Source mapping questions


Guerilla
12-07-2004, 02:51 PM
Ive been mapping for quite a long time, about 4 years on the half-life 1 engine and now ive moved onto bigger and better things but 2 things are holding me down

1 - when i use prop_physics for objects they sometimes do not spawn or spawn invisible, or sometimes end up knocked over somewhere a few feet away

2 - i made a ladder using prop_static and put a func_ladder in front of it but when i step into the invisible ladder brush, the player does not climb the ladder for some reason

oh and 1 more thing since my map is ravenholm based, i attempted to make a motor attached to a blade and use a phys_motor to spin the blade but...the map doesnt even load, it crashes

any ravenholm trap tutorials?

Zyndrome
12-07-2004, 04:27 PM
On the first question, I had this problem too, but fixed it when I looked at the model-path in prop_static or any other prop-entity. I deleted this part of the beginning of the path: ./ , for example: change ./model/prop.mdl to model/prop.mdl .
Then my model showed up ingame :/ .

Second question: Read this: http://www.valve-erc.com/srcsdk/Levels/ladders.html
I dont use func_ladder entities at all in Source, only func_useableladder.

Guerilla
12-07-2004, 09:30 PM
a freaking dot.....lol now i can start mapping properly

:D

thanks


also, can any1 dig up a ravenholm motor blade tutorial? i cant seem to get it working in multiplayer with the level without the map crashing

heres a new pic of my map btw

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