03-21-2007, 10:21 PM
Reiser/Thuringia - Germany 1945 (http://speicher.trclan.de/ernst/pics/reiser/dod_reiser_info.jpg)
This small map takes u to an german village,
maybe in April 45.
I made this map mostly for my modelpack,
but i hope the gameplay also worx.
I think its noting for big servers...
picture (1024x768) (http://speicher.trclan.de/ernst/pics/reiser/dod_reiser_b1_0.jpg)
Big Screens (1280x1024) :
Map Download: dod_reiser_b1 (http://speicher.trclan.de/ernst/files/dod_reiser_b1.zip)
..you can also get the models here (http://www.dayofdefeat.net/forums/showthread.php?t=71907)
@pedroleum: the fields model fits good in ;)
03-21-2007, 11:00 PM
looks like fun
its smaller size may actually help it do well with servers and players (seems to be the hot thing these days)
03-22-2007, 03:34 AM
Nice detail work there, Happy :).
03-22-2007, 05:31 AM
oooh looks incredibly luxurious and lush :D
Flip me i could live in screenshot 4!
Nice to see 'green' maps as ye say ;P
Added to List of DoDNet Map Makers (http://www.dayofdefeat.net/forums/showthread.php?t=71714) Cheers!
03-22-2007, 05:56 AM
Nice looking little map !
03-22-2007, 02:29 PM
03-22-2007, 03:12 PM
Looks like a high-paced map, can't wait to play in a full server.
03-22-2007, 03:56 PM
It's a great little map. 3 concerns though:
1. The axis an allies cap times are too short. They probably need increasing by 1/1.5 seconds, and maybe increase the cap in the middle another .5 seconds. Also face the Nebelwefer towards the archway into the field, instead of pointing straight at the building. :p
2. It would be nice to have the map just a tad wider, lets say looking from allies, another route going around on the right (like on the axis left). It seems as though the axis have it easier to get to the middle because they don't have so many hoops to get through to the middle.
3. Jimmy Crack Corn made a comment about how he was faced sideways when spawning on the Axis side. Might want to check your orientation of your spawn points in the next version.
These are my comments from playing for about an hour with 10-12 people on the 415 server. It's a great little fun map that is well done. I couldn't find any bugs (action was too jam-packed :D ).
Great start so far, and your models fit your map perfectly. It's almost too bad this map isn't bigger (such as flash), because it would be perfect as a map that size and similar layout.
03-22-2007, 05:55 PM
Good stuff Happy! Looks decent will load on our server.
03-23-2007, 10:43 AM
Thanks happyernst for an action packed map. Cheers.
03-23-2007, 11:07 AM
not really suitable for 32 players (hi happy@band of beavers ;) )
but with a little less players its a beautiful, fast paced map full of action.
very nice work! nothing to complain about so far :)
03-23-2007, 11:29 AM
yes with 32pl like yesterday on bob is it too full in the middle..
and also an crazy firefight.
@Formologic23: thx for suggestions
03-23-2007, 01:45 PM
These are nice addiitons to the field...it's what I was asking for a while back during the orange map crazyiness is try and do an "orange map" set in a better environment...I think it's perfect for what it is. Perhaps limit the spawns to 24 and just understand you'll get people complaining about not having 32...because you already have people complaining it's not suitable for 32. Darned if you do and darned if you don't.
03-23-2007, 02:34 PM
We beavers like smaller maps with 30 players, please dont limit player slots otherwise I will have to spend time adding more spawnpoints with ented :P
Cool map happyernst, next time the server is full type 'connect server IP and port here' in console and you are in.
Any other mapper requiring a res slot on BoB please pm me your steam ID and I will set it up.
Ol' Noodle Head
03-23-2007, 02:52 PM
Had very good fun with this last night on our 28 player. It was nearly full to full.
03-23-2007, 03:39 PM
Had this on with 3v3 (then 4v4) good map, good fun!
03-23-2007, 06:12 PM
There are 20 spawnpoints for each side in the map,
like sdk_flash.I know what u mean Fuzz but i think i leave it ,
so have peoples the change
@HellStar : thank you ;)
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.