M3: Map model requests, previews, and posts


Cheeto
07-16-2003, 09:25 PM
This is the offical M3 (Map Model Modellers) thread. Here is where any models made by M3 will be released to you, and where you can request map models yourselves.

What is M3? M3 is a coordinated group of modellers, skinners, and if need be, an animator or two. If a member of M3 has a map model they need meshed, skinned, or finished, they know they can rely on another M3 member to help em out. This means that rather than waiting for freelancers to do it, they have a dedicated pool to ensure that they get finished.

If I join M3, do I have to put all my work on hold for other people? No, but it is necessary that you not blow it off totally. Map models aren't nearly as big or complex as player or weapon models, meaning that it won't take as much effort. We don't expect you to jump immediately to it, but pushing it off for months defeats the entire purpose of the group. Of course, if you're so totally overloaded and over stressed already, then you don't have to take on another project, but try to keep a special place in your heart for us. ;)

How do I request a map model? Pictures help...a lot. I know it might sound stupid if you're just asking for 'a light fixture' but you'd be amazed just how many different variations there are. Is it industrial? Is the bulb exposed? Is there a shroud? Is it hanging down from the ceiling? Attached directly to the wall? How ornate is it? What color? What kind of setting is it in? Are there wires coming out of it? You get the idea. Even an MS Paint sketch is better to go on than nothing. Just pop into this thread, say 'I'm requesting' (for easiness in searching the thread for requests to work on) and then what you want. Attach a link to pics, or attach em to the post itself.

How do I join? Well obviously you need to either be able to model, animate, mesh, skin, or compile. And you have to be able to do something like this in a timely fashion (that's the whole point of this group). Not like hop to it and get it done in a day. But a week or two is good. If you go by long enough without showing any work, then you're off the list. And if it happens 3 times, you're off for good. Sorry, but we've got to have only people who are commited. If you think you can do all that, get ahold of me (Cheeto) and I'll add you to the Big Book of British Smiles...I mean the Big List of M3'ers.

I have a model I've made, what now? Well, if you've already meshed it, send it to a skinner. If not, send it to a mesher. There's a list of all the members in this thread, just get ahold of them using whatever contact info they've posted, and hand it over to them.

I've made a skin for a model someone else sent me, now what? Send it back to them.

I have a model ready to release, any special way to do that? Either attach it to a post in this thread, or post in this thread with a download link. Oh, and it's nice if you can attach the little M3 logo (attached to THIS post) to the preview picture to get publicity to gain more members.

Why is this modelling crap in our beloved mapping forum?! BEGONE WITH YOU! Cos it's for modellers to release models for mappers to use, and for mappers to request models to use. :p If a mod/admin/crazy person can somehow make this thread exist in both the modelling and mapping forums, that'd be much appreciated and very great.

Now, on with the show!

Releases:
M3 Release 1-a parkbench, a spotlight, a bunkbed, and a military cot.
Whap's skins: http://homeslice.yourip.org/dodrelease/M3

M3 Release 2-3 exploded trees, like they were mortared. 2 are just basic bushy trees (arc_xer_tree) in different colors, the other is a tall snowy pine tree (arc_xer_pine). http://homeslice.yourip.org/dodrelease/M3/exploded_trees.zip

The Big List of M3'ers:
Cheeto

AIM: BigCheeto44
ICQ:78851625
MSN: logana@starband.net
Yahoo: cheesyfinger2k1
Email: logana@starband.net
Skills: modeller, mesher, animator, compiler

Vctrmaster

Email: Judas@nyc.rr.com or Escobedoj06@hotmail.com
Skills: Compiler and mesher

LtJoeAnderson

Email: ltjoeanderson@aol.com
Skills: modeller, skinner


This list will be updated as members leave or join. Feel free to contact Cheeto if you think you have something useful to add and have a want to join. Not like the useless git has anything better to do...

Regards:
The M3 Team

The M3 Logo:

Cheeto
07-16-2003, 09:33 PM
Now, you didn't think I was going to kick off the show without any pretties, did ya? ;) Nope, so let's kick this pig! Leave em squealin from the feelin!

Here's 6 previews.

Cheeto
07-16-2003, 09:35 PM
Cot:

Cheeto
07-16-2003, 09:36 PM
Park bench

Cheeto
07-16-2003, 09:37 PM
Rolltop desk closed:

Cheeto
07-16-2003, 09:37 PM
Roll top desk opened:

Cheeto
07-16-2003, 09:38 PM
Spotlight (there's a light bulb under the lens, you just can't see it):

07-16-2003, 10:07 PM
I'd lvoe to help but I don't exactly have the worlds best work ethic. I can Model+Skin+Animate+Compile. I'd easily be able to create meshes/animations/compile cause I can do them super fast and easy. but if you want me to skin well erm thats where i get the bad work ethic. oh and your project desrves a better logo than that. brb while i go make a bwtter one for ya :D
Hows this:http://members.shaw.ca/dvdgillen/img/m3.gif

If you wanted webspace i could host about 10MB site+files untill you find somewhere else. I could easily make the site too.

If your willing to let me in do we get given projects or do we pick them? and are we allowed to do freelance projects, like me finishing off my C-47...

Cheeto
07-16-2003, 10:24 PM
Originally posted by Angry Beaver
If your willing to let me in do we get given projects or do we pick them? and are we allowed to do freelance projects, like me finishing off my C-47... Well, I have a bunch of reference pics, and I'll send you a couple of projects if you haven't got anything. But you're obviously welcome to come up with your own projects and use the M3 list for help.

What do you mean you have a bad work ethic? I don't get it.

07-16-2003, 10:25 PM
I'm not the best at sticking something through from beinging to end if it begins to drag on. aslong as I can do its semi fast i can usually power through it np.

Joe Anderson
07-16-2003, 10:30 PM
w00t!!!! its underway:) I'll have my stuff soon for the project.

Anderson

07-16-2003, 11:01 PM
DOH i just spotted your pasting the logos on the screenies. to make it easy for everyone i made the edge pixalted.http://members.shaw.ca/dvdgillen/img/m3.gif

HS The Whap
07-16-2003, 11:26 PM
I've already offered my skinning services. Just mesh models and send them to me, I'll do as much as I can.

divisionazul
07-17-2003, 06:12 AM
Nice stuff m3 team...

Can Requests be done?

I have a few...

I have a unskinned german halftrack, need a skinner... (have the textures too..)

I would like to see a high poly opel blitz truck... it was common in ww2 and it can have lots of version...

The other request goes for the american cargo truck... (I have the converted from prefab mdl version, but a fueltruck´s modification... it would be better...

PD: KubelwagenKubelwagen!! (have it without skin... :-(

07-17-2003, 07:54 AM
Nice idea, nice work.

I'll prolly have a few requests in the next few days. ;)

07-17-2003, 12:09 PM
Check out this thread for my map model requests made so far:

http://dayofdefeat.net/forums/showthread.php?s=&threadid=11607

TheNomad
07-17-2003, 01:42 PM
can we request things if we are not members.

i need a piano reskinned.

if anyone can help pls PM me. ty

Cheeto
07-17-2003, 02:37 PM
Course, anyone who needs something can request, that's the point of it. I'll update the list when I get a chance.

Mexikilla
07-17-2003, 05:19 PM
Just some advise for you guys that you should first think about custom mapping as a whole, instead of one specific model that will only help one map.

Some Requests:
- More windows, doors, and electric poles than the one choice we have included with 1.0.

- More foliage, bushes, trees, and plants of varying sizes are a must!

-Lastly a lot of European towns had fountains so maybe someone could do the fountain in front of the church in Saving Private Ryan in the town of Ramelle. I couldn't find a ref. pic in google but I am sure a lot of you guys own the movie and could check it out.

Good Luck!

07-17-2003, 05:36 PM
I have a few requests, posibly more along the way:

some larger rock models
tall grass
more vegetation models

Cheeto
07-17-2003, 06:07 PM
Originally posted by Mexikilla
Just some advise for you guys that you should first think about custom mapping as a whole, instead of one specific model that will only help one map. Yeah that's what I'm doin.

Originally posted by Whoopy42
I have a few requests, posibly more along the way:

some larger rock models
tall grass
more vegetation models Are you wanting really long bushess? Or just small scrubs? What? Or just any plants we bloody well feel like making? ;)

07-17-2003, 06:46 PM
As for the fountain. map most of it, but for decorative things I need a few for my map so I'll prly make some at some point.

Sly Assassin
07-18-2003, 12:10 AM
Good to see this is up and running at long last can we get this stuck cause It's going to be helpful ;)

Mythic_Kruger
07-18-2003, 03:50 AM
A few requests, that might interest many people:

- more vegetation and bushes. The arc_bush.mdl is a good model, too lonely in the mapmodels folder.

- German jeep (Kfz.1 (l.gl.Pkw Typ K1) "Kübelwagen" (VW Typ 82)) http://home.t-online.de/home/tschixel/vwpics_01.zip

- German tank: StuG III (Sturmgeschütz III) http://home.t-online.de/home/unclek/stug3pics_01.zip

HS The Whap
07-18-2003, 05:20 AM
I've already skinned the 4 models you've given me Cheeto. Hit me up on AIM for them later tonite. I'm going to sleep soon.


Edit:
Baldrun: The only thing keeping me from doing your Afrika Korps tanks is the fact that the skinmeshes for the panzers in the dod folder is so amazingly stupid and complex its almost impossiable to reskin.

07-18-2003, 06:21 AM
In terms of vegetation, go for it, I'm sure everyone will use them. Maybe a bit smaller than arc's bush, otherwise its up to you I suppose.

HS The Whap
07-18-2003, 08:01 AM
Vegitation is an easy skin, all they did was take a block, and make most of it the blue space for transparency, then added the skin of a plant or grass to where they needed.

Craftos
07-21-2003, 04:46 PM
Vegetation hint: make one type, then several submodels - small, higher, highest; scarce, dense. It should be just one texture + less or more faces. Keep them lowest poly possible cause they will be used in large numbers on map.

Requests (well ideas, however they have quite simple shapes):
Reconaissance vehicles of Axis:
Sd.Kfz.221 (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/pz125.jpg)
Sd.Kfz.232 (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/pz106.jpg)
Sd.Kfz.263 (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/panzer43.jpg)
Sd.Kfz.234/1 (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/pz147.jpg)
and similar.

motocycle with sidecar (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/krad16.jpg) not the best photo but only to get idea what I mean.
VW Schwimmvagen (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/kfz12.jpg)
"Classic" officer's limousine (http://www.photosammler.de/Foto/Heeresfotos/fahrzeuge/kfz35.jpg) - kind of like this - luxury cabriolet, can be with flags.

PS> Please always make destroyed submodel of every vehicle.

2ltben
07-21-2003, 10:39 PM
Can you have a sitting GI(preferably optomized for invasion work's M4A3 Sherman), have a panic animation, and jump down from the Sherman to a crouch, preferably with submodels for all weapons?

Also, a bit of a fun request, can you have a dogfight between P-51s and any German fighter used in late 1944, and then do the same with Sopwith Camels and Fokkers(for a WWI map, we have the weapons and the player models can pass for WWI Brits and Hineys)? At least the P-51 dogfight.

One last request, a crouched GI standing up and making a forward thrust with his hand, and just as the hand signal is about to finish, he jerks back and the body spins to the ground.

Your work will be greatly appreciated.

Cheeto
07-21-2003, 10:55 PM
Damn, 2ltben, that's a pretty big request. I think the GI thing is way the hell out of my leauge, I've only just begun to mess with player anims, much less something like that. The dogfight I might be able to do, but were you wanting it to be continual or just for a bit?

2ltben
07-21-2003, 11:02 PM
Basically something that would be a nice diversion on my map(not sure whether to make it a bridge bout at the Seigfried Line or in Holland), maybe 8-10 planes, evenly sided. Maybe a few of them getting shot down and blowing up before they hit the ground(with a plane chasing them), or just outright explosions, the debris could just gradually fade out. Can't have them bail out or crash into the ground though, I'd have to send the BSP to you for reference first. Hmm, maybe when I end up finishing the map.

Cheeto
07-21-2003, 11:17 PM
Ehh, I think you're making this way too complicated. Remember that HL maps aren't that big. A dog fight in the air overhead would either be pretty high up, or if it was lower to the ground you'd just have planes buzzing the area every few minutes. Having an elaborate, fully staged dogfight (btw, explosions are mapper made) would be way beyond the limits. It'd either be totally overlooked, or it'd be a major distraction. I'd suggest just having one plane chase another around every few minutes.

2ltben
07-21-2003, 11:36 PM
Hmm, maybe for the HL2 remake:D However, I want this thing to be as damn cinematic as possible while still keeping it playable.

Cheeto
07-22-2003, 02:50 PM
Got Whap's skins working and ingame. I just have to find some way to upload em.

@Anderson and AngryBeaver: How's the site coming, guys?

07-22-2003, 05:29 PM
I hadn't started a thing, I'd asked you to get me in touch wiht the other person you said was alreayd working on it. You never did and I was about to ask you again. Would you mind PM'ing me some form of contact. I'll work up a rough draft now.

Cheeto
07-22-2003, 05:38 PM
I told you it was JoeAnderson when we were on MSN, you said you'd PM him.

07-22-2003, 05:42 PM
I have no recolection of the affore mentioned events!

well I'll PM him now then

2ltben
07-22-2003, 08:14 PM
I beleive too much Red Stripe drinken by either party could have started this mishap.

Cheeto
07-22-2003, 10:03 PM
Bugger beer, I be drinkin WHISKEY! w00t! And not that puny crap, but the good strong Irish whiskey, the kind that still has **** floating in it from when it was brewed, damnit! Éireann go Brách!

2ltben
07-25-2003, 07:05 PM
ok, does anyone have a brass lantern or a flashlight, I'm creating a darkish map and there's no light in the rooms.

HS The Whap
07-26-2003, 03:55 AM
Cheeto, I got all the skins I did for you uploaded. Check your PM for the location of them. Feel free to release them.

Cheeto
07-26-2003, 10:14 AM
Yeah I saw that. The skins Whappeh made for M3 are here: http://homeslice.yourip.org/dodrelease/M3

I'll release the meshes when I can in case anyone needs to reskin them for their maps.

Have at it.

Sly Assassin
07-26-2003, 09:06 PM
I would like to request a model for my current map I'm working on.

Without giving away what I'm working on to much I would like a reskin or remake of the dead allied soldier done, if possible.

I would like him to be lying face down on the ground with one arm 'reaching' above him to something that will be lying on the ground just above where hes fallen.

Check my paint sketch attached for what i mean.

PS I make mean stick men ;)

2ltben
07-26-2003, 09:18 PM
Might that be a plunger he's reaching for...to blow up a certain bridge......over the river Kwai....hmm hmm HMMMMM!?!!

07-26-2003, 09:19 PM
just to let you know things are being done I'm working on the new foliage. If any1 want's anything specifc for a map (it will not be made just for your map though. these are for the comunity) I'm open to ideas for stuff, just PM me.

Sly Assassin
07-26-2003, 09:19 PM
Originally posted by 2ltben
Might that be a plunger he's reaching for...to blow up a certain bridge......over the river Kwai....hmm hmm HMMMMM!?!!

lol nope :p very very cold on that guess ;)

Cheeto
08-09-2003, 09:55 PM
**** **** **** **** **** **** I forgot all about this thread. Sorry, I AM working, but I'm on vacation so I've been distracted. I'm going to do a set of flapping shutters with sound effects and some vehicle models, plus Angry Beaver is doing foliage and JoeAnderson has some new artillery and crap to release. **** **** **** **** **** ****...

Jello_Biafra
08-10-2003, 12:46 AM
My map involves coming into an axis camp after it has been mortared to hell. If you could make some dead axis soldier in like 2 or 3 different positions of death, it would really help. Also a blown up tree model would be nice too (like a verticle trunk with the rest lying on the ground).

Mythic_Kruger
08-10-2003, 05:32 AM
Jello_Biafra you might want to use the models/player/axis-inf/axis-inf.mdl.
It has "deadstomach" and "deadback" animations. They are very nice :) 1200 eploys.

Cheeto
08-10-2003, 10:53 AM
K, so one dead big tree, comin up...

Sly Assassin
08-10-2003, 11:29 PM
Originally posted by Sly Assassin
I would like to request a model for my current map I'm working on.

Without giving away what I'm working on to much I would like a reskin or remake of the dead allied soldier done, if possible.

I would like him to be lying face down on the ground with one arm 'reaching' above him to something that will be lying on the ground just above where hes fallen.

Check my paint sketch attached for what i mean.

PS I make mean stick men ;)

my request one page back attachment is on other page ;)

Mythic_Kruger
08-11-2003, 05:45 AM
And the answer is 2 posts above ;)

Sly Assassin
08-11-2003, 06:34 AM
Originally posted by Mythic_Kruger
And the answer is 2 posts above ;)

yes well the dead allied soldier on his stomach isn't quite the way i want him, if you look at him you'll see one arm under his helmet, i'd like that streahed out like he was reaching for something then died.

FuzzDad
08-11-2003, 07:48 AM
One thing to be aware of is that every dead soldier model adds poly...try and keep your POV poly below 4000...that's 4000 by yourself, with your primary weapon drawn, running thru the map...you'll find it's really hard to do. Older-based systems (less than P4) stuck on a 64MB vid card seem to lag appreciably above 4000 poly. It's not so bad on P4 systems...my P4 can handle the most demanding maps (Charlie, Donner, Kalt, Forest)...so if you're designing for that type of system you'll probably be OK.

If you're designing for a low-end PC my advice would be to use your poly on things that can add playability to a map like busted up vehicle models or model-based debris...dead guys are cool...and I've used them before...but when I got real serious about map design and playability I found that the dead bodies...although cool as hell...added too much poly for their worth...I personally would rather have a busted kettlekraft or busted tank to hide behind...that way if you're going to use the poly at least it can be something useful in-game...where a dead body is really just a nice piece of eye-candy. Good luck w/your map.

TheNomad
08-12-2003, 06:41 PM
here are my requests:

1. A chadolier (sp?) not too detailed, and not too big.

2. a bag that u drop from a para plane that has the soldiers equipment in it.

3. a para glider/plane with the insides as well.

4. a small light that goes on to the ceiling of a bunker.

3. a posh german car that has the side doors open.

ill try and get pictures of theres things soon.

Cheeto
08-12-2003, 10:25 PM
1. You want a basic kind which is a circular metal structure with lights on 8 points? Or a full crystal showy one?

2. You mean like those big ****ing care packages they dropped in BoB during Bastogne?

3. Ewwww, that'll be tricky. Is this plane going to be inspected close up and able to be walked in?

4. Yeah I was wanting something like this too.

5. Like a VW officer's Beetle or a really luxurious limousine?

I'll do the best I can, but keep in mind that I've already got two vehicles to make for the Afrika maps, and this comptuer I'm on can't run DoD very well, every time I try and do something even remotely exciting it crashes to desktop, whereas regular HL runs just fine. I should be back home and working full speed in 8-9 days.

TheNomad
08-13-2003, 04:32 AM
thx dude.

1. either or both, it would be good if u did both, i guess u could do the simpler one first.

2. a sort of cylindrical (sp?) pakage that the paratroopers dropped b4 there para'd down them selves, it had their weapons, ammo etc.

3. the plane doesnt have to be very detailed, it will be a plane that ppl spawn in and para drop from, so the out side doesnt have to be that detailed, and the inside could just be a square bit with 2 door ways cut out. basicallly like in BoB.

4 -

5. an open top oficers car, with doors the open the "wrong" way.

ill try get pics for them.

thx again.

Mexikilla
08-13-2003, 12:02 PM
Damn Nomad I was just getting ready for a chandelier request when I read that you had already asked;). Anyways Cheeto you now know that this has a little bit higher priority since more than one person would really like this map model:D.And I think the basic kind which is a circular metal structure with lights on 8 points would be good for now. But if you ever had time for chrystal one that would be awesome! Keep it up guys, glad to see that this thread hasn't died yet.

08-13-2003, 12:19 PM
well nomad I'll work on 3 for you. I'll start it right now and put a hold on my destroyed version.

and incase you were wondering why the destroyed version is taking so long, i had to re mesh the entire damn thing!

08-13-2003, 04:43 PM
If anyone has the time I'd really appreciate a little model help:

- I was wondering if someone could modify/make a new pine tree model with less poly. I'm not sure if that is possible, but it would really help my w_poly on the map I'm trying to build. (Trying because it's an experiment in really open forest mapping).

- Does anyone have a bush cluster? What I mean is a few different types of bushes all clustered into one area.

- Any foliage would be really helpful. People keep talking about making more but I never seem to see any come out. =)

Monk

TheNomad
08-13-2003, 04:49 PM
Originally posted by Angry Beaver
well nomad I'll work on 3 for you. I'll start it right now and put a hold on my destroyed version.

thx man, i really aprciate this, and i think some other ppl requested the plane too. if you could make it fit 12 ppl that would be cool, but if u cant its no biggy, i could just have 2 planes.

I was wondering if someone could modify/make a new pine tree model with less poly. I'm not sure if that is possible, but it would really help my w_poly on the map I'm trying to build. (Trying because it's an experiment in really open forest mapping).

me 2, and it would be cool if some one made low poly trees of all sorts, not just pine ones.

08-13-2003, 09:07 PM
Nomad, the simple answer is, it will fit however many people can fit in the plane. I'm making it to fit inside my C-47 and if I make it so mroe cna fit in there than the C-47's size.... well Tardis here we come.

TheNomad
08-14-2003, 01:56 AM
ok, tell us when uve finished :)

Kehldon
08-14-2003, 02:38 AM
Originally posted by Monk
If anyone has the time I'd really appreciate a little model help:

- I was wondering if someone could modify/make a new pine tree model with less poly. I'm not sure if that is possible, but it would really help my w_poly on the map I'm trying to build. (Trying because it's an experiment in really open forest mapping).

Monk

As far as I know models dont affect w(orld)polies but epolies thus it wouldnt help you....

08-14-2003, 03:30 AM
Ah, let me explain a bit better.

I need lower e_poly trees so I don't have to use brush based trees as much. Currently I am trying to avoid replacing the models with brush based version since I'd rather use the w_poly for making the map terrain and details look really nice. I also would like to add a few more models but with the e_poly where it is at that isn't really a good idea.

Granted on a 128 meg vid card the map runs perfect right now but those with 32 meg cards would hate me. =)

Anyhow, hope that was more clear.

Monk

monte
08-14-2003, 09:57 AM
Ok first post and i have a few requests
--------------
1. A keg found in a wine cellar or "winery" many maps have these and i thought it would be cool if the kegs weremodels so the overall fps in that area would be higher
2. Light fixtures on walls (Broken/Not broken)
3. Lamps (Broken/Not Broken)
4. A low poly plane 300-400 that just basically does a bombing run for one of its animations, you know where it flies down across and drops bombs hehehe
5. Maybe different types of rubble, like with pieces of cars sticking out or what not (beams and wires etc) it should be a bit more simple to mesh than some of my other requests (i dunno im no modeller)

Ok thanks, i think these would be useful to everybody

08-14-2003, 01:23 PM
monte:

1. There are already a few barrel models. You can just put them on their side for a big keg. (Or resize them with HLMV)

2. I agree that we need more of these. There are some lights on wires that someone made I can't remember who off the top of my head.

3. Kinda the same as 2.

4. There is already a sprite that you can use for a bomber. Fact of the matter is bombers flew pretty high up so a sprite works as well as a model. There's also the Stuka...dunno if that is public or would work for you though.

5. There are a few things you can already do for this. There is an actual rubble pile and you can simply stick beam models coming out of it. Plus there was a whole rubble texture pack released a bit ago. That helps too.

Anyhow, I agree we need more models but you can get by with some of those needs already.

Monk

monte
08-14-2003, 02:37 PM
Originally posted by Monk
monte:

There is already a sprite that you can use for a bomber. Fact of the matter is bombers flew pretty high up so a sprite works as well as a model. There's also the Stuka...dunno if that is public or would work for you though.

There are a few things you can already do for this. There is an actual rubble pile and you can simply stick beam models coming out of it. Plus there was a whole rubble texture pack released a bit ago. That helps too.

Anyhow, I agree we need more models but you can get by with some of those needs already.

Monk

2 questions:

1. Is this a custom sprite or a sprite that is already available in the dod sprites folder?

2. I am a little confused here, the rubble pile = a model? or are you saying make a w_poly based brush, texture it with a rubble texture and then put a few beam models sticking out the side?

Also thanks for telling me about that rubble texture pack, ive been looking for some good rubble, hehehehe, ill go look it up.


EDIT: The word rubble has lost all meaning...

08-14-2003, 04:22 PM
monte:

I'm not sure if the sprite is default or not...it may be called plane_128_al.spr and I found that in my sprites/mapsprites folder. i don't have a sprite viewer here at work though so I'm not sure if that was the one I was thinking of.

There is a rubble model you can use. Then I was thinking you could add a few brushes that make poles and things or there are actually a few models I've seen for metal poles, beams and the like. The rubble model is called rubblepile4k.mdl - do you have the half life model viewer (HLMV)? If not get it. There are a lot of good models with the default DoD setup.

I believe the rubble texture pack is from Invasion Works but I'm not 100% sure on that. =)

Monk

2ltben
08-14-2003, 04:33 PM
Originally posted by monte
2 questions:

1. Is this a custom sprite or a sprite that is already available in the dod sprites folder?

2. I am a little confused here, the rubble pile = a model? or are you saying make a w_poly based brush, texture it with a rubble texture and then put a few beam models sticking out the side?

Also thanks for telling me about that rubble texture pack, ive been looking for some good rubble, hehehehe, ill go look it up.


EDIT: The word rubble has lost all meaning...
Download the Invasionworks model pack, they include a B17 sprite.

Cheeto
08-15-2003, 09:45 PM
Hey Jello_biafra, I just blew up a small tree. I'm going to go blow up a pine tree now. Any preference?

Jello_Biafra
08-16-2003, 05:10 PM
Pine would be more suitable for my map. Thanks.

I also have another pretty simple request. I need some boulder models. Nothing fancy. Just something that players could use as cover.

TheNomad
08-16-2003, 05:25 PM
can u do low poly models for all the trees :D pls.

Cheeto
08-16-2003, 08:18 PM
Boulders, yeah I could prolly swing that. Low poly trees, I dunno how I could make em any lower.

monte
08-17-2003, 11:46 AM
Simple, just make em 6 sided for the trunk, and have half as many pieces of foliage as the normal trees

Cheeto
08-17-2003, 02:30 PM
Except that they're already 5 sided and the planes for the leaves are only 4 polys apiece, which means that I might be able to take 20 polys off if I did that, which, even on an old machine, is a pretty negligble difference, even en masse.

monte
08-17-2003, 02:47 PM
You're right, but perhaps there is a way, the way im talking about is ... i dunno, im not sure if it would be worth it using new models in a map that people have to spend extra time downloading, just to get a 20 e_poly difference.

oh well

TheNomad
08-17-2003, 04:00 PM
but if you think about it, u can get 20 polys out of each tree, which mean u can put more trees in, or somthing else, but i guess its not really major.

Cheeto
08-18-2003, 03:35 PM
True, but en masse is the only major application. And even then its only about a 20% reduction.

monte
08-19-2003, 11:56 AM
I got another idea, pipe sets (for sewers/bathrooms whatnot) as well as a toilet/sink, and kitchen stuff (stove/sink)

floMatic
08-19-2003, 12:59 PM
http://dod.daddeln.de/images/screens/screen_458.jpg

hitme (ftp://ftp.ngz-network.de/pub/19/38/mappingstuff/flo_toilet.zip)

Mr. Me
08-20-2003, 11:02 AM
maby u could make a tree, but one that is animated to get hit by a mortar or something. so it needs to burst in the midle or somwhere at the bottom and tip over. som1 asked me how to make it and i tough a model would be best for an exploding tree.

Jello_Biafra
08-20-2003, 11:50 AM
Well I have already requested a blown up pine tree, so when Cheeto finishes that, you could have it start with the standard Pine tree, then have en explosion go off and replace the model with the blown up one.

Cheeto
08-22-2003, 09:20 PM
I blew up a tree...

Mr. Me
08-23-2003, 02:47 AM
Nice, could be usefull.

08-26-2003, 03:11 AM
We need your help ppl. We lack a few british models. Anyone interested in helping us out check this thread (http://dayofdefeat.net/forums/showthread.php?s=&postid=212256). Thx a lot for all the help we received so far ;)

sCk
08-28-2003, 06:02 AM
anybody wants??

(flak88 hi poly reskin with hi - res skins)

divisionazul
08-28-2003, 06:54 AM
nice one... add the details... :P

TheNomad
09-05-2003, 12:27 PM
where can i download ur blown up tree?

Cheeto
09-05-2003, 03:33 PM
Err, right, sorry. I've been stupid and slacking with this. :( I'll buzz Whappeh and get him to upload the models. Then I'm going to make a Deuce and a Half and maybe a Katyusha.

Cheeto
09-05-2003, 07:42 PM
http://homeslice.yourip.org/dodrelease/M3/exploded_trees.zip

Thanks to Whappeh for the serving.

Craftos
01-03-2004, 03:02 AM
Soooo....... , what's up :) ?

Well, I am a little tired of using boxes (too many) or sandbags (too much epolies already) for creating cover, so are there any new things to add to maps ? Some good low e-poly cover things.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.