Preview: Adrenalin_b2


Darkwing
07-14-2003, 09:19 PM
*EDIT* NOW AVAILABLE FOR DOWNLOAD *EDIT*

http://games.telstra.com/gamearena/arenas/dod/files.php?action=details&id=7434
http://home.iprimus.com.au/hayter/dod_adrenalin_b2.zip


December 1944, a small town in Belgium.

British troops have held the town for some time,
establishing two command posts. Axis forces have
entered the town through the freezing night, and
destroyed one of the command posts. One panzer
was destoyed and the other broke down in the cold,
before the allies retreated back to their main
command post. The next morning, small squads are
sent out before the main assault begins.

Allies:
Regroup and go back to the destroyed post, and
bring back the important documents, so a counter
attack can be made.

Axis:
You must get that panzer up and running! Venture
out and bring back an engineers kit to fix the
broken panzer, so an attack can be made.

screenies: (ignore my low fps, i was running 100 programs)
http://home.iprimus.com.au/hayter/dod_adrenalin_b22.jpg
http://home.iprimus.com.au/hayter/dod_adrenalin_b23.jpg
http://home.iprimus.com.au/hayter/dod_adrenalin_b24.jpg
http://home.iprimus.com.au/hayter/dod_adrenalin_b25.jpg
http://home.iprimus.com.au/hayter/dod_adrenalin_b26.jpg
Overview:
http://home.iprimus.com.au/hayter/dod_adrenalin_b27.jpg

Things ive changed from b1:
Made the allies british.
Better architecture, better roofs etc
Added destroyed building where allied objective is
Changed building linking objectives
More foliage around the park
Victory music from Jurassic Park Overture
Added actual doors, breakable windows, and better lights that include env_glow
Changed spawn exits. no more convenient one-way ramps.
Updated capture system to give capturers points. (thanks haircut)
Better Official Style mini-map. (thanks subz)

Kiff
07-14-2003, 09:28 PM
Looks very nice.

I like how the map overview is in the shape of a swastika. Nice touch.

Capt Winter
07-14-2003, 10:18 PM
Id like to see lots of bazooka targets, im not sure whats the limit is for the half life engine buts if its possible maybe you put quite a few bazooka targets onto this map. Such as walls, buildings ect to be blown up.

Kehldon
07-15-2003, 12:15 AM
Looks really good. :)

CptMuppet
07-15-2003, 11:44 AM
http://home.iprimus.com.au/hayter/dod_adrenalin_b25.jpg has a slightly unusually shaped archway, with a statue underneath (!!!). Also, the lightbulbs emmitting light look dark...

A good looking map- just a few minor hiccoughs here and there, but not major ones :)

Spoonman
07-18-2003, 08:21 PM
This map is awesome, full of fast paced action! :D

Capt Winter
07-18-2003, 11:23 PM
Author might be just like me, finds the arch tool too hard to use, if not then im sry for rushing to conclusions if im right maybe someone can explain to him.

Darkwing
07-19-2003, 08:35 PM
yeah, i mucked around with that arch too much, to allow room for windows up the top. i tried to fix it up, but it still looks a bit...meh...anyways, its now available for download here:


http://home.iprimus.com.au/hayter/dod_adrenalin_b2.zip

mirror here:
http://games.telstra.com/gamearena/arenas/dod/files.php?action=details&id=7434

Gorbachev
07-19-2003, 09:04 PM
arch tool is the devil...don't use it.

travis
07-20-2003, 04:58 AM
yeah this map is great, it has a good objective, good architecture and good overall gameplay. a job well done darkwing

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.