Guerilla
12-23-2004, 01:29 PM
ever wonder how you could make the traps with engine blocks and spinning blades like valve did for ravenholm well, now you can
heres a zip file with the vmf and bsp
what i did basically is
made the engine with a prop_static
made a prop_physics_multiplayer for the blade and lined it up to the engine according to the "hole" or gear or w/e
then i used a phys_hinge to hinge the blade to the engine by using the origin circle in the center to set the exact point of hinge for the model
then a phys_motor that spins the blade
for more specific details just look at the vmf and all the tabs in the entity properties, so the blade doesnt go cookoo
heres a zip file with the vmf and bsp
what i did basically is
made the engine with a prop_static
made a prop_physics_multiplayer for the blade and lined it up to the engine according to the "hole" or gear or w/e
then i used a phys_hinge to hinge the blade to the engine by using the origin circle in the center to set the exact point of hinge for the model
then a phys_motor that spins the blade
for more specific details just look at the vmf and all the tabs in the entity properties, so the blade doesnt go cookoo