09-26-2007, 08:55 PM
im new to this maping thing so i was just wondering is there a way to Dl other models cus i have seen some nice models that im trying to put in a map so i was just wondering what file to u have to save it as/in
09-26-2007, 09:19 PM
That's a list of all the models made by forum goers here. All you have to do is copy the model files from the zip file into their respective file folders (example: dod/materials/models).
09-27-2007, 06:05 PM
do u have to re-start steam to get them to work ?
cus i Dl the file and used winrar to open it and its still not working
09-27-2007, 08:08 PM
You may have to restart the Source SDK, but I'm not sure. It couldn't hurt, I guess.
09-29-2007, 07:29 PM
make sure all your models have the correct textures placed in the right folder. It takes a .vmt and .vtf file for hammer to render the model.
after you compile your map use packrat to add your custom content directly into your .bsp here:
09-29-2007, 11:06 PM
lol im so lost
09-30-2007, 10:57 PM
how to add custom models.
first down load model to desktop.
I'll use this one: http://www.snarkpit.net/editing.php?page=files&game=HL2&type=models&subcat=aircraft
unzip to the desktop, your left with 2 folders materials and models and readme. Copy both folders into your dod:source folder. Start up sdk with dod:source as current game and browse for the fishy folder select the plane and you should be able to view the model. If done correctly you can view it in the model viewer, and use it hammer.
10-01-2007, 06:02 PM
ok i can see the model in the Viewer but not in sdk
10-01-2007, 09:53 PM
how are you adding it to hammer? do you have anything in the filter box?
10-02-2007, 06:35 AM
well ok i got it in hammer now and its a red Error and or pink
10-02-2007, 08:50 AM
it seems you don't have the models and materials in the right places....
first quit Hammer and source sdk and delete the files you copied previously (no need to keep folders in the wrong places)
inside the model folder you unzipped you should have something like 5 or 6 files with those kind of extension:
If you are making a new map you intend to put custom content in I suggest you create inside this folder:
valve/steam/steamapps/yourname/day of defeat source/dod/models
a new folder with the name of your map:mymap
now copy the folder with the model files in your new folder:
valve/steam/steamapps/yourname/day of defeat source/dod/models/mymap
create a new folder with the same name of your map you used for the model folder (here: "mymap") inside this folder:
valve/steam/steamapps/yourname/day of defeat source/dod/materials/model/
get the materials folder you unzipped and you should have several files (the textures of your model) with these kind of extentions inside:
select and copy the folder where they are in to the new folder you created here:
valve/steam/steamapps/yourname/day of defeat source/dod/materials/model/mymap/
by doing this it's easier to keep in one folder all the custom models you are using in a map (they are in a folder named "mymap" inside the model folder for the model files AND inside the material folder for the texture files of the models)
now open up source sdk and launch hammer
create a new entity
ctrl+enter to popup properties
select: prop_static (for example)
go to : world model
look for the name of the folder called "mymap" you just created or type in the name of the model in the filter
you should see your model appear with all the right textures. select and apply
you shouldn't have any red error sign now.
10-02-2007, 04:59 PM
omg thx guys thank you vary much sry im still new to all this but wow THX!!!!!!
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.