01-10-2008, 09:12 PM
if someone wants to make a ground that has more then one texture, how would one go about doing this ?
would you make one little section of ground using your brush, texture it, then make another little section that has your different texture ? so instead of having one brush for the ground, you have many, that all connect?
im making a map that takes place on a hill. i want both dirt and grass textures.
also, what if i want tall grass that goes up to the players knees ? How is this possible ?
01-10-2008, 10:22 PM
This should explain it:
01-11-2008, 06:05 PM
Thank You !
I want to put mortar holes in the ground for people to hide in. Right now my landscape is of grass. I then did the paint alpha tool, and have a grass/dirt ground.
the paint alpha can only do one blend texture at a time right ?
so what if i used the clip tool and made a new brush in that clipped area ? i dunno :D help meh, help meh !!!!!
i always look in the valve developer site before posting or making a thread, but i guess i don't know what to look for, because my last question had me on the valve site first, and i couldn't find anything, although i was wrong. Thank You.
whats up with trees and bushes ! I have searched, and yet again can't come up with anything. i was thinking of decompiling a map and using a tree from it and asking the mapper if its ok, but then i thought "la poo-poo" so i want to make that stuff myself, as well as everything in teh map.
i might want to use one thing that i didnt make. is there such thing as a dead cow prefab somewhere, or am i going to be making it myself lol
01-11-2008, 07:00 PM
what the heck !
ok so i did this blend alpha tool, and i had no idea it would put bushes everywhere ! i take it not all the blend textures will do this. HOWEVER, from my computers point of view, the blend texture i used, looks like crap !
This first screen shot is of whats under my map. Is this normal ?
these next pics are of what im talking about, in how they look like crap.
how is it i can shoot my sky map and see bullet holes. Not to mention black dust when the sky map is shot. IS THIS NORMAL ? if not, how does one fix this. THank You.
Here is a link to my map if someone would be kind enough to check it out, and tell me what you think.
01-31-2008, 05:46 PM
Yeah. So I'm new here. For the trees, I suggest placing a static_prop entity, and editing its properties to have the worldmodel of a tree. that way you wont have really screwed up tree brushes. Also, for the sky, you can coat the inside of your skybox with some brushes textured with the block bullets texture if you filter with the word "tools".
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.