Help compileing player model!! LOOK!!!


NotAgOat
06-19-2003, 10:28 PM
I decompiled the axis-inf.mdl and did what i wanted with it. Then when i recompiled it it said "*******ERROR*********
stand_pschreck_zoomload.smd dosent exist" What is it doing, and why is it having an error. also, i even looked down the long list of smd files and "stand_pschreck_zoomload.smd" WAS there, right there! i need this compiled please help.

Foley
06-19-2003, 10:40 PM
are you compiling with milkshape?

NotAgOat
06-19-2003, 10:42 PM
Im compileing with studiomdl, btw wuts ur sig

NotAgOat
06-19-2003, 10:54 PM
PLEASE HELP

RIDLER
06-19-2003, 11:00 PM
It has to do with the directory that your .qc file has set.

Make sure all your .smd are in the directory at the top of the .qc file.


EXAMPLE: (TOP OF .QC FILE)
$modelname "C:\Documents and Settings\Jon\Desktop\v_bren.mdl"
$cd "\Documents and Settings\Jon\Desktop\"
$cdtexture "\Documents and Settings\Jon\Desktop\"

So I would have all my .smd and .bmp skin files sitting on the desktop. Otherwise it wouldn't be able to find these files.


Get it?


-RIDLER

NotAgOat
06-19-2003, 11:08 PM
doing it on my desktop wouldnt be good, i would have HUNDREDS of smds all over the place... Ive compiled alot of things before. I can compile ALL models for all mods except the DoD player models. I do all my decompileing and recompiling in C:\models

RIDLER
06-19-2003, 11:16 PM
Do you have all of your smds and texture files in the directory thats in ur qc?

06-19-2003, 11:26 PM
For the best support, post a screenshot of your directory where your custom files are located and also your .qc file.


To take a screen capture of your directory, press your print screen key then open your paint program, create a new image and paste.

Devin Kryss
06-19-2003, 11:51 PM
You have the wrong studiomdl.exe. Simple as that.

06-20-2003, 12:38 AM
Originally posted by Devin Kryss
You have the wrong studiomdl.exe. Simple as that.

Was about to post that as well, but the Devin beat me to it. Not sure how you missed the sticky at the top of the forum, though. :rolleyes:

Ska Wars
06-20-2003, 12:57 AM
I've had this many a time before.

Create a folder called 'oomload' inside the folder where your decompiled model is and copy ALL the animations into this folder.

Then compile and it should be fine.

Ska

NotAgOat
06-20-2003, 10:06 AM
Thanx doods. that was weird, I dl the compiler devin just posted and it worked but i thought i had the newer compiler. I got the one from here:

http://collective.valve-erc.com/index.php?doc=1043360861-70912800

I thought that was the rgith one. thanx guys. I got it all done now

Devin Kryss
06-20-2003, 11:15 AM
Thats merely the compiler for transparent textures, it doesnt handle too many smds. But im not sure if the one I posted can do the transparency.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.