When object is destroyed, Capture point?


Rolk
08-20-2006, 04:01 AM
Is it possible that when an object is destroyed, that a specific team captures the point?

Sort of like the old dod_glider radar & bazooka

Furyo
08-20-2006, 04:08 AM
try it with the input output system, but last I tried (before the update), cap zones couldn't be triggered

Mr-Softy
08-20-2006, 08:43 AM
before this new update you could set an output to "Toggle" the capture area which enabled it perfect, but since the update i cant acctually get it to work... dunno if its just me doing something wrong try it for yourselves ;)

caboose
08-21-2006, 01:48 AM
a mapper showed me a command that outputs, change owner of flag to team 2 or 3 (allies or axis) he swore by it working.
i didnt get to try it till after the update...and well it crashes hammer

Mr-Softy
08-21-2006, 06:11 AM
i know who ur on about caboose cause i asked the same person :p ... anyway mine didnt crash when i toggled the capture area but im not sure its working anymore since the update

caboose
08-21-2006, 08:24 AM
every time i stepped on the pad that should i just put a trigger_once with the output but when i touch it...crash :-p

the_irate_pirate
08-26-2006, 12:40 AM
so it's not possible to enable/disable/trigger dod_capture_area's anymore?
what about your 'hacker' method, cabouse? can you find out more about it?

ultranew_b
08-27-2006, 07:08 PM
This theory was tested awhile ago and is definetly possible ! :) (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=62186&highlight=trigger)

the_irate_pirate
08-27-2006, 09:08 PM
the keyword here is 'awhile' ago! since the August 18th update you can disable/enable dod_capture_area all you want, but it does nothing.
the thread you linked me was nice, but not very useful. the <3<3<3<3<3<3ed thing is that I figured out how to do that myself, on my own, just yesterday, lol. took me so long!!! and it is still so awkward!! and i did search these forums didn't find that thread.
the weird thing is that dod_control_point can also be disabled/enabled, but even if it's disabled, it can be captured when you enter the appropriate dod_capture_area.

the_irate_pirate
08-27-2006, 09:46 PM
I was about to try upload a few test maps that would prove that dod_capture_area's disable/enable ouputs don't work, when I realized that we're on the same page here :)..
so what you're saying is that the only way to instantly capture a dod_capture_area is to use the awkward func_wall_toggle method?

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