[MREL]IronSighted BREN!!!!!!!!


RIDLER
06-16-2003, 08:09 PM
I believe this is the first IronSighted Bren!!! (correct me if I'm wrong)

Now, its not perfect. There is one clipping problem, and I've still got to fix the animations and make them perfect. But, right now, its usable. And I know some people want one so thats why I'm releasing it now.

SCREEN ATTACHED!!!

REMOVED DOWNLOAD

P.S.: I will fix the animations and release an updated version.

Feed back please....

Thanks

[FIXED]Had the wrong URL...oops!

-RIDLER

Plastic Fantastic Lover
06-16-2003, 08:11 PM
Nice work my good man.

06-16-2003, 08:18 PM
dat would obstruct ur view very much

Sgt.Sinister
06-16-2003, 08:19 PM
yea, but its realistic i beleieve

RIDLER
06-16-2003, 08:22 PM
I may try and scale the clip down some, if it will still look good. If not I may try and move it to the side.




-RIDLER

Veg
06-16-2003, 08:26 PM
WoW a big fat clip in my face, as if it wasn't bad enough already. :p

Dillinger
06-16-2003, 11:52 PM
Great job! Do you think you could slap these origins on my hi-res bren reskin? I would certainly appreciate it. :D

RIDLER
06-17-2003, 01:43 AM
Ok, I took the clip on the Bren and moved it to the rightside of the model. Now, I had to model a box in where the clip used to be so it wouldn't be transparent right there. Then, I made a small metal texture, and assigned it to that box. Now when I try to export the .smd file it gives me this error.

See attachment...


Any help would be appreciated, as it would help those IS Bren lovers much. The clip would be on the right side of the gun, like the FG42s clip, but on the right side ;) . LOL.

Thanks to anyone who helps. I'm new to modeling so I have no idea how to fix this. But I may stumble upon something.

Hey Dillinger, check your PM box.


-RIDLER

Trp. Jed
06-17-2003, 02:43 AM
It probably means one your vertexes hasnt been assigned to a bone.

Go to the joints tab and use "select unassigned" and it should show you which one is missing.

- Jed

|Dowly|
06-17-2003, 03:07 AM
Thatīs a good IS bren, but you werenīt first one who did it. Someone did IS bren maybe a month ago or something like that. It was positioned better, so you could actually see something :)

Try to move the gun a lot closer to player so in real life your eye would be 10-15cm from the IS. Itīs not maybe so realistic, but trust me, people would use it with joy. :D

06-17-2003, 03:57 AM
Yea, hes right. Try to make it so that the player (you) is actualy behind the sight and not the gun itself. The bren as the sights on the left side because of the mag, so make the Iron Sight positioned on the left, 10 cm behind the first sight.

That'll be perfect :D

06-17-2003, 04:26 AM
Woohoo, I've been wanting this since 1.0 came out, thanks buddy!

Dances w Wolves
06-17-2003, 06:39 AM
I LOVE YOU THANK YOU SO SO MUCH!!!! YOU GOD!!!!! UVE MADE MY DAY!!:D

=DD=Wolf Kahler
06-17-2003, 11:24 AM
How about remeshing the mag with a copy of the same texture [renamed, naturally], then compiling the model with an adjustment to the QC file that makes it use the glassy-type transparency? Additive, is it?

Sclass12
06-17-2003, 11:25 AM
um...looks like hes holding it with one hand...:rolleyes:

Ska Wars
06-17-2003, 11:32 AM
Yeah Id suggest trying what wolf said and make the mag semi transparent.

Looks great BTW

Ska

RIDLER
06-17-2003, 11:56 AM
Oh, I didn't know of another IS replacement for this.

Yeah, he is holding it with one hand, but thats the animation I used, and as I stated I'm going to fix all of that. :D

I will move it closer to the player and post an ingame pic of it so you all can see if it is how you want it.

Ok, I'll mess around with getting the clip semi-transparent. If I can't figure it out then I'll try and get the clip on the right side as I stated before. But we'll have to see.

Thanks for all the ides guys.

LOL, gotta love that Rambo one hand shooting huh! :D
It will be fixed...


-RIDLER

RIDLER
06-17-2003, 12:05 PM
Forgot to explain why I chose that 'Rambo' animation. The reason in this is because with the normal animations, when you went to put the bipod down, the gun moved to the left and it wouldn't be lined up anymore. So I figured I'd take the down_idle animation and make it the up_idle, and this made the bipod down all the time, which to me seems more realistic, and it stopped the gun from moving to the left. Thus keeping the sights aligned.

But I didn't move the left hand up to hold the model. So it looks funny, but if you watch the reload animation as well, the gun kinda levitates while he reloads :D , but this will all be fixed. No worries.

Ok, going to work on the Bren. Take care all.


-RIDLER

RIDLER
06-17-2003, 12:47 PM
Ok, just a screen of the reposition, and the semi-transparent mag. Now, I dont know what to put into the qc to adjust the transparency of the 'additive' texture, so if any of you do let me know.

Also, I added the left arm to it. And reorigined it.
There is clipping, I know, but I just wanted you all to see the new clip texture thing, and how I reorigined it.

For those who dont know. The screenshot isn't the full image. I had to cut it down so it could be uploaded. And I'm on 28k net and I dont have all day to be uploading huge image files to my webspace. (Huge for 28k = 1MB - LOL)



-RIDLER

Ska Wars
06-17-2003, 12:53 PM
Looks great mate, nice work!

Ska

AFG
06-17-2003, 12:54 PM
OMG RELEASE PLS!

The Casualty
06-17-2003, 12:57 PM
I like the reansparency, it sorta simulates the fact that you would see past the mag for the most part IRL, because of binocular vision.

Veg
06-17-2003, 04:27 PM
Originally posted by RIDLER
Ok, just a screen of the reposition, and the semi-transparent mag. Now, I dont know what to put into the qc to adjust the transparency of the 'additive' texture, so if any of you do let me know.

Also, I added the left arm to it. And reorigined it.
There is clipping, I know, but I just wanted you all to see the new clip texture thing, and how I reorigined it.

For those who dont know. The screenshot isn't the full image. I had to cut it down so it could be uploaded. And I'm on 28k net and I dont have all day to be uploading huge image files to my webspace. (Huge for 28k = 1MB - LOL)



-RIDLER

That looks better, make the metal deal transparent or flip it down and you got it made.

Dances w Wolves
06-17-2003, 04:41 PM
RIDLER you did a great job mate. but please for the love of god don't release that transparent mag bren.... thats is aweful and technically should be cheating. the whole point of iron sights is realism.

not only that if u make the IS mag transparent then that gives an advantage over even the normal line of sight view models because of the mag.

please dude, dont release that. its good work but dude... no.

Veg
06-17-2003, 05:00 PM
Who are you his mother? He can release whatever he wants, however he wants. Some people don't like a big ass clip in their face.

Dances w Wolves
06-17-2003, 05:13 PM
lol veg did i say he couldnt? lol NO jesus lol READ a post and take notice of it's grammar before replying ok :) lolol

and your right some people dont like walls in the way so are wallhack users ok? jesus hehehe thanks for the chuckle veg.

for those who are wondering, im not denying the big clip is somewhat of a hinderence.... but camouflage is a hinderence, walls are a hinderence, snipers are a hinderence. live with it.

i feel... PERSONALLY this means i am NOT speaking for everyone, JUST myself and NOONE else... that removing the clip in this manner should be considered cheating as it removes so much of the model to make it transparent that people who use default BRENS are at a disadvantage and the defaults are in all fairness suppsoed to be the level playing ground.

RIDLER
06-17-2003, 07:18 PM
Ok, I've got it. How about I just move the clip to the right side of the gun, and have it like the FG42 clip, but on the right side. It couldn't be considered cheating casue nothing is transparent. And it would give a different look for everyone. That sound good?

Just look at the attachment.


-RIDLER

06-17-2003, 07:43 PM
RIDLER, it looks good whatever way you release it. However even if you move it to the side, dances w wolves, will still think its cheating cause its basicly the same as transparent but just moved to the side, however i dont think its cheating but my opinion doesnt count.

Vandal
06-17-2003, 07:55 PM
Dude, make him hold the gun sideways, gangsta style. Lol.

Arsenal
06-17-2003, 08:18 PM
I somewhat agree with dances about the transparent mag, but really others will use models that are not even a bren, so whatever.

As for the one with the mag on the side, that is good modelling work, but unfeasable as a Bren gun, go with the transparent to please the bigger crowd.

Just my $0.02

Smallpox
06-17-2003, 08:23 PM
yeh, stick w/ the transparent mag.

RIDLER
06-17-2003, 10:26 PM
Ok, why don't I just release both of them. That way everyone is happy. Sound good?

Thanks for all the compliments.

I am almost done with the animations, all I have left is the draw animation, which I had a really cool one, but it didn't play the whole thing. Next is the clipping problems.

Take care.


-RIDLER

The Casualty
06-17-2003, 10:52 PM
Just a question, is this like Glim's IS Mg's where you run around with them in normal position, and then it comes into IS mode when deployed?

RIDLER
06-17-2003, 11:22 PM
Nope, its IS all the time.



-RIDLER

RIDLER
06-18-2003, 01:20 AM
I've got an animation question. I had to redo most of the animations, or atleast edit them in some form. And I'm having to create my own reload animation.

Ok, I've made the right hand, come off of the trigger and move up to the clip. Then I made the clip and the hand both move up and to the right some, then I was going to make them move down and out of the view, then back up and so on.

But I'm having a problem with the clip moving part. The clip starts to move before the hand reaches it. I don't know how to fix it. But this is what I tried.

Before I moved the clip for the animation, I did a 'Set KeyFrame', hoping that the clip would wait until that frame to move, but it didn't work. I dont know what else to try.

Like I said before, I am new to modeling, and animating. So sorry if this is a noob question. But any help would be appreciated.

This is on the version thats going to have the semi-transparent clip. This will help me with the other version too, as I will have to make a new reload animation for it as well.

Thanks. And take care.


-RIDLER

spai_duhz
06-18-2003, 03:33 AM
having transparent guns is... cheating?


gee, and i thought that having weapon models in NS locked was bad.
would be wonderful if there were transparent gun replacement models for all the guns. no more complaints about

" i want teh 1337 modelzorz, but tey si blocking meh screen, my 31337 skillz0rz si l1m1t3d...."

other than just switching off the damn models, of course.

and if you understood what i just said... you are sad. :X

Dances w Wolves
06-18-2003, 03:47 AM
im sad :)

Smallpox
06-18-2003, 09:03 AM
Originally posted by spai_duhz
having transparent guns is... cheating?


gee, and i thought that having weapon models in NS locked was bad.
would be wonderful if there were transparent gun replacement models for all the guns. no more complaints about

" i want teh 1337 modelzorz, but tey si blocking meh screen, my 31337 skillz0rz si l1m1t3d...."

other than just switching off the damn models, of course.

and if you understood what i just said... you are sad. :X


the entire gun is not transparent you dummy. look at the pictures... only the mag is made see through so as it doesnt take up 58% of the screen.

RIDLER
06-18-2003, 12:46 PM
Any ideas about that animating problem?

Guys, the faster I get help the faster you get your perfect IronSighted Bren....

LOL, a bit of bribery there. Just anyone who knows what I'm doing wrong please help me.

Thanks. Have a nice day.


-RIDLER

Veg
06-18-2003, 01:55 PM
Dances I think we both know their is a BIG difference between a transparent mag and a bunch of transparent walls.

I got a request for you Ridler that I hope you will take up I'm sure this would be easy for you and it would be really cool for people who really aren't into the whole ironsight thing. If you could release The Bren with default origins but have the clip on the side and the metal deal flipped down along with your ironsights that would be awesome. At least the mag if you can't do the metal but the metal would be a big plus. Thanks! :cool:

RIDLER
06-18-2003, 09:22 PM
Veg, is this what ur talking about? Look at the attachment.


And once again...Does anyone know what I'm doing wrong with this animation?



-RIDLER

06-19-2003, 12:00 AM
Originally posted by Dances w Wolves
RIDLER you did a great job mate. but please for the love of god don't release that transparent mag bren.... thats is aweful and technically should be cheating. the whole point of iron sights is realism.

not only that if u make the IS mag transparent then that gives an advantage over even the normal line of sight view models because of the mag.

please dude, dont release that. its good work but dude... no.

dude...

RIDLER
06-19-2003, 12:01 AM
Originally posted by Stalemate
dude...


Whats that supposed to mean?



-RIDLER

Arsenal
06-19-2003, 12:33 AM
in my opinion the side clip should be scrapped. No Bren could/would/did have this. I do however think that the ability to move it there is a talent that is beyond me, so no insult to your abilities intended.

I think the semi-transparent clip simulates the actual human ability to see around it quite well.

RIDLER
06-19-2003, 12:52 AM
Arsenal, thank you. You have just helped me to make my final decision. I wasn't sure if a Bren with the side clip ever did or would exhist. But I thought that it was kinda cool that I actually did that. Also I'm new to modeling so your comment makes me happy. :D Thanks. No offense was taken by your comment either.

As of now I will scrap the side clip Bren that I was working on. I will still however release two different version. One with the transparent mag, and one with the normal mag.

Once I finish this model I will not release it right away. But I will wait until I finish my total British I/S pack. Which currently is almost done. All I have to do is I/S the Webley (pistol for those who dont know) and then fix the reload and draw animations on the Bren. For the Bren, I'm having problems with this, but I'm sure I can figure it out.


-RIDLER

[GIMP]-Cochise-
06-19-2003, 10:26 AM
Originally posted by RIDLER
Forgot to explain why I chose that 'Rambo' animation. The reason in this is because with the normal animations, when you went to put the bipod down, the gun moved to the left and it wouldn't be lined up anymore. So I figured I'd take the down_idle animation and make it the up_idle, and this made the bipod down all the time, which to me seems more realistic, and it stopped the gun from moving to the left. Thus keeping the sights aligned.

But I didn't move the left hand up to hold the model. So it looks funny, but if you watch the reload animation as well, the gun kinda levitates while he reloads :D , but this will all be fixed. No worries.

Ok, going to work on the Bren. Take care all.


-RIDLER


Another way to fix the animation from up position and deploying the bi-pod is to split the origins.

You create the first set of $origins and place it before your $sequence start. Then you create a 2nd set of $origins and place it before the $sequence up_to_down area in the qc file. The 2nd set of origins will differ from the 1st set, so slight modification is needed.

This worked for me for the bar and fg42.

RIDLER
06-19-2003, 01:59 PM
Thanks Cochise, I didn't know that could be done. I'll probably use it.

Helps out alot!!!


Take care.



-RIDLER

Veg
06-19-2003, 02:50 PM
Originally posted by RIDLER
Veg, is this what ur talking about? Look at the attachment.


And once again...Does anyone know what I'm doing wrong with this animation?



-RIDLER

Ya thats what im talkin about. If you could release Bren with default origins with that flipped down and the clip on the side along with your ironsights you would be number 1 cool guy in my book :cool: .

RIDLER
06-19-2003, 08:42 PM
Originally posted by Veg
Ya thats what im talkin about. If you could release Bren with default origins with that flipped down and the clip on the side along with your ironsights you would be number 1 cool guy in my book :cool: .


So, you want the clip on the right side, with that metal thing gone. And with the default origins. Alright I'll see what I can do, but this may have to wait until after I release my pack. You do realize that metal piece is part of the rear sight. If I remove this it would probably look funny.



-RIDLER

Veg
06-20-2003, 02:11 AM
Naa you could like flip it down or something, but I think it being gone wouldnt really bother anyone who likes default origin.

Pvt. Paradox
06-20-2003, 05:25 PM
Plz do NOT release it with the clip to the side. Im not saying that you cant, im just saying that it would be one screwed up bren

06-27-2003, 07:56 AM
I would like to both look at and download your Ironsighted models, but your pub-dod.netfirms.com URL\path no longer works.

Do you have another site/URL I can go to.

RIDLER
06-28-2003, 06:49 AM
Sorry paulz76, but I removed all of my Iron Sighted models from my website. It was just a quick release, and it had lots of bugs, you probably wouldn't want it. Just keep your eyes peeled. I will soon be releasing the British I/S Pack.




-RIDLER

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