rescue the pow's (not a map idea)


gabagoo
07-10-2003, 03:29 AM
its been suggested 100's of times
so is anyone ever going to make a map like this for dod :P
or is there law against it :P

Kehldon
07-10-2003, 03:34 AM
Im unsure if the dod/hl entities really can support it ?

Glidias
07-10-2003, 04:39 AM
monster_allied_barney

If you dun have model (.mdl), get it from me.

Hmmm...how to disarm him?? TOugh question....JUst don't aggravate/injure him and everything should be fine. Just remember, this POW has a short fuse!!

Trigger Target: axiswinahhahahakillVIP
Trigger condition: On Death

Craftos
07-10-2003, 08:55 AM
Unless you can give him 500 health this idea will never gonna work good (for defenders).

=DD=Wolf Kahler
07-10-2003, 11:11 AM
How about making two spawn points: part of the allied team spawns in an area they can't get out of without the other part of the team blowing up a wall or door or something? I know, I know, it's too team-work intensive. Who works as a team anymore? It's all about the deathmatch, d00d. Whatever.

I figure it could be the first of a few objectives in a map; team A has to meet up with team B by blowing a door with TNT to gain access to rocket launchers [which couldn't blow the door or wall] so the rockets can blow something else further on that TNT can't reach [blow something near the top of a wall, the rest crumbles, clearing the path to the ultimate objective--secret documents? secret weapons testing lab that needs to be TNT'd? supply depot? tank?].

Meanwhile, the axis have routes to everywhere [that the allies don't have access to; say they're up in windows or hills] and need to stop the allied advancement by setting up deffenses.

Airborne506
07-10-2003, 12:19 PM
Why not just make the POW's scientists becuase you can get them to follow you right? Only thing you'd have to do is change the skin.

Mystic Cobra
07-10-2003, 01:46 PM
That idea makes sense.

07-10-2003, 05:20 PM
or they could be extremly sick and inqured. you need to carry them out on your shoulder. when you pick it up you put your guns down and move slowly and have to rely on your team to cover you. simple to do with a weapon strip and a dod_object. just wondering how you would stop them ever picking up a gun again...

TheNomad
07-10-2003, 05:56 PM
they can keep the weapon, just make them super slow

Airborne506
07-10-2003, 06:12 PM
Originally posted by Angry Beaver
or they could be extremly sick and inqured. you need to carry them out on your shoulder.

Well, that owuld be good for a Pacific POW camp but generally speaking most POW's in German hands were treated fairly well. I think they should be allied airmen or foot soldiers, but the if they were reg. G.I.'s they could've been wounded so that might actually work out.

gabagoo
07-10-2003, 06:59 PM
lets make this happen :cool:
(if only i could map :P)

mumblyjoe
07-12-2003, 03:59 AM
Maybe Festung_v1 will have something like that!

HS The Whap
07-12-2003, 04:31 AM
Originally posted by mumblyjoe
Maybe Festung_v1 will have something like that! cool idea, but have it like this:

When you join Allies, you can be either POWs or Attacking soldiers trying to save the POWs. The POWs get only a knife, and start in the jail cell. (Some anti-spawn camping measues will have to be taken for that, lol).

That could be a fun idea.

07-12-2003, 11:18 AM
oh yes sitting in a cell forever till your teammates get there because you were the unlucky sod who got asigned to POW's by random events. I wouldn't enjoy that. Yes the challeneg of a knife but when the axis are expecting u you don't have a snowballs chance in hell!

HS The Whap
07-12-2003, 05:59 PM
Sure you do. You can fireproof that snowball with asbestos.

Joe Anderson
07-14-2003, 09:44 AM
Well if this idea ever comes to light, I've got a 3rd version of my American Pilot model almost ready for release so head over to the MSA forums to keep up to date with this idea.

Anderson

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.