[EFFECT] CD's Realistic watersplash v1


BERSERK3R
02-01-2007, 04:26 PM
EDIT:

DOWNLOAD NOW! (http://www.fpsbanana.com/skins/20441)


What do you think of this? ;)

I will release it tomorrow.
Also the scope will be released soon.
It needs some minor tweaking.

http://img357.imageshack.us/img357/3111/realisticwater1qh3.png

http://img357.imageshack.us/img357/8417/realisticwater2xr4.png
http://img391.imageshack.us/img391/5179/realisticwater3qp0.png

http://img391.imageshack.us/img391/6449/realisticwater4yp3.png
http://img391.imageshack.us/img391/8959/realisticwater5lc0.png

http://img391.imageshack.us/img391/2393/realisticwater6tn5.png

http://img391.imageshack.us/img391/1346/realisticwater7im7.png

http://img443.imageshack.us/img443/2113/realisticwater8ki7.png

clocker
02-01-2007, 04:42 PM
That's AWESOME! Much better then the default :D

BERSERK3R
02-01-2007, 04:48 PM
Originally posted by clocker
That's AWESOME! Much better then the default :D
Yeah, now water splashes instead of some white ugly stuff :P

It's not optimal though, but that's cause it needs some more tweakin' to make it more real.

Watevaman
02-01-2007, 05:53 PM
I never thought I'd see the day where the water would actually look good. This is GODLIKE.

Edit: The dudv map is the map that actual tells the computer what to refract, right? Do you have any links to tuts and resources that are useful for making dudv maps? I'd love to try this out.

Edit 2: Nevermind, I think I got it. This is wonderful. :D

Guyver
02-01-2007, 07:41 PM
It still should have a bit of white in it in my opinion and there should be ripples.

Price|BigEz
02-01-2007, 09:24 PM
sweet work man, youre producing stuff out the ying yang, all great too.

Dr. Crawford
02-01-2007, 09:51 PM
awesome now do the blood like this :)

Koblentz
02-01-2007, 11:10 PM
Looks good but like Guyver said it does need some white to represent the very fine droplets. Sorta gloopy right now.

Can't wait for release on this!

Pinecone
02-02-2007, 05:37 AM
Now this is what l'm talkin about! You're gonna see a lot of people shooting water for no reason.

Formologic23
02-02-2007, 06:54 AM
Yes, this still needs some tweaking, but definitely a step in the right direction for sure!

jules
02-02-2007, 07:46 AM
I agree when I say that the water needs some white spray around the edges, that's exactly what happens when water splashes, looking very sexy though.

piu piu
02-02-2007, 08:01 AM
i agree on the "white spray". though it already looks very nice.
did you use the plasma gun from doom in pic 2 + 3? i never noticed such a blue gloom when firing the thompson :D

BERSERK3R
02-02-2007, 11:04 AM
Originally posted by piu piu
i agree on the "white spray". though it already looks very nice.
did you use the plasma gun from doom in pic 2 + 3? i never noticed such a blue gloom when firing the thompson :D
About the blue " gloom" that's just a muzzleflash test :P

I know about the " white spray".
I'm nog 100% sure about this but it's texture or refract and not both.
But ofcourse I will mess around with it.

There are ripples though, but I make them a bit more wavy.
And because this isn't done before and especially refract is kinda new, I still need to mess around with some settings and materials.

But I'm sure I'll get there.
You know how my phonged gloves turned out ;)


EDIT:

Sorry guys no fancy blood...ever?
See this (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=71046) thread.

Ace_McGirk
02-02-2007, 12:57 PM
I say mix the new and the old. How a splash looks depends on many things, projectile speed , size, density, etc..... A combo of fine and course "droplets" would be best for this methinks.....

BERSERK3R
02-02-2007, 01:14 PM
Originally posted by Ace_McGirk
I say mix the new and the old. How a splash looks depends on many things, projectile speed , size, density, etc..... A combo of fine and course "droplets" would be best for this methinks.....
Yep that's true.
I just made dudv/normals from the default splash materials, but that would explain the " large" drops.

Wile E Coyote
02-02-2007, 03:39 PM
I don't usually post to disagree with someone's vision, but I have to admit that I really don't find, at least from the screenshots, this to be all that realistic, or even better. Water simply doesn't look like that when you shoot it

The best looking I've ever seen in a game so far is FarCry. That's what water looks when you shoot at it
http://usera.imagecave.com/WileECoyote/shootingwater.jpg

Watevaman
02-02-2007, 03:43 PM
Originally posted by Wile E Coyote
I don't usually post to disagree with someone's vision, but I have to admit that I really don't find, at least from the screenshots, this to be all that realistic, or even better. Water simply doesn't look like that when you shoot it

The best looking I've ever seen in a game so far is FarCry. That's what water looks when you shoot at it
http://usera.imagecave.com/WileECoyote/shootingwater.jpg

Yeah, I agree about Far Cry having the best water, but don't you agree this is just damn cool?

Guyver
02-02-2007, 03:47 PM
Originally posted by Watevaman
, but don't you agree this is just damn cool? No offense, but as it is right now, no...it looks like clear jello.

Sabre
02-02-2007, 03:55 PM
While not realistic, I'd probably use it in DoDS and any other Source game on the basis of originality. It looks neat!

BERSERK3R
02-02-2007, 03:57 PM
Originally posted by Guyver
No offense, but as it is right now, no...it looks like clear jello.
Well, duh ;)

This is just the beginning.
I just did a quick normalmap to see how it looks and if it even works ;)

The splashed I made are meant for bigger impacts.
But the default splashes are to big also.

But if you compare this to the default, which do you like better.
You have to see it ingame before you judge.
It does look silly but it just feels very real when you see it ingame, well at least it looks like real water ;)

Wile E Coyote
02-02-2007, 04:14 PM
Originally posted by BERSERK3R
You have to see it ingame before you judge.
This is why I really held off commenting for awhile. any animated sequences always look different in screenshots than they do in-game. But we have no download yet, so............

clocker
02-02-2007, 04:52 PM
Originally posted by Wile E Coyote
This is why I really held off commenting for awhile. any animated sequences always look different in screenshots than they do in-game. But we have no download yet, so............

He said he'd release it today....:confused:

Guyver
02-02-2007, 04:54 PM
Originally posted by BERSERK3R



You have to see it ingame before you judge.
I judged on the picture...which is all I had to go by.:p

BERSERK3R
02-02-2007, 05:41 PM
Originally posted by clocker
He said he'd release it today....:confused:
Hm yeah, my apologies!
I just got 1001 ideas and just can't stop working on the materials.
I just finished my just made sniny knife :P

I won't do any changes on the water I'll just release them how you see it on the screenshots I'll finish it later on.

I hope I'll release them tomorrow.

Strong Bad
02-05-2007, 09:48 AM
looks good, but i'd recommend removing whatever it is in the effect that looks like brown/dirt in the water splash-ups. anyone else see those?

Welshy
02-05-2007, 02:13 PM
I get the feeling that the screenshots don't do the splash justice to how it looks in-game.. but as I say, that's just my guess. I'd love to try it out tho.

I really miss the 30ft high splashes from DoD1.3 (even though they slaughtered my framerate). It was great because you could drop a nade in a river or a little puddle and you would still get this collosal splash.

Sabre
02-15-2007, 01:29 PM
It's been quite a bit longer than "tomorrow" now... any update news on a release?

BERSERK3R
02-15-2007, 01:38 PM
It's been quite a bit longer than "tomorrow" now... any update news on a release?

My apologies, I just got to much on my mind.
I will not promise anything now, but I'll try to do that asap tomorrow or in the weekend.

Tonedef
03-08-2007, 05:02 PM
I am anxious to see these, I really hope you could release them soon. Maybe just a quick zip, filefront and post? Shouldn't take all but 5 min. If it would make you feel safer, release them in this thread as BETA.

As for the comparison to Farcry, I agree. But that is for shots into the water, for actual bodies and other large objects these are perfect. Having never studied the splash files, is there any way to differentiate between bullet impact and object impact so they may be different?

BERSERK3R
03-09-2007, 11:50 AM
I am anxious to see these, I really hope you could release them soon. Maybe just a quick zip, filefront and post? Shouldn't take all but 5 min. If it would make you feel safer, release them in this thread as BETA.

As for the comparison to Farcry, I agree. But that is for shots into the water, for actual bodies and other large objects these are perfect. Having never studied the splash files, is there any way to differentiate between bullet impact and object impact so they may be different?
I don't think it's possible to change it for eacht impact.
At least not without modding.

These splashes "are" realistic, but indeed not the way it is used in the game.
The effect it has with my splashes is like something heavy dropped in the water, so in that way it is realistic.

Ok guy's it's finally public!!

DOWNLOAD NOW! (http://www.fpsbanana.com/skins/20441)

clocker
03-09-2007, 04:17 PM
I don't think it's possible to change it for eacht impact.
At least not without modding.

These splashes "are" realistic, but indeed not the way it is used in the game.
The effect it has with my splashes is like something heavy dropped in the water, so in that way it is realistic.

Ok guy's it's finally public!!

DOWNLOAD NOW! (http://www.fpsbanana.com/skins/20441)

NICE! Now lets see the High res snowbags :D

BERSERK3R
03-09-2007, 04:21 PM
NICE! Now lets see the High res snowbags :D
Don't push your luck mister! :rolleyes:
I think there was something I'd have to do about the snow skin but I will look into it and release it asap...as usual :rolleyes:

Now get back and do some splashin' :P

Guyver
03-09-2007, 06:37 PM
I just tried it in-game and I gotta say, it doesn't look realistic. The part that splashes upwards needs white in it, it still looks like clear jello.

Pinecone
03-09-2007, 09:51 PM
l know it wasn't exactly questionable before, but this effect does work in CS: S. The reason why l'm saying this is not just to show you what it looks like compared to before, but l'm warning you; if you have a medium-low rig, you're in for some hefty punishment.

ln this scene, l had 60-70 FPS average, which is including all the fancy custom models and such. 1 shot did a very brief spike down to 40, and a burst fire seen here, brought me down to 27.
http://img.photobucket.com/albums/v350/Pinecone/de_aztec0001.jpg

BERSERK3R
03-10-2007, 05:30 AM
I just tried it in-game and I gotta say, it doesn't look realistic. The part that splashes upwards needs white in it, it still looks like clear jello.

Well I know that.
If you read my notes you can read that it doesn't look realistic when a bullet hits the water.
But these are just a quick test really and not tweaked for realism.
I didn't wanted to release it in the state it is now but there were so many requests.

l know it wasn't exactly questionable before, but this effect does work in CS: S. The reason why l'm saying this is not just to show you what it looks like compared to before, but l'm warning you; if you have a medium-low rig, you're in for some hefty punishment.

ln this scene, l had 60-70 FPS average, which is including all the fancy custom models and such. 1 shot did a very brief spike down to 40, and a burst fire seen here, brought me down to 27.


Solution:
Don't use it ;)

I got quite a good rig, but it can lag a bit for me also.
There are probably some splash effects that I should reduce or take out for better fps.
But it's just the effect that makes it heavy.
This uses refraction, and also it's effect is "variable", it is not static.
It's not like this is just a more fancy texture than the default one, this is totally different.
It uses normalmaps/dudv, and also refraction.

But I do think it is possible to make it less heavy, but it will still be heavier than the default textures that's a fact.

Guyver
03-10-2007, 05:32 PM
Well I know that.
If you read my notes you can read that it doesn't look realistic when a bullet hits the water.
But these are just a quick test really and not tweaked for realism.
I didn't wanted to release it in the state it is now but there were so many requests.

Well, even the circular puddle after the splash doesn't look right, it has a delay before it appears, I honestly think the default looks better and more realistic than this, I'm really not trying to be harsh. When you label something as realistic and really doesn't look realistic, it kinda takes the air out of it.

BERSERK3R
03-10-2007, 06:11 PM
Well, even the circular puddle after the splash doesn't look right, it has a delay before it appears, I honestly think the default looks better and more realistic than this, I'm really not trying to be harsh. When you label something as realistic and really doesn't look realistic, it kinda takes the air out of it.

Well if there wern't that many people dying to get this I wouldn't release it.
But you are right in a way of realism.
In some ways it does look real (more real) then the default.
But I is actually a quick "conversion" of the default textures, so that is why it looks more odd than if I would make it 100% from scratch.

So this release is a private test really.
This was made to test the idea of having this effect, but not my intention to release it how it is now.
But when you look at my previews it does look like it's meant to be "final", and when you read "reaslistic".
But like I said, it has some realistic things and some not, so I didn't lie ;)

Editor321
03-10-2007, 07:09 PM
Hmmm, its alright, but doesnt quite look like water I shot at or let a grenade explode in.

I will be sticking with the default.

Tonedef
03-11-2007, 11:39 AM
Well, I haven't seen it in game, but we all should at least give him credit for being innovative! Maybe give suggestions on how to use his method while looking real? :)

Guyver
03-11-2007, 07:44 PM
Maybe give suggestions on how to use his method while looking real? :)

I did.

BERSERK3R
03-12-2007, 07:32 PM
EDIT:Deleted link to video.
It was crap anyway ;)

Guyver
03-12-2007, 08:25 PM
For all people who don't like my splashes, check out my clip.
And also for the ones who do like it ;)

And don't take it to seriously ;)

Clicky! (http://www.youtube.com/watch?v=MjlrU0DcY4E)
(at the time of this post it might not yet be possible to play, it might be still pending)Very mature...:rolleyes:


I gave you feedback on how to improve it ...you didn't like it, too bad. I also fail to see how you see this as whining. If anything you're whining because everyone isn't jumping for joy over this.

If you're going to call something realistic, and it's not...be ready for constructive feedback. That's all I can say...original yes, realistic, no.

BERSERK3R
03-13-2007, 04:09 AM
Very mature...:rolleyes:


I gave you feedback on how to improve it ...you didn't like it, too bad. I also fail to see how you see this as whining. If anything you're whining because everyone isn't jumping for joy over this.

If you're going to call something realistic, and it's not...be ready for constructive feedback. That's all I can say...original yes, realistic, no.
Well I was about to expect this reaction though.

This video is just a result of my impulsive mind ;)
I was messing around with animating, and just for testing purposes I made that "finger" animation. (which kinda shows my progress on my 1337 animating skills :rolleyes: )
Then for some reason I ended up making this video.
The good thing about my impulsiveness is/are my creations, but the bad thing is ....this clip ;)

So to be a bit more clear, don't take this seriously...at all :P
I just couldn't help making a clip and put more in it than I intended.

Black Lotus
03-13-2007, 04:19 AM
We need that animation in 3rd person view to use after you shovel someone.

Editor321
03-13-2007, 08:27 PM
after seeing that vid, it looks totally fake.

BERSERK3R
03-14-2007, 02:07 PM
after seeing that vid, it looks totally fake.
It does indeed.
It wasn't about showing the effect ingame really, just some vague ideas put together and put in that video.
It turned out to be crap ;)

Let's forget about it and focus on my new stuff ;)

Sabre
03-14-2007, 03:45 PM
Personally, I think its useful to just know how to do it for future reference. For instance, it may not work for water splashes, but what about the rain on Aztec or any other rainy Source map? These reflections could make rain look quite good.

BERSERK3R
03-15-2007, 12:16 PM
I continued working on the splashes today.
It seems that it only uses one texture, and another one extra for grenade explosions.

So it looks like I cannot use "white" default like effect together with the refract effect.
It's on or the other, not both.
I tried making the splash a bit less "gooey" but it's tricky.
I ended up having a sort of mini rainshower instead of that gooey stuff.
But now it's to "small" and it doesn't look so good.

Can anyone inform me if it's possible to use/define multiple "layers" in a vmt file?
Maybe by using proxies?
If that is possible there might be a chance of mix texture and refract together.

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