finding origins


PedroTheLion
07-14-2003, 12:18 AM
So, once a QC file is compiled is there any way to find out the exact XYZ coordinates a model has?

Devin Kryss
07-14-2003, 08:50 AM
im afraid theres no way to find the numbers.

PedroTheLion
07-14-2003, 11:30 AM
drats

07-14-2003, 10:58 PM
i think it should be a law that when people do a reorigin or any new model for taht matter, they give the origins.

PedroTheLion
07-15-2003, 12:13 AM
yeah, the problem i have personally with that though, is sometimes when compiling the qc, it says the bones or something messes up, so i have the decompile the current state of the v_model, replacing the qc file.

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.