10-13-2007, 11:55 AM
Here my first release for dod source.
This map is inspired in the chapter 8 of Band of brothers.
It is a time map, during 8 minutes allies have to cross the river and capture a german soldier from one to the houses where you can find the first flag.
Then you have to protect him and bring him to your base again where you will find the second flag.
More over as secondary objectives allies can detonate 2cannons and a car to win more time.
Axis As to defend the building where the german soldier is and the secondary objectives until the time finish, then they will win.
I want to add special thanks for Valve and all the modelers that are working for make a better game with allways new stuff!
Map DOWNLOAD here: http://www.mediafire.com/download.php?fnzmmbgnyz5
Feel free to post me any comment about the map
Have a good game !!
10-13-2007, 01:25 PM
Here is a Highspeed Mirror.
No Registration needed.
Mirror sponsored by dodmap.com (http://www.dodmap.com)
10-15-2007, 01:26 AM
The map is way too big and also the frames are pretty low as well. It definitly needs better optimization and also a reduction in overall size. The size of the map creates many complaints for many players, which will cause for many servers not to play a map that is this big.
If you can reduce the size and optimize the frames you can see this map being played on a bunch of servers. Until then I wouldn't expect to see it being showcased around too much.
10-15-2007, 07:47 AM
Have to agree. Size doesn't bother me so much but the lack of decent FPS does. If it could be improved I would definitely add it to our servers.
10-15-2007, 08:16 AM
fps for sure an issue. some good ideas in there just not optimized very well.
the prisoner did make me laugh must admit.
10-15-2007, 07:27 PM
Yes I agree with you good complain ;)
But after all the work I just released the maps.
I have been fighting to improve the fps but .... :(
I need to learn more about optimization If someone can help me on this will be very apreciated!!
What can I do to improve FPS ?
Can you send me a link for good optimization tutorials ?
Thanks in advance :D
10-15-2007, 10:00 PM
Cool idea !! Kinda like a new gamemode !
Lots of tuts here:
Fozzy the bear
10-16-2007, 04:20 AM
I just wish the preview pics were bigger. But I will say i'm a fan of super huge maps.
Ol' Noodle Head
10-16-2007, 02:21 PM
Great job, Juan!
Did you notice that they used the same set as in the attack on Foy, but it's from a different angle and set at night? :D I recognize some of the architecture, it's obvious you spent some time looking at the frame-by-frame.
Can't wait to play it....good luck with optimization...wish I could help with that. :confused:
10-17-2007, 03:03 PM
Downloaded this and the Brecourt map you did. Great look to them and I love the new capture the prisoner concept. I noticed you can't shoot your prisoner (you know if he was trying to escape ;) ).
I also noticed when I was running around solo that I had some lagging/fps drops that would be killer on a full server. Also got hung up on some things that I think need clipping better.
I wish you luck in your optimization because I really like the original thought you've put in here.
10-19-2007, 08:35 AM
Thanks Ultranew b for the link ;) !
To Ol' Noodle Head: Yeep my friend, they are using the same houses all the chapters :D
Thank you all for the support I hope my optimization will improve soon but still learning about it and I must say at the moment I hate it :( AARGHHHHHHH !!
Ol' Noodle Head
10-21-2007, 04:06 PM
I haven't seen the map in Hammer, but it seems there's a lot of overlapping brushes - and I couldn't tell - but make sure that every brush that the player cannot see is covered with the NoDraw texture.
The water of the river - it seems like something is wrong with how you constructed it - is it two brushes overlapping? Fixing just these things I mentioned would probably bring about a huge difference in FPS. Also, don't forget to make your skybox as small as possible.
Again, good job on being an innovator! The prisoner himself looks sort of creepy, but I'm not sure what other way it could be implemented short of having a bot.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.