Need some ideas for snow-forest map


07-11-2003, 02:50 AM
The map is based on the winter of 1944. 101st American Airborne division is surrounded by the German wehrmacht. The fight for Bastogne is about to begin.

The first part of the map will take place in the forest. The Germans will have a lot of mortars.

The Allies will have a lot of foxholes and a few trenches. Germans have to capture a command post that lies behind the Allied defence line.

But after that, I'm not sure what to do. A new objective for the Germans could be:
1. Capture a part of the city of Bastogne.
2. Go further in the forest and...... (destroy a tank/jeep, whatever)

So plz post your ideas here that will hapen after the first capture.
Thanks!

Grtz

Joene

Trail_Duck
07-11-2003, 03:22 AM
Since they were low on Fuel and Provisions, why don't you throw in these 2 as objectives. Somewhat similar to dod_kraftstoff.

07-11-2003, 03:24 AM
Goed id :P
Nice id, more plz :D

07-12-2003, 09:52 AM
Sorry for the bump but I realy need ideas. Many times I've seen topics about snow maps: "we realy need snow maps" and "the snow map takes place around bastogne. We want mortars, trenches, trees, bla bla."

So all I can say is, that this is your chance :)

Howitzer
07-12-2003, 10:11 AM
Sorta like what Trail Duck said...have the axis capture supplies that were just para dropped down to the 101st. Or you could have the Axis attempting to secure and bring back the supplies to safety ala Jagd. Another one would have the Axis cutting off the 101st communications to higher command by disabling a com post or using wirecutters(campagne ripoff). Other than that I can only think of simple stuff like tanks, disabling AA, and flag caps for objectives. For detail add like an abandoned medical tent used by the Allies. I suggest read some books on the matter at hand or watching BoB over and over again:D

Captain Higgins
07-12-2003, 06:43 PM
I suggest looking at the map dod_frad3 and making it similar to that in design. Have the Americans start in a forested area, with medical trucks, jeeps, barrels and such. Give them a front line defense with alot of foxholes... Big enough to be able to crouch down in and have cover. The Americans should soley be on the defensive and the Germans should be forced to push through into their supply area. The round should be something like 12 minutes long... When the Germans make it past the American front lines, they should have to capture fuel cans or maybe intelligence and return it to their lines.

The American foxholes should vary... One should be deep enough to be able to deploy a machine gun at ground level. Here's a few diagrams to make foxholes:

http://www.hardscrabblefarm.com/ww2/foxholes.htm

Give the Axis some heavy 88 usage, just like they used to have on DoD_Hill. Maybe make a pit with about 3-4 mortars in it that you could activate and drop artillery ever 10 seconds. I think that would be a great feature, just as long as Allies inside of their fox holes could be shielded from the blasts and it didn't drop on the Allied respawn.

Maybe make a semi-open area of the map - right in the middle - that someone takes a smoke grenade to (objective, like a satchel). When the smoke goes off (they hold that objective area for 5 seconds), a plane could fly by - like in DoD_Zalec - and a crate of supplies could "appear" (Machine gun, ammo, grenades, bazooka) in the middle of the battle field that either side could retrieve.

Perhaps an American mission, would not win them the map but would be helpful, would be to get behind their lines and destroy the mortars - like in DoD_Charlie - so they can't be used anymore. That should be it, though... No other reasons to leave their front lines. They are defending.

The German spawn area could look like the DoD_Forest spawn area with a little town that you exit to get onto the battlefield.

I still think one of the coolest ideas would be to give the Germans a Half-track prefab that could be boarded and runs like the trains in Half-Life... Straight forward on a track with someone controling. Maybe be able to load a few Germans in it and ride them across towards the front line - where they could jump out and attack.

Now THAT would be an awesome map.

07-12-2003, 09:16 PM
OH OH I know a C-47 [/shamless plug]

Trail_Duck
07-13-2003, 02:18 AM
I allways like combination objectives. So by achieving goal 1 and 2 you can than proceed to goal 3.
Maybe you can give the Axis some advantage if they reach goal 1 & 2 like Artillery support as Bleibringer used at the Bridge on dod_feldfeuer. (the Axis had 2 Tigers fire for support the Allies could call in an airraid).

Or have the Allies blow up a bridge so the Axis have to repair it or build another one.

07-13-2003, 04:34 AM
Well all the foxholes were planned, cause form the beginning I wanted to call the map dod_foxhole.

Thx for the ideas guys, I think this will be enough.

(I'm still thinking about the vehicles. I guess I make the map first without them, and then maybe later I'll put them in)

Howitzer
07-13-2003, 10:32 AM
Originally posted by Captain Higgins
I suggest looking at the map dod_frad3 and making it similar to that in design. Have the Americans start in a forested area, with medical trucks, jeeps, barrels and such. Give them a front line defense with alot of foxholes... Big enough to be able to crouch down in and have cover. The Americans should soley be on the defensive and the Germans should be forced to push through into their supply area. The round should be something like 12 minutes long... When the Germans make it past the American front lines, they should have to capture fuel cans or maybe intelligence and return it to their lines.

The American foxholes should vary... One should be deep enough to be able to deploy a machine gun at ground level. Here's a few diagrams to make foxholes:

http://www.hardscrabblefarm.com/ww2/foxholes.htm

Give the Axis some heavy 88 usage, just like they used to have on DoD_Hill. Maybe make a pit with about 3-4 mortars in it that you could activate and drop artillery ever 10 seconds. I think that would be a great feature, just as long as Allies inside of their fox holes could be shielded from the blasts and it didn't drop on the Allied respawn.

Maybe make a semi-open area of the map - right in the middle - that someone takes a smoke grenade to (objective, like a satchel). When the smoke goes off (they hold that objective area for 5 seconds), a plane could fly by - like in DoD_Zalec - and a crate of supplies could "appear" (Machine gun, ammo, grenades, bazooka) in the middle of the battle field that either side could retrieve.

Perhaps an American mission, would not win them the map but would be helpful, would be to get behind their lines and destroy the mortars - like in DoD_Charlie - so they can't be used anymore. That should be it, though... No other reasons to leave their front lines. They are defending.

The German spawn area could look like the DoD_Forest spawn area with a little town that you exit to get onto the battlefield.

I still think one of the coolest ideas would be to give the Germans a Half-track prefab that could be boarded and runs like the trains in Half-Life... Straight forward on a track with someone controling. Maybe be able to load a few Germans in it and ride them across towards the front line - where they could jump out and attack.

Now THAT would be an awesome map.
Wow those were some sweet ideas you got there Higgins, especially the supply drop and func_train halftrack. That would be the ultimate Ardennes map ever as you stated. I would be satisfied if I could use the halftrack for cover across the open field with the rest of my squad, let alone hop in the vehicle.

I doubt it is possible with the engine but once the mortars bombard the forest, have it trigger pieces of tree limbs and bark-shrapnel to rain down on the allies in their foxhole(doesn't neccesarly have to do damage). Anyway good luck with the map.:)

07-13-2003, 12:04 PM
You could have it so that when the axis triggered the mortars, you have a crap load of func_shake and func_explosion(and it must be a crap load, those guys took a hard, hard beating(one of the hardest in history i beleive)). That would be cool...in my opinion

07-13-2003, 03:28 PM
Originally posted by Captain Higgins


http://www.hardscrabblefarm.com/ww2/foxholes.htm


Maybe make a semi-open area of the map - right in the middle - that someone takes a smoke grenade to (objective, like a satchel). When the smoke goes off (they hold that objective area for 5 seconds), a plane could fly by - like in DoD_Zalec - and a crate of supplies could "appear" (Machine gun, ammo, grenades, bazooka) in the middle of the battle field that either side could retrieve.




I still think one of the coolest ideas would be to give the Germans a Half-track prefab that could be boarded and runs like the trains in Half-Life... Straight forward on a track with someone controling. Maybe be able to load a few Germans in it and ride them across towards the front line - where they could jump out and attack.

Now THAT would be an awesome map.

One thing about the suplies. It's a funny idea, but it's useless for both sides. In the real bastogne, they were short on amunition etc. But here is infinite respawn, and soldiers can give eachother extra ammo.
But maybe I've another idea in my head about what you've replied, so if there's another purpose for the dropped ammo crate, plz tell me.

I've thinking about Halftrack, and I must say, it's a cool idea. I'll include it. thx for it. :)

And thx for that id Winnebago, it's a cool feature in the map.

Captain Higgins
07-14-2003, 12:54 AM
No, no... You misunderstand. The crate would have something like a .30 caliber machine gun, some hand grenades, and maybe a bazooka. Stuff that wouldn't be available on the map unless supplies were brought in.

07-14-2003, 10:50 AM
ok I see. I guess I'm gonna do that with the TNT and the bazooka's.

CptMuppet
07-14-2003, 03:29 PM
Why are mappers making hundreds of snow maps ATM?
Its summer for gawds sake! And snow is snow. All looks the same :|

Capt Winter
07-14-2003, 03:40 PM
My ideas which come a little late are...
Have a snowly field with trees and lots of foxholes like others have stated, the allied spawn will be by these foxholes at reasonable distance. Behind this will be the town of bastonge, a town which is practically destroyed by german artillary. In front of the allies foxhole is a open field with another tree line where the germans are, they have foxholes and trenches. Germans mission is to break through the allied lines and capture bastonge. If germans break through the foxhole line then allies respawn at town of bastonge in a church or some ruin building. Germans could use not only half tracks but tiger tanks on the field. I cant be 100% sure about germans using tiger tanks in the battle or any tank for that matter in the attack on 101st airborne but it would make a great map. Have the germans trigger something that allows the tanks to move on func train toward a given location, germans can use the tanks as cover. Tanks can fire rounds at foxholes and tree lines at given locations as well on their route to the given location. Tanks must also be destroyable so be sure to leave a few bazookas in the foxholes or a trench. Half track is also a great feature but i don't think its logically possible in real life to send it into the allied defense line, maybe it can be used for germans to get on in there spawn and ride to a given location at relative safe distance from allied to trenches. Allies can only defend and can't fight their way out and march on the germans since allies lack neccessary troops to go on the offensive. I hope you like my ideas. The tank idea i stated can be looked at the map bliztkreig which was recently posted on this forum it clearly shows how to have tanks move and fire.

Stoffer
07-16-2003, 04:47 PM
Well.... im making another snow map, not like Coldline, it will have waaay more close combat, and some cool stuff you guys will love.

-Stoffer

07-16-2003, 05:15 PM
Originally posted by CptMuppet
Why are mappers making hundreds of snow maps ATM?
Its summer for gawds sake! And snow is snow. All looks the same :|

You answered your own question, cause its summer for gawds sake! ;).

I also am making a snow map, dod_foy, but ive been working on it for a long long time,(have had some major set set backs with leaf portal :(). But i see some realy good ideas. Looks like someone is having an awsome map on there hands.

Cheeto
07-16-2003, 07:38 PM
How about someone uses that VIS Distance Hack I got the guys over on the Valve ERC/Collective boards to make? It should be possible to make it work.

07-17-2003, 10:47 AM
Plz, give a link from it, or type it down...

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