How flexible is the spawn system?


06-04-2003, 04:41 PM
Just had some brainstorming, and came up with some ideas for a dod map..

Haven't tried my hand at any dod mapping (made some AQ2 maps, and a few half-made ahl and cs maps). What I'm wondering about is how flexible the advancing spawn system is.

Can I make say 5-6 different allies spawns, and every five minutes, the allied team randomly switches spawn position?

Glidias
06-04-2003, 09:03 PM
Everything must be done manually with a load of entities.

DoD timer: wait for trigger to begin.
on End {
trigger (randomselectionmultimanager);
}

randomselectionmultimanager : "random selection of 1 trigger" mode
it triggers 1 of the following:
1. another multimanager 1
2. another multimanager 2
3.another multimanager 3
4.another multimanager 4
5.another multimanager 5

another multimanagers:
Used to control Masters

another multimanager 1: (activates 1st spawn area. deactivates 2nd, 3rd, 4th, and 4th spawn areas.)
Turns master1 on. Turns master2,master3,master4,master5 off. Retriggers timer.

another multimanager 2: another multimanager 1: (activates 2nd spawn area. deactivates 1st, 3rd, 4th, and 4th spawn areas.)
Turns master2 on. Turns master1,master3,master4,master5 off. Retriggers timer.

etc. etc.

SPAWN AREA #1
info_player_allies
info_player_allies
info_player_allies
All these spawn entities above has a Master of master1

SPAWN AREA #2
info_player_allies
info_player_allies
info_player_allies
All these spawn entities above has a Master of master2

SPAWN AREA #3
info_player_allies
info_player_allies
info_player_allies
All these spawn entities above has a Master of master3

....etc.etc.etc

Glidias
06-04-2003, 09:08 PM
Actually, with all these entities, you can create almost any type of spawn system you want.

06-04-2003, 09:25 PM
Yeah, actually the spawn system is relatively easy to set up. I've done a flag capping spawn system whereby you spawned only in territory held by your team. There's a lot of flexiblilty to set up whatever you want.

06-05-2003, 01:53 AM
Thank you very much :-)

I'm going to use this to emulate para drops for a map idea I got.

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