[REL] dod plextrains


[SAS]==Dirty_Harry
10-08-2006, 09:36 AM
dod_plextrains

32spawn points

Here is a map that I have made over the last week, following a request from one of our players. It is a remake of an old Action Half Life map.
Basically its two trains running side by side, one train is Axis and the other Allie with 3 flags on each train, one at the front, one at the rear and one in a closed carriage.

The enclosed carriage has 3 doors, each with a bomb target.

Once a bomb has been planted on one det point the other two on that carriage disappear.

If the bomb is defused the det points, for that carriage, all become active again.

Once a bomb has gone off, the det points,for that carriage, become permanantly disabled (for the duration of that round).

A team cannot blow their own end doors but can, if they wish, blow the door facing the embankment.

The opposing team are then forced to get at the flag inside by a route that is exposed to the other teams spawn points.

The intention of this was that a team may decide to blow their own carriage open but in such a way as to only allow a route in that is easier for them to guard. They can of course not blow the end doors but that leaves the opposing team able to decide which way they can access the flag.

The motion of the train is quite effective as the embankments and the embankment fences move with the ground, there are also trees and Telegraph Posts which run down one side of the track to give further effect of motion.

If you fall off the trains you can run as fast as you like you won't catch them and will die trying.

The map has been fairly well playtested over the past couple of days and to my knowledge all the bugs have been ironed out.

I wasn't going to go public with this to start with, as it was originally made for us to have some fun on our server, but from the feedback I got when we playtested it, and the fact that it kept getting voted to be extended I thought you guys may as well enjoy it as well.

Before anyone comments on the fact that "it doesn't look that Sourcified" I'm afraid thats due to the limitations of what can and can't be achieved with Hammer, whilst still giving the realism of the trains moving.

Hope you enjoy

Screenshots

http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0000.jpg

http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0001.jpg

http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0002.jpg

Download Here

http://www.sas-clan.inx-gaming.co.uk/index.php?page=downloads&func=dl_file&par=29&dl=d4aeed0bf8a165522077fe855af41678

Pvt.Snail
10-08-2006, 12:32 PM
Playing on our server tonight! Thanks! :D

Pvt.Snail
10-08-2006, 01:03 PM
How can you get to the engine flags??

[SAS]==Dirty_Harry
10-08-2006, 02:08 PM
The engine flags require two men, one to boost the other from the step at the end of the running board.

Brings a bit of team play into it but be warned not alot of Dod players seem to know what that is :)

Pvt.Snail
10-08-2006, 02:15 PM
Originally posted by [SAS]==Dirty_Harry
The engine flags require two men, one to boost the other from the step at the end of the running board.

Brings a bit of team play into it but be warned not alot of Dod players seem to know what that is :)

Thanks. I tried a run first on lan, and alone was lost trying. :p

:cool:

[SAS]==Dirty_Harry
10-08-2006, 02:17 PM
sv_cheats 1
no clip

Works for me :D

Pvt.Snail
10-09-2006, 04:00 AM
Our linux server does not like it, works fine client side...tries to load map then crashes. :(
Taken off server list. :eek:

[SAS]==Colster==
10-09-2006, 12:34 PM
Check the install, particularly the materials folder, 82nd have it running atm on their Linux box

213.244.191.55:27015

cheese-sarnie
10-09-2006, 02:56 PM
nice one Harry :D

i wondered why you wanted scrolling textures.

how did you do the moving trees?
is it on a func_tracktrain?

[SAS]==Dirty_Harry
10-09-2006, 03:13 PM
Hey Cheese how are you ;)

Yeah now you can see why I wanted the scrolling textues :D

Yes the trees and telegraph posts are func_tracktrain and basically there are 9 of them in total spaced evenly along the length of the map in two rows. One row is trackside and the other row is set back behind a false skybox. So they run along the length of the track turn 90 degrees go behind the false skybox, turn another 90 degrees and return along the map in the opposite direction out of view. So basically on a continous loop, and they are triggered at the map spawn and new round by a logic auto.

Also the fade distance and fog stop you from seeing them turn at the end of the track ;)

Hope you enjoy it, it's a blast once you get 20+ players :D

Deceiver
10-09-2006, 03:22 PM
I seem to remember there being a map like this in 1.3

[SAS]==Dirty_Harry
10-09-2006, 03:34 PM
You are right, the map was originally an Action Half Life map which we converted some time ago to Dod 1.3 and due to the popularity of that on our 1.3 servers I was asked to reproduce it for Source :D

Fr0sten
10-09-2006, 03:51 PM
Hi its running @ 82.192.84.227:22010

Also We have tried a number of things to get to the engines and the feedback in general is good... nice idea!!

How quickly could you make a hall way through the engines... ie... put a bomb on the doors or a walk way?

[SAS]==Colster==
10-09-2006, 04:12 PM
Originally posted by [SAS]==Dirty_Harry
You are right, the map was originally an Action Half Life map which we converted some time ago to Dod 1.3 and due to the popularity of that on our 1.3 servers I was asked to reproduce it for Source :D


We? lol ;)


http://www.sas-clan.inx-gaming.co.uk/download.php?dl=e3d3bbbcfd937a39f56ec0ac9a4d92ce


if you want the 1.3 version - we play it on SAS with Rifle class only as in 1.3 its a brit map so you can do enfield vs kar - we didnt think for the source version that ppl would find garand vs kar a fair fight tho

Pvt.Snail
10-10-2006, 07:40 AM
Originally posted by [SAS]==Colster==
Check the install, particularly the materials folder, 82nd have it running atm on their Linux box

213.244.191.55:27015

Did a reinstall and ensured materials all correct and res file fits. Works now, Thanks! :cool:

[SAS]==Dirty_Harry
10-10-2006, 10:22 AM
Kewl glad to hear it hope you enjoy the map :D

[SAS]==Colster==
12-16-2006, 04:41 PM
Have to say its my current fave map, can be frustrating when you play it with a bunch of noobs to whom the idea of teamwork is a foreign concept but with the regs its an absolute blast.

I would say it works better for servers who use spawn protection though

http://forums.mattie.info/cs/forums/viewtopic.php?t=2446

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.