Texture-Scaling doubt


07-17-2003, 04:22 AM
hi,
just one surely easy question which I do not know and I have not found so far in the forum.

1. What would be better for scaling a texture?

A. Imaging a texture of 128*64, and I have a world brush of 64*32, then I choose scaling 0.5.

B. Imaging a texture of 64*32, and I have a world brush of 128*64, then I choose scaling 2.0.

Is A better than B?


2. Does it matter if instead of worldbrushes we are talking about funcwall entities?

rgds+thanks in advance

miopalmo

07-17-2003, 08:34 AM
If by better you mean less r_speeds, then B is a better option, though it might not look as pretty.

Option A will split the brush into 4 when it compiles (I believe), adding to w_polys.

07-17-2003, 02:36 PM
think of it this way. a face with a texture on it gets split at certain points. when you scale the texture those points get scaled. the more times its split the higher your w_poly. hig w_poly is bad. so always scale up and never scale down unless your fitting the texture to the brush, IE no repettions.

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