Question on checkerboard textures?
04-18-2007, 05:08 AM
Guys I need your expert advise on why when I make my maps that after I add textures for DOD:Source that look fine on my screen, yet when my group downloads my map for testing they get some textures that are purple and black textured?
I know that dod has its own textures and props but yet I've seen many maps using HL2 props, posters and such that you can see, so do I need to convert the WAD to VMT or what?
Any advise is appreciated thanks?
04-18-2007, 05:50 AM
This belongs over in the mapping forum...
If you haven't used any custom textures and everyone is playing your map using DOD:S then there shouldn't be a problem.
WADs are HL1 format texture packs from what I recall so I hope you're not using those as the quality will be horrible.
Hrm I'm taking a stab in the dark but perhaps you added a WAD to the texture list in Hammer? If you run the DOD:S config through the Source SDK menu you don't have to do any changing in the Hammer settings like you had to in HL1.
04-18-2007, 07:14 AM
You could try using Pakrat to locate any custom textures you have included and make a new bsp. Give that one to a friend to try out on their own PC.
04-19-2007, 08:05 AM
Thanks guys, as far as I know I've never loaded anything from HL1, for one thing I've never used HL1, to me it seemed much harder than source.
I did however solve my water problem, bluestrike told me if I had any leaks at all that my map would not compile right and I have been presently making a new map that derives from the 60's combat series, "Hills Are For hero's" where they shot a 2 parter that they had to take 2 bunkers so the Allies could move ahead. And so far I've had no leaks and tried my water texture and I was so amazed how awesome it turned out. Once I finish it I will post it here. :)
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