[REL] dod_donner_tank


Boyscout
08-21-2006, 07:05 AM
inspired from mapper InKit i have release the orginal dod_donner with "tank" gametype.

the allies must escort the sherman from first allies startpoint to the first axis flag!

blow ub the barricades to get more time!

hate or love it^^

Download:
http://www.full-metal-jacket.net/index.php?m=downloads&um=show&fid=10

Malik06
08-21-2006, 09:38 AM
I like that gamytypen, but itīs unfair. The first 2 barricades are always easy to get. The other team can impossibly reach those areas so fast. Maybe the first 2 barricades should get blown with 2 instead of 1 tnt.

theozzmancometh
08-21-2006, 11:01 AM
Originally posted by Malik06
I like that gamytypen, but itīs unfair. The first 2 barricades are always easy to get. The other team can impossibly reach those areas so fast. Maybe the first 2 barricades should get blown with 2 instead of 1 tnt.

That's a great idea, m8!

Cranbarry
08-21-2006, 11:17 AM
Of course if we had tested the map :) prior to the release....

Shall have to check this map out, and give this man some feedback... if he so wishes!

Boyscout
08-21-2006, 03:20 PM
feedback is welcome^^
the first barricades are fast thats right.. but gives no time! the barricades in the middle +30 seconds.. and the last baricades +1.30 and 2 minutes.

Malik06
08-22-2006, 09:14 AM
Originally posted by Boyscout
feedback is welcome^^
the first barricades are fast thats right.. but gives no time! the barricades in the middle +30 seconds.. and the last baricades +1.30 and 2 minutes.

Thatīs true. But on a server with ranking (like most good servers), destroyed barricades give 4 flagpoints for the one, who detonated it. And that in the first seconds of a round. So, there should be a balance in the possibility for the other team to avoid the detonation, at least. Maybe you increase the time for detonation of the firsat 2 barricades. Or the first barricades must go more to the middle, so both teams could reach in almost the same time.

Or just make 3 barricades, in need of 2 tnts to destroy. The first 2 barricades are useless in current version, because always get destroyed.

fikes
08-22-2006, 09:55 AM
well the idea is not bad but this is something illegal. You cant take a vmexed map and use it as your own. I know you just changed the gameplay but vmexing a map is only for looking at the way things were done. When you went ahead and released it your releaseing valves map. I really can never understand why people keep going ahead and dooing this. I have explained on many other threds of why people are taking just the houses from other maps but now its at a new level. You are taking the Whole map and only changing the gameplay. Is it just becasue you suck at mapping or is it becasue you dident know any better. I dont know what one it is but I have to say its pretty lame. You can go ahead and do the others becasue I am sure someone will do a argentan_tank, and a anzio_tank, and maby a avalanche_tank, kalt, ect. But if you are feeling pretty good for creating a map and want coments then my comment is this map bllows.

Malik06
08-22-2006, 10:03 AM
Originally posted by fikes
well the idea is not bad but this is something illegal. You cant take a vmexed map and use it as your own. I know you just changed the gameplay but vmexing a map is only for looking at the way things were done. When you went ahead and released it your releaseing valves map. I really can never understand why people keep going ahead and dooing this. I have explained on many other threds of why people are taking just the houses from other maps but now its at a new level. You are taking the Whole map and only changing the gameplay. Is it just becasue you suck at mapping or is it becasue you dident know any better. I dont know what one it is but I have to say its pretty lame. You can go ahead and do the others becasue I am sure someone will do a argentan_tank, and a anzio_tank, and maby a avalanche_tank, kalt, ect. But if you are feeling pretty good for creating a map and want coments then my comment is this map bllows.

Calm down. The new game type is just "incented", so they all try out. This is the official forum. So, when Valve doesnt see a need to judge this, so why the hell do you?

Rolk
08-22-2006, 01:30 PM
Originally posted by fikes
well the idea is not bad but this is something illegal. You cant take a vmexed map and use it as your own. I know you just changed the gameplay but vmexing a map is only for looking at the way things were done. When you went ahead and released it your releaseing valves map. I really can never understand why people keep going ahead and dooing this. I have explained on many other threds of why people are taking just the houses from other maps but now its at a new level. You are taking the Whole map and only changing the gameplay. Is it just becasue you suck at mapping or is it becasue you dident know any better. I dont know what one it is but I have to say its pretty lame. You can go ahead and do the others becasue I am sure someone will do a argentan_tank, and a anzio_tank, and maby a avalanche_tank, kalt, ect. But if you are feeling pretty good for creating a map and want coments then my comment is this map bllows.

Game play, thats why he does it.

Nothing illegal about it, he isn't claiming to have created the map and the map still required the Day of Defeat game to run it. He isn't making any profit on it.

FuzzDad
08-22-2006, 03:31 PM
Not only is it not "illegal" it's actually a pretty smart idea to do something like this to see if it catches on before you invest YEARS into building a map. Look at this as a beta test of the tank concept along w/the Flash map of the same lineage.

MrKermit
08-22-2006, 03:55 PM
Indeed, I don't think Boyscout is doing any wrong here and I commend him for rushing out these escort maps as quickly as he has :) The Flash tank map is great but it'll be nice to get a rotation going on our server with snowtown and donner as well.

Good work Boyscout, look forward to your next release :cool:

Boyscout
08-22-2006, 04:23 PM
thx for feedback.. i`m working for the dod community.. i spend hours of my time to build maps and i earn nothing!

so i will release more "tank" maps if the community this want..
tell me good maps.. i will do my best!
the next tank map is still in progress^^

B@D
08-22-2006, 05:52 PM
Originally posted by fikes
well the idea is not bad but this is something illegal. You cant take a vmexed map and use it as your own. I know you just changed the gameplay but vmexing a map is only for looking at the way things were done. When you went ahead and released it your releaseing valves map. I really can never understand why people keep going ahead and dooing this. I have explained on many other threds of why people are taking just the houses from other maps but now its at a new level. You are taking the Whole map and only changing the gameplay. Is it just becasue you suck at mapping or is it becasue you dident know any better. I dont know what one it is but I have to say its pretty lame. You can go ahead and do the others becasue I am sure someone will do a argentan_tank, and a anzio_tank, and maby a avalanche_tank, kalt, ect. But if you are feeling pretty good for creating a map and want coments then my comment is this map bllows.

What a hater you tried bashing my map release also flashatnight is this all you do here fikes bash map ideas and releases ? get a life and an original idea !

I totally agree with Fuzzdad nothing illegal about this . What should be illegal is fikes bashing everyones post here just because his flash release did not go so well :)

We love the tank maps all are running on my [MG] source server keep them coming. can wait till someone comes out with an anitimated model so it looks like the tracks are turning with the tank !

MrT
08-22-2006, 06:24 PM
Originally posted by fikes
well the idea is not bad but this is something illegal. You cant take a vmexed map and use it as your own. I know you just changed the gameplay but vmexing a map is only for looking at the way things were done. When you went ahead and released it your releaseing valves map. I really can never understand why people keep going ahead and dooing this. I have explained on many other threds of why people are taking just the houses from other maps but now its at a new level. You are taking the Whole map and only changing the gameplay. Is it just becasue you suck at mapping or is it becasue you dident know any better. I dont know what one it is but I have to say its pretty lame. You can go ahead and do the others becasue I am sure someone will do a argentan_tank, and a anzio_tank, and maby a avalanche_tank, kalt, ect. But if you are feeling pretty good for creating a map and want coments then my comment is this map bllows.

I saw a post by PIU regarding inkits(?) flash tank map, may have been on steam forums (I forget now and dont have time to search), saying how using an exsisting map is a smart idea due to the time it takes to build a new map.

If a Valve developer said that then wtf is the problem?

LightningBoy
08-22-2006, 06:54 PM
I played the Donner_tank map a little earlier
It's an interesting concept, but I found it to be a little .............slow.
Not just the tank moving, ...which,..again is a nifty and much needed addition, but the gameplay was just..........slow. (8 vs. 8) and definitely promotes Axis camping once the first two barricades are down.

As far as vmexing a map,.....(for whatever reason),.....and as tempted as I am to "improve" or augment someone else's work, (official or custom),...I just can't bring myself to do it. ..................But that's just me.

I also understand the "testing for community acceptance" argument in this case, and thats great, specifically because of the "official" nature of these maps................but on the other hand,.........................
I've seen a few "classic" maps get "improved" for no reason other than the person "improving" them, discovered the built in Hammer.

I don't think that's the case here, as there is an actual new gametype created as a result, and I APPRECIATE THE EFFORT .
(Valve clearly relys on the community for this kind of advancement anyway.)

Good job on a much needed addition to a game growing stale.

inKit
08-23-2006, 04:33 AM
I don't have the time atm to make some changes to the flash_tank map (since ppl actually liked it ill prolly try to fix some of the problems on it)
and to make a different gamestyle (still with tank obviously)

so i might just say it here :)

it's nice that u tried to put this in donner but i don't think it is really made for it (to open and to easy to camp i guess)

but u could try making it so the tank can go both ways (depending on wich teams is standing next to the tank)

first team to get to the other side wins? :) (tank starts in the middle)

maybe 1 or 2 baricades at either side (maybe even being able to "rebuild" the barricades by using them)

or you could try to let 1 side destroy the vehicle and the other side repair it
(using the satchels from the objective code as both "repairkit" and tnt)

as you can see i got plenty of ideas but no time to excute em

since you seem to enjoy doing these tank maps aswell maybe you want to take a shot at it :)

fikes
08-23-2006, 08:40 AM
Im not bashing maps I just want people to do their own maps. The previous flash I tried to release was wrong in such a way I just retextured and did a few minor things but valve gives you that map. I work for Resistance and Liberation so I think I know how to map. If you all including fuzzdad dont find anything wrong with decompiling peoples maps and making them tank maps I guess Ill just go ahead and decompile fuzzdads new anvil2 and make it a tank map. I hope this sounds good to all of you becasue thats what I am dooing tonight. And no reason to get mad fuzzdad there is nothing illegal here Im just taking someones hard work and making it mine. Just like donner, someone worked hard on that map and now someone is making their own version. Enjoy the new release.

Malik06
08-23-2006, 09:20 AM
Originally posted by Boyscout
thx for feedback.. i`m working for the dod community.. i spend hours of my time to build maps and i earn nothing!

so i will release more "tank" maps if the community this want..
tell me good maps.. i will do my best!
the next tank map is still in progress^^

dod_kalt would be very good tank-map, I guess.

pedroleum
08-23-2006, 09:25 AM
there's a small difference. donner and flash are maps made by valve. afaik their policy is, that you can decompile maps and use stuff out of them or implement a new gameplay.

community-made maps are something completely different. ask the creator for permission and everything will be fine.


Originally posted by fikes
Im not bashing maps I just want people to do their own maps. The previous flash I tried to release was wrong in such a way I just retextured and did a few minor things but valve gives you that map. I work for Resistance and Liberation so I think I know how to map. If you all including fuzzdad dont find anything wrong with decompiling peoples maps and making them tank maps I guess Ill just go ahead and decompile fuzzdads new anvil2 and make it a tank map. I hope this sounds good to all of you becasue thats what I am dooing tonight. And no reason to get mad fuzzdad there is nothing illegal here Im just taking someones hard work and making it mine. Just like donner, someone worked hard on that map and now someone is making their own version. Enjoy the new release.

Boyscout
08-23-2006, 11:28 AM
Originally posted by Malik06
dod_kalt would be very good tank-map, I guess.

dod_kalt? yeah think thats great..

fikes
08-23-2006, 12:02 PM
Someone show me the document where valve said you can decompile their maps and use them and if I see a real document of that I will shut up. Sound good. Go find it.

pedroleum
08-23-2006, 12:37 PM
someone show me the document where it sais you are not allowed to.

or have you seen threads deleted/locked because of custom content except it contained copyrighted material, taken from another game/movie. (and exactly this you can read in this thread (http://www.dayofdefeat.com/forums/showthread.php?s=&threadid=47685) )

they even have an entry about decompiling maps in their wiki (http://developer.valvesoftware.com/wiki/Decompiling_maps). that would have been the perfect spot to write its not allowed.

Malik06
08-23-2006, 01:28 PM
Originally posted by fikes
Someone show me the document where valve said you can decompile their maps and use them and if I see a real document of that I will shut up. Sound good. Go find it.

Write an email to valve, if you donīt have oher hobbies as play lawyer of the widows.

LightningBoy
08-23-2006, 01:40 PM
The difference here is that a potential new gamestyle could emerge from this and it's on "official" Valve maps. (as in paid for)
The "fair use" clause in copyright law for the advancement of knowledge could easily be sited in this instance. It's clearly an advancement in the games playability, and offers a potential boost in it's appeal to a larger playerbase, and an extension to it's overall shelf life.

Decompiling a map (official or custom) simply becasue you didn't like the texturing, and then releasing it (with or without original author credit) is not advancing anything beyond your own knowledge of how it's done. Good for you, bad for the original author if you don't have either express,(author of the custom) or implied (from Valve) permission to do so.

Lighten up.
If this was just a hack job to someones custom maps without express permission, ...I'd be pissed too, but thats just not the case.

A New (much needed) gamestyle could emerge as a result of this, and this equals advancement of knowledge for the custom mapping community.
Something Valve does actively encourage.

Ol' Noodle Head
08-23-2006, 04:22 PM
Im not bashing maps I just want people to do their own maps. - fikes
What's really Twilight Zone about this whole argument, fikes, is that you yourself made utterly minute changes to Flash and released it as your own map. (http://forums.steampowered.com/forums/showthread.php?threadid=435936[/URL)

Does this strike anyone else as odd?

MrT
08-23-2006, 05:30 PM
Well found Ol' Noodle Head, and yes a little odd considering the whole argument was about ripping off other peeps work/ideas ;)

fikes
08-23-2006, 07:39 PM
I will admit that was wrong but flash also comes with the sdk. gcfscaping for the map and then decompiling it is different. Im really glad your all so against me for about 60 of the maps we already have in different variations. And another thing is I never released the flash map :) so really as long as I dident release it im not ripping it off as my own.

straybullet
08-23-2006, 08:43 PM
Don't be so defensive fikes, a harsh post will result in the same back at you. As long as credit is given where credit is due and no one is trying to pass of other people's work for their own, there is absolutely no harm done in these official-turned-tank maps. No one's ripping off anyone. Besides, seeing as how these maps are official, no one - anywhere - ever - will believe that someone else made this map from scratch. As stated before, it's the gameplay these maps are showcasing/experimenting with, not the map itself.

ultranew_b
08-23-2006, 11:20 PM
Originally posted by inKit
but u could try making it so the tank can go both ways (depending on wich teams is standing next to the tank)

first team to get to the other side wins? :) (tank starts in the middle)

maybe 1 or 2 baricades at either side (maybe even being able to "rebuild" the barricades by using them)

or you could try to let 1 side destroy the vehicle and the other side repair it
(using the satchels from the objective code as both "repairkit" and tnt)


Great Ideas !!

I would like to see these ideas brought to fruition. They sound very interesting. I'm really considering creating one of these.

I'm not sure if any other games utilize these gamemodes and if they are your inspiration, but either way, these ideas could introduce a whole new dimension into dod:s gameplay.


:D

Deceiver
08-24-2006, 01:11 AM
Dunno if you ever played RTCW: ET, but in some maps you would have to escort a tank to a certain place (obstacles in the form of bridges to be built and such in the way) then it would blow open said objective so you can then destroy the primary objective, steal a document or what not. This gamemode kinda reminds me of that but in a much more smaller, simpler and primitive form.

Arakcheev
09-11-2006, 11:20 PM
Hey, I'm running this map on my server (or was). My community loves these maps...

Problem is, I think it's broken or something. After blowing the first barricades the tank makes a left turn and begins to head towards the allies side of the middle area... if that makes sense...

Anyway, the tank appears to get... stuck. No one around to stop it, it simply stops moving and that's it.

Any idea why?

Malik06
09-15-2006, 11:37 AM
I have some ideas, how to avoid, that the first 2 sandbags are destroyed so fast. īcos like it is now, the first 2 sandbags are senseless and unfair.

1. Set a time until you can start to make a bomb on a sandbag barricade. Maybe 10 or 15 seconds. In this time, itīs possible for the opposite team to reach those places.

2. Make the detonation-time for the first 2 barricades very slow. Mabye 10 - 15 seconds.

3. Like I think, the very best way for all tank maps: Place the tnt for the sandbags in the middle of the map. So itīs very fair for both teams. In case of donner_tank that would be, where the tank in original donner is.

PLEASE change that.

Green
11-16-2006, 12:17 AM
at first, thx all for positiv critics (and negative^^) sorry that i dont release a newer modified version but i have to release and updated my map dod_granville. in next days i will look at donner_tank again and i will test out some modifications and i will release a updated version for all tank lovers.

@all tank lovers
in last months i have play donner_tank again and again and the map is pro axis i have seen on servers. 60% win for axis and 40% win for allies.
so i will bring a little balance to the map that the allied forces have a real and a good chance to win the map near 50%.. same for axis they fight back the attack of the allies (50%).

stuck and other problems..
the problem of that gametype is that this is a custom gameplay. valve must a little help. but i`m not sure that valve put that gameplay in regular standards^^.
remember that one custom mapper bring this idea on table..the last step must do valve.

i`m looking forward that i will release more tank maps for the tank lovers. the new version of donner_tank i will release in next days.

Arakcheev
11-16-2006, 03:33 PM
Sweet! It just seems to get stuck on debris... not sure if that can be fixed.

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