FIGUUR
06-24-2003, 01:33 PM
Im someone who does his own origins and stuff, but today i wanted to adjust the BAR model to be in a sort of semi-shoulder view...
But, when undeployed the weapon is more to the right/under bottom of the screen, so if i'd make it shoulder view for when its not deployed and i would deploy it, i would be looking through the gun....
Same goes for the FG42 which is in reallypssd recent pack, i love that model ever since it was released in beta 2.1, but whenever i deploy it, it goes into iron sight, but when undeployed its somewhere between shoulder view and default view.....
Now, the request is, could an animator redo the animations concerned so it stays in the same position when deployed and undeployed? I hope it isnt that much work...
Ofcourse i'll show the origins of both when im done, and release them if people want them :rolleyes:
Link to both weapons in .mdl format:
BAR and FG42 (http://home.quicknet.nl/qn/prive/mjj.denooij/weapons.zip)
But, when undeployed the weapon is more to the right/under bottom of the screen, so if i'd make it shoulder view for when its not deployed and i would deploy it, i would be looking through the gun....
Same goes for the FG42 which is in reallypssd recent pack, i love that model ever since it was released in beta 2.1, but whenever i deploy it, it goes into iron sight, but when undeployed its somewhere between shoulder view and default view.....
Now, the request is, could an animator redo the animations concerned so it stays in the same position when deployed and undeployed? I hope it isnt that much work...
Ofcourse i'll show the origins of both when im done, and release them if people want them :rolleyes:
Link to both weapons in .mdl format:
BAR and FG42 (http://home.quicknet.nl/qn/prive/mjj.denooij/weapons.zip)