"Jumping" Props


Centurion
08-30-2006, 01:25 PM
I've used prop_static before for things like sofas and tables but don't like how they just sit there (I notice Valve's own maps use them a lot too).

Just wondering if there's a flag to check/un-check in prop_phyics_multiplayer so that they can be moved by a player hitting/shooting them but not have them "jump" 8 feet off the ground..lol. I've treid "Start Asleep" , "Motion Diabled", "Prevent pickup"and "Prevent motion enable on player bump" but still no luck.

Thanks for all your advice!

Dustin Diamond
08-30-2006, 03:06 PM
do you mean that the tables and sofas move too much? I think you can increase their mass scale to make them heavier, which would prevent as much movement.

Centurion
08-30-2006, 03:09 PM
Hey DD, yes..they literally fly off the ground depending on how you bump them. I'll give your suggestion a try and post the results. Thanks!

Dustin Diamond
08-30-2006, 03:20 PM
the wacky physics is due to using prop_physics_multiplayer instead of prop_physics. While the latter option is the better way of calculating physics, the former is cheaper to do (performance-wise) during multiplayer, where physics isn't the primary focus as it is in single player. So it's a trade-off. Jumpy physics vs hella lag.

JossiRossi
08-30-2006, 03:50 PM
I'm not sure if he means jittery physics. I have this issue too where if you bump a table or bench it will shoot straight up into the air. Mine launches like 8 feet upwards, often hitting the ceiling. Not sure why it does that. It's not crappy physics, it's almost humourously absurd, it can't be correct. (also I think I have them set to prop_physics)

Furyo
08-30-2006, 05:03 PM
The flag is something along the lines of "does not collide on player bump"

Centurion
08-30-2006, 05:24 PM
Hey Gents,

Here's how I fixed the "flying props"..lol.

1) Set Mass Scale to 5. Works for chairs, sofas, tables. This makes them heavier than normal so they don't jump.

2) Check the following flags:
Start Asleep
Motion Disabled
Prevent pickup
Prevent motion enable on player bump

Thanks to all for your help/guidance!

Dash
08-30-2006, 05:44 PM
one or two prop_physics over prop_physics_multiplayer never hurt anyone.

Ca-Chicken-Soup
09-01-2006, 09:12 PM
Another super important thing is to have them not sitting in the ground, it is very easy to do and the result causes the prop to jump into the air as you say.

Dwin
09-02-2006, 12:01 PM
Can someone explain to me what these "jumping" props are? I've never had any odd behaviour form prop_physics_multiplayer before.

Ca-Chicken-Soup
09-03-2006, 04:25 PM
I think he is refering to the 'over-compensation' of the physics props. Some-times they go flying really fast and far after just a simple nudge which is obviously way too much.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.