Cycler causing problems


05-14-2003, 12:12 PM
I have begun to use models in my maps, custom ones, not the ones that come with dod. I am having some problems putting them into the map, more specifcally this grass model I have made. I gave the model a hitbox of 0 0 0 0 0 0 which works just fine, you can shoot through any portion of it without problems. But, there is a section in the center of the grass model that you cannot walk through. I believe this section is the actual cycler entity and not something dealing with the hitbox. So for people who have done this before, how do I make it so you can walk through the cycler while ingame? Or is there a better entity to use for this purpose?

05-14-2003, 12:49 PM
use an env_model instead if to insert models
use the latest FGD and Hammer 3.5 to see the models when you instert them

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.