[FINAL-1.3]dod_villa_night


Taien
11-25-2007, 05:51 PM
http://i4.photobucket.com/albums/y143/Taien/dod_villa_night0000.jpg

Download link: http://www.megaupload.com/?d=89IAKWSN

Information+pics: http://forums.handsomeboys.org/viewforum.php?f=36

This is a night map, and it's very unlike most DoD maps. I'll explain.

In this map, one team defends while one attacks. That's not something you're not used to. However, this map has a twist.

In the first round, Axis start as defenders and have to hold the villa for 7 minutes. Depending on whether they succeed or not, they will either defend again, or have to attack the next round. In that way, one team defends while one attacks, and the outcome of the round affects the next round.

Cool? Well, that's not all. Defending the capture zones in the villa is of utmost importance, because each capture zone yields its own spawn points(2 for each flag). So once the attacking team has captured a point, they will begin to spawn in the villa, making defense that much more difficult. Moreover, it takes 10 seconds to capture a point, leaving much time for interception. Additionally, to recapture a zone, the defenders require two players to the attackers' one.

Besides these six zones, each team also has a main spawn, which has NO protection, allowing attackers to infiltrate the defender spawn, and use the routes that start in it to surprise attack the defenders. Spawn camping isn't too much of an issue, as it's pretty hard to spawn camp when there are 8 overall spawns, 6 of which can be exchanged between both teams.

Oh, and let's not forget to mention the massive number of hidden passages, opened by rocket blast. Various weapons and munitions are also located throughout the map.

I hope I whet your whistle a little.

-[HBMS]-=Taien=-[RH]

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