You know what would be great (grande idea)


President Shrub
10-02-2006, 05:34 PM
If you've seen in all those high end CSS skins/models, a lot of them come with a folder entitled "scripts". Well I was wondering, if it's possible for them to write a txt. file that enables their custom model to use a sound of a different name, wouldn't it be possible to enable a custom model to use a skin/texture file with a different name? Better yet, a different texture file for a different map? Eh?

For example, a script for the map dod_donner has it so that the germans use a different named skin, like some camouflage SS uniform, while in dod_kalt, it uses a different skin with winter camouflage. Get the gist of it?

What would be great if you model and skin folken would get looking into to this sorta thing, to see if it's possible.. Right now, the only DoDS custom content file I've seen that uses script was an ambience pack that allowed maps to play soft music in the background, separate from the game's normal ambience.

Whoever gets this first get's the prestigious cookie award... or something, I don't know..

(Would've posted this in suggestions but it's a hellhole of sorts in there, and this is more of a custom model/skin oriented proposition).

cruzaderazn
10-04-2006, 03:16 PM
It is possible to play custom sounds/music for specific maps using scripts for specification. (I currently have SPR type music play as a soundtrack for the map. Each map has a different song.)

It's not possible to change skins according to what map is playing. It has been tried before...

Wile E Coyote
10-04-2006, 04:18 PM
this idea has been approached before. The problem is for it to work properly it would need to be hard-coded into the game. As it stands right now it you can't specify a specific skin for the player models by a script. I forget the technicals of it, if you do a search in this forum (models) you will find the whole discussion.

213
10-05-2006, 01:45 AM
how about having a different helmet for the sniper? like...not actually remodel...but attaching sprites like grass or leaves to it? it wouldn't disturb model consistency right? if it were 2d leaves?

Tonedef
10-05-2006, 12:34 PM
May be something that mani could do though. It has the ability to apply different textures (such as admin and such). Though that would limit the feature to servers only.

MeleeMe!
10-05-2006, 06:50 PM
Its too bad they cant incorporate CoD's method of doing this. Just write a text file telling the game what skins to load for your specific map. Even if the devs have only 1 default skin per team this would let the community decide what skin they want to be used fpr each team in their map and the skins could be distributed with the map files. (with permission of course)

Like if I created a map that was for paratroopers and I had the game run para skins. Or a bastogne map with the Germans in full winter gear and the Americans with their normal clothing since they were kind of unprepared for the conditions at that point.

bone450
10-07-2006, 08:33 AM
Hmm I have been looking into setting different skins for a map. And it partially works, with 2 big drawbacks. I will be searching for the previous discussion. Does anyone have a link to it?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.