[WIP]Conker's Replacement:M16
Ok, after the Raves I got from my Sniper Rifle. ~_^ I decided to make a Conker's Pack for all of the Weapons Models, so far I have the Sniper Rifle and the M16. I think this'll be a fun pack for Conker Fans. Here's the pic, both Sniper Rifle and M16 are in the pic.
NOTE: I still need a Skinner/Animator for these Models.
Not to be mean but thoose dont look too pretty. they are FAR to low poly for most people to consider using them. Even if they are directly copied from conkers bad fur day you really could do to spruce them up a little.
No, that's how I'm going to keep them. To Salute the 4 Poly Count models in all N64 Games. ~_^
LOL gj on that. skining something that simple shouldnt be to hard :D sure you could learn.
gabagoo
07-14-2003, 01:38 AM
lol:D
Sclass12
07-14-2003, 02:50 AM
Where is da gabagoo anyway?
Woah, It looks like a giant water gun. I want to see the final project in game. I still say N64 rules.
Mythic_Kruger
07-14-2003, 04:05 AM
Since we are in the anachronism, could you make me some night vision googles and a defuser kit? :D :D :D
rotzbua
07-14-2003, 07:38 AM
omg...
i always thaught im modelling low poly, ...
but that..
:rolleyes:
Vandal
07-14-2003, 09:10 AM
lol definatly N64 quality, GREAT job :D
Ska Wars
07-14-2003, 09:15 AM
ah the good old days of Perfect Dark and Golden Eye *sighs*
Looks good mate, cant wait to see it skinned. This should be good for a laugh, you gonna make hand models too? lol
Ska
Russ. Conscript
07-14-2003, 10:19 AM
lol man, conker was one of the best games for N64...that and goldeneye.
cant wait to see this skinned. :D
=DD=Wolf Kahler
07-14-2003, 12:06 PM
Went to the video store. Found two walls of X-Box games, two walls of PS2 games, half a wall of PS1 games, half a wall of N64 games... Not a single Gamecube game. It's like the RE remake never existed.
Bishop
07-14-2003, 02:09 PM
Originally posted by Bots
N64 can lick my balls
rofl.
Originally posted by Bots
N64 can lick my balls
Really? I beat no one cares and you're a PlayStation fan. Oh and thanks for the Constructive post! It sure helps the topic in oh so everyway!
consoles ****ing blow period.
Very true, but that's why I stopped with N64. My friend crys about not having a good computer, and he has 10+ GameCube games.
blitzfenix
07-14-2003, 07:25 PM
These models will own. I can't wait!
rotzbua
07-14-2003, 08:50 PM
I'm sorry but i can't imagine to play DoD with a looooooooooooooooooooooooooooow poly M16...
Kameradschaft
07-14-2003, 09:02 PM
I think this is a great idea, Keep it up!
Throw in a Squirrel model for allies and teddiz for axis and It will be a complete set!:p
Sarge0087
07-14-2003, 09:28 PM
Ahhrhhrrhg. I hated Conkers.
Ginger Lord
07-16-2003, 12:09 AM
Perhaps he didnt like the swearing or the blatant ripping off of about 10 major hollywood films....;)
Podunkian
07-16-2003, 01:44 AM
Originally posted by Ginger Lord
Perhaps he didnt like the swearing or the blatant ripping off of about 10 major hollywood films....;)
... The game's basically a bunch of movie parodies, of course it's "blatant ripoffs of about 10 major hollywood films...". As for me, I didn't like Conker only because the gameplay was overly repetetive. Like "Yay you found a bee now give it to the big boobed sunflower, now do it again. and again. and again." Or "Wow, you just shat the cow... now do it again. and again." etc. etc. It gets boring.
But the cinematic scenes are well done to the max. The first time I saw the Matrix and Saving Private Ryan scenes, I roffled my shoes.
Someone did a Squirrel model from Unreal Tournament, you might want to look into that perhaps.
The Multi-Player was ENDLESS fun.
Originally posted by Liku
The Multi-Player was ENDLESS fun.
thats an oxymoron
Kameradschaft
07-17-2003, 06:52 PM
heh, I agree with liku. Blasting away Teddiz with those bad a$$ gattling cannons on the 'its war' levels was so awesome.
Here's a picture of the ROM, yes it's legal for me because I have the game. Look at the picture quality, the ROMs look ALOT better than the N64, but the controls are better for the N64. *Cries*
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.