Objectives: Which Do You Prefer?


Ginger Lord
06-11-2003, 11:52 AM
Ive got a new map in the planning stages and im eager to have some feedback on a few options for the map.

Choices

What style of gameplay do you prefer:

Flag Cap
Objectives (e.g Blowing Tanks, retrieving Documents)
Other (Please State)

What time of day do you prefer:

Day
Night
Dawn/Dusk

What time of year do you like playing in:

Spring
Summer
Autumn
Winter

What teams do you prefer:
Brits Vs Germans
US Vs Germans

Please Reply with your answers so i can see what the general idea of maps are.

TheNomad
06-11-2003, 01:53 PM
A brit map in winter would be cool. at night time aswell... and how about a building capture!!

06-11-2003, 02:07 PM
Yeah, Brits in the night in winter would be cool.

And personaly, I like a mix of objectives, for example, the map I'm making now will have 2 tanks for axis(to blow up, a tricycle for the allies(to blow up, you'll see). And 2 or 3 flags. That way, one lucky guy that charged cant win the map.........but thats just me.

06-11-2003, 02:24 PM
yes, zalec-style mixed objectives are perfect imho

xerent
06-11-2003, 03:08 PM
Here's an idea: Night, winter. Turn every section of the map into a huge capture area, so when someone walks into a street without enemies in it, it goes into their control.

Sagitarius
06-11-2003, 05:07 PM
us vs axis
flag cap
autumn
dawn

= my dream :rolleyes:

TheNomad
06-11-2003, 05:26 PM
you had to spoil it sag!! (joke)

lots of objectives like zalec/glider and possible xerent's idea of capping whole streets/buildings etc

Mythic_Kruger
06-11-2003, 06:18 PM
/me agree with Xerent's idea. This kind of map would be so realistic, to control a whole city.
Sagitarius, I guess you love dod_flash :D

Perhaps a map in 1941, axis paras vs brits in Greece (1941=no MG42, no MP44, no Kar43), under a bright sun, with particular objectives for each side, like in dod_jagd ;)

Darkwing
06-11-2003, 07:32 PM
as long as you make it so that both teams have an objective, it'll be good. I think maps where 1 team doesnt have an objective and just "defends" are poorly designed and dont have as good a gameplay.

06-11-2003, 07:40 PM
Originally posted by Darkwing
as long as you make it so that both teams have an objective, it'll be good. I think maps where 1 team doesnt have an objective and just "defends" are poorly designed and dont have as good a gameplay.

Sucks for you because they're pretty popular. :(

DimitriPopov
06-11-2003, 07:49 PM
Originally posted by xerent
Here's an idea: Night, winter. Turn every section of the map into a huge capture area, so when someone walks into a street without enemies in it, it goes into their control.


BEST idea ever. Wow... this way you could actually simulate battles by gaining territory and pushing the enemy back.

GREAT idea xerent , this is my total suggestion. Time and teams are not of a great importance althought there is a near total lack of night maps.

DimitriPopov
06-11-2003, 07:50 PM
Originally posted by Winnebago
Sucks for you because they're pretty popular. :(

Schwetz is my favorite DoD map of all time. Teamwork.

06-11-2003, 07:56 PM
The only problem that i can see with the street cap thing is the amount of streets you have and/or the number of streets belong to one capture point. Especially if you have a elaborate map with indoors. It would be really frustrating to have to walk around a whole block just to find 1 guy.

DimitriPopov
06-11-2003, 08:01 PM
It would force you to move as a team , and work together to clear city blocks.

Colonel Forbin
06-11-2003, 08:13 PM
I like flag caps, mainly because most objective maps aren't really balanced properly. Jagd is a masterpiece if played properly, congrats to the team for that one.

But i miss some of the good flag cap maps from the betas. Maps like Oslo and cherobourg were allot of fun. And schwetz was pretty cool, but rarely played well on public servers since it had too many complex team caps for most people.

But they were good :)

I'd really like it if someone could mod the objective maps (like Jagd), and make them flag caps. Then they might get played in BFE, which is honestly the best DoD out there. Co-ordinated tactics, 10 servers full to the brim for 12 hour battles.... anyways.

I like the idea of having a map with allot more flag zones, that take up big sectors. It would be cool if you looked on the mini-map and sectors were shaded appropriately for each team (red for axis, green for allies).

Colonel Forbin
06-11-2003, 08:27 PM
Originally posted by DimitriPopov
It would force you to move as a team , and work together to clear city blocks.

actually, I think it would encourage smaller grouping since there would be allot more ground to control. But it might require some good communication.


Also capping progress in the HUD should probably be represented by percentages rather than like 20 little flags.

If the team coded this kind of gameplay into a patch, then I have a feeling allot of really cool maps would start to show up.

Glidias
06-11-2003, 10:00 PM
Originally posted by xerent
Here's an idea: Night, winter. Turn every section of the map into a huge capture area, so when someone walks into a street without enemies in it, it goes into their control.

This scenerio in my book is known as Secure. It involves a team fullly encompassing an area to ensure that there is no way the enemy can exist. As mentioned long ago, he said that the map mustn't be too big as too little players = hard to win map.
But then again, do you need *every* section of the map to be covered??? Not necessarily. Prefably, this can be applied to critical areas, like spawning area borders, where if enemies wander into it and surround it too much, that particular spawn would be defective. It could simply be a bunch of areas that a team must hold simultaneously...Perhaps, there can also be a timer involved where they must hold all simulataneous for a certain period of time.

Trail_Duck
06-12-2003, 02:22 AM
British + Winter = Norway :D

Would be nice to have some maps based on this part of the Atlantikwall. There were a lot commando style skirmishes in WW2. Maybe someone from that area can elaborate here on the topic.

Personally I am working out details for a map loosely based on the Heroes of Telemark movie with James Coburn. Also having a setting in Norway.

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