Bullet proof brushes
gozza
07-09-2003, 10:30 AM
I was just wondering if it possible to create a bruch that will stop bullets yet will allow players to pass through. Thanks in advance
Kamikazi!
07-09-2003, 11:03 AM
Nope =/
Plato
07-09-2003, 12:26 PM
make an info_teleport 3 pixels thick, then have a func_button 1 pixel think right next to the first teleport. Then have the second telport which is the target of the first teleport. something like this
|teleport1|-|func_button|-|teleport2|
it might work and not seem like a teleport at all.
yeah but you need to keep in mind you eithier need a 22 unit thick brush or 2 1 unit thick brushes to stop bullets.
read my article HERE (http://collective.valve-erc.com/index.php?doc=1056778065-89116400) if ya dont kow gun penatration.
Kamikazi!
07-09-2003, 05:16 PM
Teleports are bad, if you get people into them at the same time you get stuck and that is always annoying.
marianopicco
07-10-2003, 05:16 AM
stuck, and can add in lag, and can even cause "telefrags"... anyway why do you want an invisible wall that blocks bullets but not players? sure its not too realistic...
gozza
07-10-2003, 02:58 PM
The reason I wanted this is I needed some kinde of spawn protection without mgs or walls It's for coastal fishing village type map that I'm working on. eg one team spawns at sea the other team can shoot at them as they spawn but nothing happens and the same goes for the other team. I'll try the teleport anyway but i don't think it is quite what i'm looking for, thanks anyway
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.