A try on NormMaps (Yes, SS' MP40)


Vi3trice
03-21-2007, 08:07 PM
Based on Wile's guide, I made some changes on Soul Slayer's MP40

SS' map

http://img251.imageshack.us/img251/4101/ssmap1hh3.jpg

Revamped map

http://img120.imageshack.us/img120/8461/ssmap2bu5.jpg


And some screenshots (Yeah, purple ground.)



(Clipping D: )


Watevaman
03-21-2007, 08:20 PM
Not that bad, and I can actually see a difference ingame.

Oh, and BTW, Twinke Masta did the normal maps for this, it's Soul_Slayer's model, Kimono's skin, and Twinke's normals.

Vi3trice
03-21-2007, 08:26 PM
Not that bad, and I can actually see a difference ingame.

On twinke's map, along with phong, it showed up flat :/.

ToAd82ndR
03-22-2007, 10:37 AM
can u do some screenies in a lighter map please?

and a question lol why the hell is the snow purple LOL! :P

Vi3trice
03-22-2007, 03:05 PM
I changed the resolution and created a game WITHOUT restarting DODS lol

EDIT:






Brutal
03-27-2007, 12:30 AM
definately looks great!

FBOTheLiuetenant
04-04-2007, 09:18 AM
Looks great, and is a clean job, but I think since the texture has some minor scratches some very small subtle scratches in the normal would look good too

Wile E Coyote
04-04-2007, 07:50 PM
Looks great, and is a clean job, but I think since the texture has some minor scratches some very small subtle scratches in the normal would look good tooYeah, once a skinner gets the hang of how it works, adding touches like that is highly advisable. However it's really surprising once you get into normal mapping and the phong shaders stuff just how easy it is to overdo something

For each new type of material I find myself taking 30-40 tries just to get it right, and that's even with using Something_Wicked's already configured VMT settings.

I would dare to say that making a truly good normalmap + phong shader is almost as difficult as making the base skin itself.

FBOTheLiuetenant
04-08-2007, 09:18 PM
I agree I didn't mean to make it sound easy, I guess I didn't realize this was a very early attempt at normal mapping.

I like that you aren't just normal map filtering the base texture.

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