[1.3] timer triggering win


PanFrie
08-31-2006, 05:44 PM
hey, im trying to get a flag cap to trigger a timer, then trigger a win for the team that captured the flag. i cant seem to get the tiger to trigger the win.
heres what i have:

control_point_master:
allies_capture_target - flag_castle_counter_allies
axis_capture_target - flag_castle_counter_axis

game_counter:
name - flag_castle_counter_allies
target - allies_win
killtarget - allies_win
kills(max value) - 1
frags(initial value) - 1

game_counter:
name - flag_castle_counter_axis
target - axis_win
killtarget - axis_win
kills(max value) - 1
frags(initial value) - 1

dod_score_ent
name - allies_win
for team - allies
points - 40

dod_score_ent
name - axis_win
for team - axis
points - 40

its something wrong with the timer. if i skip the timer it works, but if i use the timer it doesnt. i would use a multi-manager, but i want the timer to reset if anyone from the other team walks into it.

anyone know how to get the timer to trigger the win?

PanFrie
09-02-2006, 05:49 PM
anyone got any ideas?

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