dod_sword


07-11-2003, 08:18 AM
Yo,
I show a screens of my map for Day Of Defeat, dod_roger.
Status -> 40%
I wait for the comments. Look screens :p

http://zng.free.fr/dod/dod_sword01.jpg
http://zng.free.fr/dod/dod_sword02.jpg
http://zng.free.fr/dod/dod_sword03.jpg
http://zng.free.fr/dod/dod_sword04.jpg
http://zng.free.fr/dod/dod_sword05.jpg
http://zng.free.fr/dod/dod_sword06.jpg
http://zng.free.fr/dod/dod_sword07.jpg
http://zng.free.fr/dod/dod_sword08.jpg
http://zng.free.fr/dod/dod_sword09.jpg
http://zng.free.fr/dod/dod_sword10.jpg
http://zng.free.fr/dod/dod_sword11.jpg

[SoS]Schlex
07-11-2003, 08:27 AM
looks great ... good work ...

07-11-2003, 09:11 AM
wow very nice! ;)

07-11-2003, 09:29 AM
Did you honestly do any research at all? sword was a flat beach with a seawall, NO CLIFFS, NO BUNKERS. dude not all D-Day beaches are cliff faces. im too frusturated to go on.

07-11-2003, 09:30 AM
but ya man, good brush work though

07-11-2003, 09:32 AM
holy sh*t!!!! that is very nice work you got there. i love that m262 fire control bunker, better than what i made

Quakah
07-11-2003, 10:28 AM
omfg, I checked the 1st screenshot and I don't wanna check the others!!! Don't call this one dod_sword or I come personally kick your ***. Dude, please, my grandfather landed at sword beach and there were NO bunkers at all. Please, don't call this sword and make it an american invasion map!!!! Don't call this one sword at all!!!

07-11-2003, 10:37 AM
Yes I have make a research with regard to the bunkers and all the remainder.
I took full with photographs (they will be published later) for make the bunkers, but the photos is not take on sword beach.
Here some screens:

http://zng.free.fr/dod/dod_sword12.jpg
http://zng.free.fr/dod/dod_sword13.jpg
http://zng.free.fr/dod/dod_sword14.jpg
http://zng.free.fr/dod/dod_sword15.jpg
http://zng.free.fr/dod/dod_sword16.jpg
http://zng.free.fr/dod/dod_sword17.jpg

I scan the photos tomorow ;)
Quakah you would my adress for "personally kick your ***"???
You are funny man ;)

07-11-2003, 10:45 AM
Heya Iznogood,

Your brushwork is very nice indeed. Great job so far. :)

Murphy,

Did you honestly do any research at all? sword was a flat beach with a seawall, NO CLIFFS, NO BUNKERS. dude not all D-Day beaches are cliff faces. im too frusturated to go on

Research? LOL! Lighten up my dude friend! You seem to take things a tad too seriously.

Not all maps are historically correct...nor are they meant to be. In fact, I would venture a guess that you could find historical inaccuracies in every single dod map!

The sand in Anzio isn't that colour in real life!
The trees in Forest aren't like that in Europe!
There is no horse statue like that in the real life city of Caen!
The road in Havok goes no where! :)

Blah blah blah...

Try to remember this is a game, and people play for fun, not to see historical representations based on the HL engine.

Quakah
07-11-2003, 10:55 AM
Originally posted by Mr.Binary
Heya Iznogood,

Your brushwork is very nice indeed. Great job so far. :)

Murphy,



Research? LOL! Lighten up my dude friend! You seem to take things a tad too seriously.

Not all maps are historically correct...nor are they meant to be. In fact, I would venture a guess that you could find historical inaccuracies in every single dod map!

The sand in Anzio isn't that colour in real life!
The trees in Forest aren't like that in Europe!
There is no horse statue like that in the real life city of Caen!
The road in Havok goes no where! :)

Blah blah blah...

Try to remember this is a game, and people play for fun, not to see historical representations based on the HL engine.



true, but still, if you take the name of sword beach and map an omaha-like-map it's really not acceptable. With all do respect, he made a good job but calling this one sword, juno or gold beach is completely unaccepteable. You should leave those names for real mappers who want to make a real historical map. But anyway, if he names this dod_sword I wouldn't be bottered to map a historical correct map called that way.

07-11-2003, 11:26 AM
Good comment Mr.Binary ;)
For your information Quakah, sword is not a beach, it's a sector of D-Day, and my map is on this sector.
Picture here :

http://zng.free.fr/dod/sword_map.jpg

cya*

Quakah
07-11-2003, 11:29 AM
It's on sword beach, it sais it right there :confused:

RA7
07-11-2003, 11:35 AM
See cliffs look odd, like they are just "1/2"...rest looks nice :rolleyes:

07-11-2003, 11:39 AM
héhé hello RA7 ;)

Quakah the map is on sector roger or sector queen .
Hum ,dod_roger or dod_queen or dod_sword ???
Choice the good name members ;)

Quakah
07-11-2003, 11:56 AM
I don't think you know what a sector it is :p but it's on sword beach really

07-11-2003, 12:37 PM
ok what ever. i said good brush work . so basiclly it all runs down to the name of your map! CHANGE IT

07-11-2003, 12:40 PM
one suggestion bout your cliffs, you should use a rock/cliff texture instead of a rubble texture

07-11-2003, 03:22 PM
I save your comments all ;)
Rename this map in -> dod_queen or dod_roger...
You choose ;)

=DD=Wolf Kahler
07-11-2003, 05:33 PM
Oh, yeah, and that CS map, Aztek! Psh! That's not what Aztek ruins look like! What a rip-off!

Yes, let's all flip out about historical inaccuracies in DoD all of a sudden.

BuGi
07-11-2003, 05:40 PM
That rubble texture on cliffs reminds me about doom1 :p
Looks good though

Howitzer
07-11-2003, 08:04 PM
Looks like good fun even if it doesn't look like sword. Dod_roger should suffice. Oh yeah and you better put the brits on this or people will be :mad: And what kind of objectives can I expect when I get to the top of the bluff, the standard flak88s and bunker affair? Keep up the good work, sex it up a bit more, and playtest it to death.

Quakah
07-11-2003, 11:51 PM
Originally posted by =DD=Wolf Kahler
Yes, let's all flip out about historical inaccuracies in DoD all of a sudden.

you just don't understand. Anyway, Iznogood, finish this map and rename it or so, you did a good job already.

Effexx
07-11-2003, 11:57 PM
so what if he names it Sword... Someone else can make their map and name it SwordBeach or something else... To a person that doesn't care about historical accuracy they wouldn't even know that certain beaches were given these names... To them it probably brings to mind an image of a bladed weapon... It's not the end of the world... :rolleyes:


...

07-12-2003, 01:25 AM
Yo,
I don't anderstand all comments, i'm french ;)
But thx for your comments it's nice.
I rename the map in -> dod_roger. And I change the texture of all cliffs.
Today I scan the photos of really bunkers ;)
Later ;)

RA7
07-12-2003, 03:16 AM
/me waits for new pics..:-)

07-12-2003, 04:10 PM
yo,
check here the photos of real bunkers ->
http://zng.free.fr/dod/dod_roger_b01.jpg
http://zng.free.fr/dod/dod_roger_b02.jpg
http://zng.free.fr/dod/dod_roger_b03.jpg
http://zng.free.fr/dod/dod_roger_b04.jpg

And here the screens of my bunkers of my map ->
http://zng.free.fr/dod/dod_sword06.jpg
http://zng.free.fr/dod/dod_sword13.jpg
http://zng.free.fr/dod/dod_sword14.jpg
http://zng.free.fr/dod/dod_sword15.jpg
http://zng.free.fr/dod/dod_sword16.jpg
http://zng.free.fr/dod/dod_sword17.jpg

Wait for new screens of my map, I have a problem and I go to holidays ;)

Mystic Cobra
07-12-2003, 05:51 PM
Looks really good. Although ive never seen an 88 in a bunker..is that accurate?

07-12-2003, 05:57 PM
It does look very good man. :D

07-12-2003, 09:13 PM
having an 88 in a bunker isnt to accrate. mounted on top yes, but in no. In your sshot is a costal gun. you know the huge things that blow up battleships.

07-13-2003, 01:42 AM
yep is a costal gun but i'm not a modeler ;)
I use officials models only for the moment.
bye*

Mystic Cobra
07-13-2003, 06:55 AM
Ok i knew it was gona be a coastal gun :) jus making sure. :D

Miasmatic
07-13-2003, 10:14 AM
Looks damn nice!

CptMuppet
07-14-2003, 04:39 AM
Hmm I don't know about the texture used on the cliff faces..

In many places, the map uses dark textures, but with bright lighting which looks a bit rubbish. Lighten up the textures (in photoshop), and use darker lights.

Also, I think theres some Half Life textures in there (though relatively few).

On your func_wall, make the render mode SOLID.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.