Alrighty, I've slaved enough hours on this map. Time for a release. The map is heavily inspired by the out-door areas of the old dod_switch (Note: Do not asume it is a remake of switch. Just showing where I got the ideas.).
6 Flags, supports 32 players.
Frames are stable, for a first release there are a few console errors that will be removed next version.
[ Pic 1 (http://www.rolkdesigns.com/files/dod_kallan_b10016.jpg) ] [ Pic 2 (http://www.rolkdesigns.com/files/dod_kallan_b10017.jpg) ] [ Pic 3 (http://www.rolkdesigns.com/files/dod_kallan_b10018.jpg) ] [ Pic 4 (http://www.rolkdesigns.com/files/dod_kallan_b10019.jpg) ]
[ Download Link (http://www.rolkdesigns.com/files/dod_kallan_b1.zip) ]
Ol' Noodle Head
08-30-2007, 11:40 AM
Can't wait to try it out, Rolk.
Any custom models in there? I'd like to see that ubiquitous DoD:S wagon replaced with Surgeon's, for instance.
I'm yet to use any custom models hehe, haven't really had a look for many mate... Perhaps I might have a peek! ;)
08-30-2007, 11:51 AM
Here is a Highspeed Mirror.
No Registration needed.
Mirror sponsored by dodmap.com (http://www.dodmap.com)
08-30-2007, 02:13 PM
Thanks Rolk! Cheers.
08-31-2007, 04:37 PM
lol for some reason it looks really similar to jagd, cant wait to try it out anyways =D
Rolk We wil give it a good fraggin tonight thanks .
09-03-2007, 11:17 PM
SLAK gave it a run the other night. About 16 players joined, the only real complaints were there wasn't more buildings to enter, and there needs to be a way to avoid the middle...
So I'll get back to the drawing board!
09-04-2007, 01:58 PM
wow wow wow.
i love those SS. man i need to play this map for sure.
MIRROR (http://www.renega2.com/news.php?readmore=73) with info in spanish. No registration
09-12-2007, 10:16 PM
Currently have it on the House of Noobs Server. It's a 32 man server and we got a few chances with playing it at full capacity. I think the map is fun and looks great, but I did notice some severe fps drops throughout the entire map. Mostly in the middle section where most of the action takes place. The fps swings were from about 50 -10 frames during agressive game play. Do you have any plans to optimize the map? I want to play it but poor frames keep me from putting it up on our rotation.
02-10-2008, 01:40 PM
This was posted by a ViE player after we used the map for a battle day. Any chance that you are planning to release a new version of this map or willing to fix this bug. We like the map and would like to use again in the future.
kallan has a bug...
From the balcony near the axis sniper building you can fall under the map, and run the entire map seeing everything above you.
It looks like you can shoot through the invisible floor from there.
Even if from time to time... Let's say to break a cap or kill enemy MG or sniper...
The one using the bug cannot be seen by other players.
You simply got killed from the ground...
But you could think someone is shooting you from another spot...
And the problem is that the bug is not limited to a single spot but has to do with the entire map.
You simply walk on the lower surface of the cubic skybox surrounding the map, below every building or open space.
And as there is no texture above your head, so you can see everything happening on the map
So it would be really difficult to accuse someone if using the bug.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.