mrel-trigger's garand
model-trigger
skin-eric
this skin was not done by me, so i deserve no credit.
ingame- http://interpol.hypermart.net/Eric/EricsSkins/Garand1.jpg
http://interpol.hypermart.net/Eric/EricsSkins/garand2.jpg
render- http://interpol.hypermart.net/Eric/EricsSkins/Garand.jpg
dl- http://interpol.hypermart.net/Eric/v_garand.zip
Foley
06-30-2003, 01:37 PM
I like the wood, but the metal is a little messed.
Sclass12
06-30-2003, 01:40 PM
the blade looks like a kitchen knife, not a bayonet
Fiblah
06-30-2003, 02:01 PM
That metal is horrible. I suggest he ( whoever, Eric? ) works on it. It hurts my eyes looking at it. The bayonet is pretty bland.. add some detail to it.
MeNKeH
06-30-2003, 03:19 PM
needs work on the metal, the wood is good, but could use better stuff
eric needs to get better imo
Skin = crap
Model = bf 1942ish
Strider
06-30-2003, 03:34 PM
Model = Triggers
Metal = meh
Wood = win
Originally posted by NC17
Skin = crap
Model = bf 1942ish
not to be rude, but there isnt a garand in bf 1942.
Originally posted by Mike[1stid]
not to be rude, but there isnt a garand in bf 1942.
Exactly...
This model is shaped just like the allied rifle in bf which is not good
And by skin = crap i mean every skin on the model
Brutal
07-01-2003, 12:59 AM
The wood is great, the metal is ****...throw ingodshands metal on it:D it will look sweet as then, and change that bayonet!
Trigger
07-01-2003, 01:23 AM
Originally posted by NC17
Skin = crap
Model = bf 1942ish
Ouch baby, very ouch.
Sturmtruppe
07-01-2003, 02:17 AM
Originally posted by Foley
the metal is a little messed.
*shrug*
07-01-2003, 01:57 PM
I always thought the model looked a little tubular. And by that I mean cylindrical, not like, "Whoa dude... tubular." But I couldn't do any better so I'm not going to criticise. The wood looks pretty good, but you need to work on the metal and bayonet a little more. Keep at it though, and it'll look even better.
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.