Is there a way to decompile then recompile without misalligened textures?


stealth
05-28-2003, 05:33 PM
Well does anybody know a way.
The only way I can think of not having misalligned textures is when u compile first time with the original .3ds.
Anyone know a way?

Bashh
05-28-2003, 05:36 PM
I think i understand what your saying... because i had something of that effect happen to me. If you dont have Half life model viewer, get that, then open the model with it. You can import textures with HLMV, and then it should be realigned, then you can just save your model. If thats not what you were regarding, then sorry.

stealth
06-01-2003, 06:47 AM
No if you import new texture it dosen't have any effect. This is what happens when I decompile then recompile the Thompson:

=DD=Wolf Kahler
06-01-2003, 02:17 PM
Biiiiig pixel creep... How many times did you decompile, recompile, decompile and recompile?

Trigger
06-01-2003, 06:42 PM
you have to adjust the UVW map in milkshape

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.