wierd problem


07-12-2003, 04:48 AM
Ok when i compile my map, it works fin (i know i aint fully compiled it, i aint done lighting yet, so no point.......

when i run the map in HL it says that it cant find a wad i NEVER owned and deffinatly havnt used

its looking for ST.wad in \half-life\valve

this is the compile log with NO refference to this wad, so why is it asking for it

=======================

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Dave\Desktop\Stuff\mapping\stuff\zhlt2 53\hlcsg.exe "C:\Documents and Settings\Dave\Desktop\Stuff\mapping\dod_snipa\dod_ mortain2"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\Documents and Settings\Dave\Desktop\Stuff\mapping\dod_snipa\dod_ mortain2.map
CreateBrush:
(3.66 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.14 seconds)
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\e_1.w ad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\dod_a valanche.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\dod_d eadmans_bluff.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\dod_f un_night.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\dod_r evenge.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\flash 2fall.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\kami-pack2.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\flash 2spring.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\flash 2summer.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\flash 2winter.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\halfl ife.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\kami-pack1.wad
Warning: ::: Larger than expected texture (218412 bytes) Wad:wad[\documents and settings\dave\desktop\stuff\mapping\textured\kami-pack1.wad] Texture[3434:K_TREE1]

Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\propa g.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\kami-pack3.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\kami-platinum.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\dave\desktop\stuff\mapping\textured\kami-platinum.wad] Texture[3683:{K_TREE4]

Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\kami-rubble.wad
Using WAD File: \documents and settings\dave\desktop\stuff\mapping\textured\rabid mortain2.wad
Texture usage is at 2.22 mb (of 4.00 mb MAX)
6.90 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Dave\Desktop\Stuff\mapping\stuff\zhlt2 53\hlbsp.exe "C:\Documents and Settings\Dave\Desktop\Stuff\mapping\dod_snipa\dod_ mortain2"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Documents and Settings\Dave\Desktop\Stuff\mapping\dod_snipa\dod_ mortain2.prt'
5.04 seconds elapsed

----- END hlbsp -----

07-12-2003, 06:41 AM
actually i fixes the problem, made a single wad, for the map, recompiled it, and it ran no problems :D

07-12-2003, 11:22 AM
yeah I was going to say using over 8 wads can cause many and weird problems. get something that dosnt mak sense, use less wads!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.