So: much simple, faster, maybe more fun also, try it and tell me..
Just for fun
10-19-2006, 02:46 PM
Putting on server now. Thanks!
10-19-2006, 03:50 PM
Will check it out, running at JFG. Thanks Fr3t.
10-20-2006, 12:26 AM
looks nice - will test it this weekend on WQ1 - could make fun on full 32 server :D
]ES[ Mr Feelgood
10-20-2006, 12:55 AM
Looks kind of like a CoD 2 map with the dead cow. :) Not really my thing, but thanks for sharing none the less. :)
10-21-2006, 03:37 AM
the map looks interessting and has good gameplay, but it's nothing for more then 20 players.
we had yesterday ~ 30 on the server and it was just lag (server has more then enough performance and bandwith too) - maybe it could be optimized because eg. on convoy which is a small map too there are no problems. maybe add some fog that the few-distance is smaller? even the way on the side would be better then - currently you could control them just with one mg.
Yeah i have seen that too, so, optimization time.. Thx for your comments
10-24-2006, 07:35 AM
"Fun" map for small number of players
b4 better frames than b2, but with 24 man server, the fps still plummetted . :(
Ladders exiting trenches were glitchy. Could only climb up the left side of ladders.
10-24-2006, 09:02 AM
You know Fr3t, it might be prudent to playtest your maps on a server prior to release. That way bugs can be found and fixed before it's released. There's a few servers that playtest, try Sunlit games or dod federation.
"error of a beginner", for sure, too many betas.. So i'll try to fix those problems and test it.
10-26-2006, 04:47 AM
Nice map. The only thing I didnt like was a machine gunner was able to shoot us in the spawning area through the wood walls. Over all I had a great time playing this map.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.