Resizing everthing in the map at once?


WastedSanity
01-07-2008, 11:31 AM
SO i finally made the final version of my map and have gone to test it. Unfortunately for me, everything in my map is like 4 times bigger than it needs to be. Im like a mouse running around on this thing. This screenie is of what is supposed to be a tunnel (no roof/cieling yet). As you can see, the walls are the size of a 3 story building. Please for he love of all humanity tell em that there is a way to resize my entire map at once so i dont have to go back over this. The map is perfect except for itsd ridiculos size. perfect proportions and whatnot and it works. just wicked lame size :( :(

http://i168.photobucket.com/albums/u181/aomclan/srfdg.jpg

SLi-WooDy
01-07-2008, 11:58 AM
yes there is an easy way, goto edit, select all.
whilst everything is selected [red] goto tools-transform- down the left side of this box there are 3 options rotate , scale , and something else which i cant remember of hand. select scale and change the values in each of the 3 boxes to the same amount say 0.5 in each .
clcik ok and walla.
remember tho this wont rescale the models!!!

good luck bud

ps next time you wat to see how large your work is b4 playing place an allies player entity to use as a scale.

WastedSanity
01-07-2008, 12:05 PM
omg. words cannot describe how you have helped me. I just spent like 2 days straight making this map. and its quite perfect. i had some stupid issues with my map not being properly loaded so i didnt try it till just now. i have map a few other maps so i figured i had it down. :)

Cpl. Punishment
01-07-2008, 04:02 PM
Just a warning, if you have any objects that would have a dimension less than one after resizing, it will cause your map to crash when you compile.

WastedSanity
01-08-2008, 01:08 PM
i don't under stand that warning. :(

and how do i change it back temporarily? I cant work on my map anymore because now its the right size and anything new i do doesn't line up right. i put 0.5 in each. : ( i actually may have done it twice. i don't remember. i dont think it worked right the first time.

WastedSanity
01-08-2008, 05:19 PM
so if i shrank my map by doing .5 in all 3 boxes, how do i make it go back to what it was before so that i can continue editing?

Furyo
01-08-2008, 05:22 PM
By multiplying it by 2?

WastedSanity
01-08-2008, 05:31 PM
yeah but do i just put 2 in all the boxes to reverse it?

Cpl. Punishment
01-08-2008, 05:54 PM
i don't under stand that warning. :(

Let's say you have a wall with a thickness of 2 units. If you shrink it by 50%, it becomes 1 unit thick. Shrink it again, and it's now .5 units thick. If something like that occurs, your map won't compile.

WastedSanity
01-08-2008, 06:05 PM
ah i see now. Thats what i thought you meant but wasnt sure 100%

Well. I have shrunk the map and played on it successfully. Now i am tryign to make it back to the size that it was so that i can fix stuff and continue working on it. I just dont know how to reverse it. : ( Math is NOT my strongest area of study.

TylerDurden
01-08-2008, 06:29 PM
multiples of 16 is a key thing. Make a little chart or something

if i were you, and you were me. Id use YOUR body to get to the top ! You can't stop me no matter who you are ! wait sorry, what i ment to say is -> if i were you, i would have saved my map many times over, so i could then go back to whatever version i wanted.

THats how i map. if i add something, i save it as something different, blah blah, after a few days i have 20 versions of the same map, but with the thing added to it.

ahem.

WastedSanity
01-08-2008, 06:42 PM
i think i figured out my own question. Map>smaller grid. :)

WastedSanity
01-08-2008, 06:45 PM
i hear that. Im just wicked lazy. :( saving a buch of times in separate names will just give me one more distraction. Thats a big problem with me mapping. distractions. >:(

TylerDurden
01-08-2008, 08:23 PM
with a smaller grid, you can move things around to a T. I always map with the smallest grid, because of this.

as for being lazy and having distractions. same here. im learning as well, so im now getting in the habit of starting new maps. If doing this has you looking up stuff you have already done, then thats fine. Practice. The more you start from scratch, the better it is for you. It will get to the point where it is easy to throw down a room with a door, light and switch.

i see you got some bushes in yer map. Are thoes bushes in dod or are thoes custom, inwhich you downloaded ?

Dash
01-08-2008, 09:00 PM
The smallest grid isn't always the best option. I only use the 1 unit grid when placing models. Using a larger grid (ie: 4 units) also prevents you from making unproportional brushes in your maps.

TylerDurden
01-09-2008, 04:29 AM
TRUE !

i found this out RIGHT after i posted that. Funny. Im learning :mad:

Woj
01-09-2008, 06:06 AM
I was once an even bigger noob than I am and mapped with the grid on 1. I now use 4, 8, or 16 for most geometry and occasionally go smaller for placing models. I think I now map about 16 times as fast because it's so much easier to avoid misaligning brushes, it's easier to settle on a scale for a building or anything, and you don't have to sit there dragging the selection box out to make a brush one unit at a time.

Anyways, I know you got the solution above, but I would probbly suggest just starting over from scratch on your map and building everything at the correct size. Learn to map in the proper scale now and you'll be saving yourself A LOT of time on any future maps you make.

nave
01-09-2008, 08:55 PM
I just spent like 2 days straight making this map. and its quite perfect.

Quote of the year.

Dash
01-09-2008, 08:57 PM
Quote of the year.

hahahaha

WastedSanity
01-10-2008, 01:36 PM
@nave hey man, i like it. :) I built it exactly to what i think a perfect map would look like. So to me, it IS perfect. :)
@Tyler Distractions f'in kill me. I work full time plus run my own PC business from home so they are NEVER ending. The busshes you speak of are built into the editor as a "nature" texture to the name of "dirtfloor001a". Sexy ass texture for sure. I use it on the side of railways beds i make. makes it look way better and more realistic. Yeah im really glad i found tout about hat map>smaller grid thing. saved my life.

@Woj Yeah i ended up restarting the map even after knowing i could make the grids smaller. Practice makes perfect, and your absolutely correct. I can now throw down the basic parts of a map with my eyes close amongst the mountains of distractions thrown at me. Knowing that i can change the grid size has most certainly helped me a whole lot. I am now a lot faster and accurate than before and i love it.

Im working on making my map nightime with snow falling and spotlights only really lighting up certain parts of the map. I think it will be sexy as hell when im done. Anyone know how to make a simple video of me running around my map so that i can show other people? Fraps makes way to big of a file to work with. Has to be an easier way. I want to try to upload it to a video watching site like youtube or stage6 or megavideo.

Dash
01-10-2008, 02:01 PM
Remember that maps are for more than 1 player usually, so it'll never really be perfect for anyone, unless you made a single player map that you're not going to release :\

WastedSanity
01-10-2008, 03:14 PM
i understand and agree. The map has several strategic "sweet spots" that alot of people will really enjoy. Sorry i said perfect though, just overly excited because its like playing with virtual Legos that i get to kick peoples butts on later. ;) And the entire process is fun and looks amazing. :)

nave
01-11-2008, 12:02 AM
I just thought it was a funny phrase. Your standards of perfection are your own entitlement. ;)

Furyo
01-11-2008, 06:05 AM
This thread wins.

Keep at it WS, just remember you'll hate yourself 2 months after your release for having released it in the first place :) That's how perfect maps are...

WastedSanity
01-11-2008, 12:27 PM
I just posted a thread about my progress :)

http://dayofdefeat.net/forums/showthread.php?t=76498

Cpl. Punishment
01-11-2008, 04:14 PM
Release your maps as betas, so that you can change them later to make them more perfect.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.