MWIP - I'm doing the entire Mapmodel folder.


HS The Whap
07-01-2003, 03:48 PM
Thats right. Every thing in the map model folder will be redone to some degree, either entire re-skins, or atleast recolours to give you something new to look at. I've already done a good majority, at current though, should be a release with in 2 days.

07-01-2003, 03:51 PM
You call this a preview? bah

HS The Whap
07-01-2003, 03:51 PM
Ok, here is a preview:
http://homeslice.yourip.org/hedge.jpg

Quakah
07-01-2003, 03:53 PM
this is a nice and good idea! although, there's something wrong with the hedgehoc model :p

HS The Whap
07-01-2003, 03:54 PM
if your noteing that i overdid the transperancys, i already know that.

Editor321
07-01-2003, 04:46 PM
it looks smudged, just my opinion but it kinda looks iffy but keep it up, im interested to see how these turn out

HS The Whap
07-01-2003, 04:52 PM
That may just be the screen, I think they look great ingame personally... much more realistic. The problem with most Hedgehogs is that we think of them has compeletely rusted out, but back in 1944, they were pretty much regular, with only a bit of rust, thats what i was trying to get at.

HS The Whap
07-01-2003, 06:27 PM
Also, since I am at it, I am going to include some edits to some wad files for maps. Nothing major in those, just removal of things, and making things look better.

HS The Whap
07-01-2003, 10:40 PM
Here is another preview (wow, I have 3 posts in a row, lol). The Barber Sign on Anzio is hard to change, so I decided to just add some propaganda to it, because it adds random detail:
Http://homeslice.yourip.org/anziosign.jpg

(I also gave the barber chairs a new 264x264 skin :))

2ltben
07-01-2003, 10:44 PM
DO NOT change the sandbag model at all, it'll screw your viewing up, I suggest taking the skin from the one on editor321 and applying it to the default, see how that works and all.

*shrug*
07-02-2003, 09:48 AM
I took the skin off Trigger's High Poly sandbags and fitted them on the default sandbag's and they look good.

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