Marzys Headshot Mod


Veg
06-10-2003, 06:07 PM
Hiya Marzy I was lookin at that deal in your sig http://homepage.ntlworld.com/scitzo/headshotv2.0.gif and I was like WoW man you planning on doing that for the default axis and allies models? That would be really freakin cool man and both clanners and pubbers alike could use them. That's just awesome stuff can you give some detail on it for the community?

Podunkian
06-10-2003, 06:09 PM
My version...? (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=8342)

if you need a quick allied fix. Marzy's should come out soon too.

MaRzY
06-10-2003, 06:32 PM
Well my latest about this you can find in this thread here http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=8516 and my very first thread about the idea of headshot heads and the problems i first ran into here http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=8189

I'm just going to do a default german set for now, and if that works out well i might make an allies set aswell. Because the latest method i've come up with takes alot of work in setting up & making the head models, but we will see how it goes.

One thing i will say though is i'm not going to rush it, i wont these to look right and be made to the best of my abilites, like the rest of my work i've released on these forums.

Vash
06-10-2003, 07:15 PM
I second that Marzy, this is something that definately has me giddy, but with the amount of work your putting into this, I really want you to take your time too, your first batch of Germans look awesome, lots of detail that has been built up around Poduinakian's original basis and yours. Hope you the best of luck on this long project...

Veg
06-10-2003, 09:20 PM
Ah ya man by all means don't rush it, quality is always worth the wait. :cool:

I would use your allies one but I don't know step 1 to modeling man it would take me a long time trying to put that head on my models.

MaRzY
06-10-2003, 09:27 PM
Originally posted by Veg
Ah ya man by all means don't rush it, quality is always worth the wait. :cool:

I would use your allies one but I don't know step 1 to modeling man it would take me a long time trying to put that head on my models.

You can use Podunkian allies ones, they are not just the heads, they are the full player models, or do you mean you are using custom models, and wish to change the heads.

Podunkian Allies Verson (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=8342)

Hey thanks...:) all

Burncycle
06-10-2003, 11:34 PM
Eh.... the big gaping hole should be in the _back_ as exit wounds > entry wounds.

Besides, yours looks so much better... (does the hole always appear in the middle?)

Veg
06-11-2003, 06:53 AM
Doh ok hehe I haven't even looked in the player folder yet it's alot different than 3.1 I thought with those 2 files from pod I'd have to put on all my models. Ok im an idiot thanks pod and gl with your axis work bud. :)

MaRzY
06-11-2003, 10:35 AM
Originally posted by Burncycle
(does the hole always appear in the middle?)

Yes it does, although i will probably make it a little higher on the finish skin, as i intend to add this effect to all/most of the die anim's rather then just the headshot anim. Because most of the time players get fragged with there helmets on, you won't see the headshot part of the skin, apart from when getting a head shot, so should work ok, i'm hoping anyway.

Band of Sisters
06-11-2003, 12:12 PM
If someone does a tut for this, I will do some of the diff packs as long as I can get the ok from the makers.

06-11-2003, 03:42 PM
god i love the innovativeness

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.