need two object area caps for both teams...but as it is the map is only won when all the flags have been controlled by a team (which doesn't work...I just need them to win after both of their objectives have been captured.) Can anyone help me with this? It's really important that I get this detail sorted out today.

07-20-2003, 01:16 PM
ah thats where your wrong.

you can use ANY entity to restart the round. you don't have to use the dod_control_point_master to trigger it. what I suggest doing is using game_counter to count up the objectives being done.

If ya want a better explanation say. I've screwed aorund wiht this setup quite a bit.

FuzzDad
07-20-2003, 01:17 PM
in the target field of the dod_capture_area place the name of the the dod_score_ent you want to win with...so for the allied cap place the name of the allied dod_score_ent...that way you bypass the need to have both capped

Gorbachev
07-20-2003, 01:38 PM
well, there are actually 2 objectives a side...so you need to cap both, I know how to get it done with just one per side, but with two it started getting tricky, I don't know how to have it win the round only after 2 of the 4 objectives have been capped. And some more explanation would be nice Beaver. Thanks.

-iNw-Andy
07-20-2003, 01:50 PM
Have two counters, allied_counter and axis_counter, that get fired when its respective team captures an objective. Have the counters' limits set to two, and have them fire off the winning sequence of entities. Then, add a trigger_auto set to fire at every round start that fires two game_counter_set entities to reset the counters in case one team partially captured its objectives.

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