TF2 fgd will add mapping entities to DoDS?


l3eeron
09-25-2007, 03:34 PM
I have a few questions here. Ive been reading that we might see some new hammer entities from TF2 that we can use in DoDS. Is that right?! If it is, I will be jumping for joy!


As I patiently wait for the official release of TF2 and hopefully the TF2 fgd along with it, I wonder... what new entities I will have to play with. Advancing spawns? Maybe a good way to give weapons (like 1.3 with zooks on the ground with more than 1 rocket) Document capture?!?! Maybe some new textures? Whoa, Im getting all hot n bothered...

I thought since TF2 runs on the source2 engine, materials and models arent shared... I guess Im wrong (I hope)


Seriously is there any truth to that stuff? (I know no one knows for sure, Im looking for people's opinions)

Cpl. Punishment
09-25-2007, 03:40 PM
I have no idea whether or not you'll be able to use TF2 fgds in DoD. It might be nice to be able to have a map like Hydro, where the winning team captures the area, then it moves to a different part of the map.

As for advancing spawns, I'm pretty sure you can already do this in DoD: S. You could probably do document capture too, with some clever coding.... maybe?

l3eeron
09-25-2007, 04:28 PM
Ya you can use the teleport ents for an advancing spawn system. But it's a work around. Im thinking they have an official Spawn1 SPawn2 system.

There's alot of things that can be "faked" with work arounds. Im hoping they make these complicated I/O trees a little more user friendly.

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