[WIP] New w_models normal mapping/phong shading


masq87
08-04-2007, 06:27 AM
Hi!im new,and im working on new normal mapping for w_models weapons,here some screenshots!

Here a 30 cal.!
http://www.fileden.com/files/2007/6/13/1171968/01.jpg
http://www.fileden.com/files/2007/6/13/1171968/01NO.jpg


And an MP44

http://www.fileden.com/files/2007/6/13/1171968/01%20mp44.jpg
http://www.fileden.com/files/2007/6/13/1171968/02%20mp44.jpg
http://www.fileden.com/files/2007/6/13/1171968/02NO%20mp44.jpg

MG42 is in progress,in game are few visible,but for gmod10 are just a bit better!


Any comment and hints are welcomed!
And sorry for my bad english!

:p

pedroleum
08-04-2007, 06:42 AM
thats going to be perfecto for the guys posing in gmod :)

not sure if you will be able to see the small differences ingame...

grecco_diego
08-04-2007, 01:30 PM
keeep it coming yeah

BERSERK3R
08-04-2007, 05:16 PM
Looks very sweet 'n tight.
Good job!

masq87
08-05-2007, 04:31 AM
***UPDATE***

Phonged stock!
http://www.fileden.com/files/2007/6/13/1171968/0102.jpg

H4WkY
08-05-2007, 09:25 AM
looking friggin sweet! I tried something similar but the phong always went wrong and over shiney in certain area's of maps. That stock looks awesome! can't wait for you to release them :D

BERSERK3R
08-05-2007, 10:24 AM
The wood looks guuuuud!

masq87
08-06-2007, 03:18 PM
***UPDATE N2***

http://www.fileden.com/files/2007/6/13/1171968/carb.jpg

Hope you like the sling hole!(or something :D)

Woland
08-11-2007, 07:39 AM
Gee, I've been waiting for this since ages. Good job on normals map, be careful with phong ref maps though, sometimes phong makes things look flat.

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